Explain pleaseHagane wrote:More animation frames = slower gameplay.Cagar wrote:Yeah, and that is beyond stupid.

How the fuck is that related?
Explain pleaseHagane wrote:More animation frames = slower gameplay.Cagar wrote:Yeah, and that is beyond stupid.
Isn't that a glitch/mistake from the developers, and not intended?Aliquantic wrote:or doing a weird left-right stick motion so you hit the one-frame window in which you can block it (blocking moves your hitbox slightly backwards, so blocking as a cross-up moves you backwards a little and you get hit, blocking forward means you get crossed up and get hit anyway)
Yes, like almost everything else related to fighting games... there hasn't been many games where major "unintended" features didn't pop up, from links and special cancels in very early SF2, to option selects and plinking and most of Capcom's VS series and TAC abuse and Valle's CC and infinites and jump install in GG or the Bridget/Juri yoyo glitch (some of those then became first class features). It doesn't really matter how intentional something is when you get hit by it.Cagar wrote:Isn't that a glitch/mistake from the developers, and not intended?
...was just making sure, no need to heat and throw lots of abbreviations to prove that I KNOW NOTHINGAliquantic wrote:YesCagar wrote:Isn't that a glitch/mistake from the developers, and not intended?
ChainsawGuitarSP wrote:Also, clashes seem to work on a priority system now since Sol & Ky alternated between being pushed back with their attacks.
Hard normal attacks in 2D fighting games tend to hit in 10~15 frames in average. Lights roughly have a startup of 3~8 frames. Now, what would happen if you took a more "realistic" approach to animation and displayed the whole attack animation without shortcuts, a different picture every new frame? Attacks would necessarily take more time to hit and recover, since they would spend more frames to fully animate. Things like 0 frame special attacks wouldn't even be possible. Transitions from neutral stances to attacks would make things even slower. You would be able to react to nearly everything.Cagar wrote:Explain please
How the fuck is that related?
I only approve of 94 - 98 (and a small allowance for 2K2.) Strikers ruined the game, and 99's hop-back roll was idiocy. I don't consider KOF (those I favour) to have anywhere near the level of options and complexity as GG or BB. Depth, of course, but that's another thing altogether.If you like KOF there's no reason to dislike AC really.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
No.Hagane wrote:Hard normal attacks in 2D fighting games tend to hit in 10~15 frames in average. Lights roughly have a startup of 3~8 frames. Now, what would happen if you took a more "realistic" approach to animation and displayed the whole attack animation without shortcuts, a different picture every new frame?Cagar wrote:Explain please
How the fuck is that related?
That's not what you were saying, though. They could tweak a few in-betweens, but not add more animation frames without affecting the speed of the game. Not playing GG for that reason is pretty dumb by the way. The games are fast and you hardly notice that.Cagar wrote: No.
In guilty gear, they display 1 animation frame for the time of 3 actual gameplay-frames, that could be filled with smoother animation frames. Even the standing animation looks clunky.
EDIT: And not just guilty gear but almost every 2D fighter
Guilty Gear 2: Overture says hi.UnscathedFlyingObject wrote:Great sprite emulation there, though you can't beat the real thing at the end of the day. The original sprites are just more sleek looking.
I think they should be doing a a reboot rather than a remake. Something radical like say the transition from Street Fighter 2 to Street Fighter 3. Of course, you don't wanna alienate the fanbase, but SF3 was such a breath of fresh hair after the 100th iteration of SF2. If they just gonna make this new GG game like the old ones, why not just play the old ones?
“Fly to live and shoot ‘em all!” – Manabu Namiki
I couldn't quote anything official, but offhand I very much doubt it.Deca wrote:Do we know anything about PS4 compatibility with PS3 sticks? Should we be expecting it or not?
They have officially said that PS3 headsets will work on PS4, so it's not completely out of the question I think.BulletMagnet wrote:I couldn't quote anything official, but offhand I very much doubt it.Deca wrote:Do we know anything about PS4 compatibility with PS3 sticks? Should we be expecting it or not?
I really wish this game was more popular. It's like ArcSys 3rd Strike.D wrote:Those who played Battle Fantasia know that arc CAN do 3D.