Oh, I see, thanks for the report though!scrilla4rella wrote:Shin wrote:
Haha, yes indeed. Good to see you on the board![]()
The demo was short and they didn't let you fiddle around on the menu so we'll have to wait and see.
It's very weird to see such a dead event when there was an event as big and successful as Wasshoi in Europe 2weeks ago :'(
[/quote]Vetus wrote:I know that videogames companies (expecially japanese ones) tend to release some interesting games only for iOS and ignore Android (it's like they tell us that Apple's overpriced for nothing products sell more than affortable and much better Android smartphones) but since they bothered to release DoDonPachi Maximum for Windows smartphones as well why not to Android? What were they thinking?
"Better" how? Makes you wonder when you own a much more powerful android device than the latest idevice and apps run like on an iPhone 4 or 4S when lucky.
Android is all in all a shitty designed OS, unsynched audio and video, garbage processes in the background that decide to run all of a sudden, apps running under JavaVMs, unoptimised gadget UI stuff from Samsung/HTC/Sony that make your device crunch numbers for nothing etc...
Yes, Android is open, highend phones pack in ridiculously powerful chips(I know I have a Samsung galaxy note II), but Google dropped the ball on OS design, so to me iOS is much more power efficient and game friendly. (You'll be able to compare both in a few days when RetroArch comes out for iOS)