BPzeBanshee wrote:Slight improvement with scanlines and slight improvement with the in-game performance. Flashing background still makes my eyes hurt. Nice novelty idea though, I guess!
I'm still seeing that 'hitbox gets hit before a bullet's near it' effect from your previous games. Did you ever figure out if that was you or Construct?
Dunno the collision "polygon" is pretty small, ive been aware of that myself, hmm dunno, id hate to say it was them

but, my hit box is what you can see..maybe ill lower the bullets hit box to help with that .
nasty_wolverine wrote:just like BPzeBanshee said, i get hit before i get hit...
also how about transitions, its really jarring when the screen just jump cuts...
also, enemy placement is none existent, they just randomly come to kill you.
so, hitbox fix + transitions + enemy placement and variation.
the game looks really interesting, it has a lot of potential...
I just have enemies on a timer for now while i test stuff out... like every 2/5/10 seconds ect..(no randoms, i learned my lesson on here last time...only one enemy is created on your y axis, the others are fixed)
Thanks, got Akai Katana recently an that inspired me ...dunno where the 7 color thing came from though

but if anything its tooo colorful so thats an achievement
