DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Thanks for the interview translation.
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Formless God
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
My apologies for the lack of variety because I was unable to plough through so much tits and thighs before nausea took over me. But the point is that his work is as soulless and distasteful as the average H-artist/bottom of the barrel JRPG illustrator. And when people like this exist I find it difficult to give this guy a higher praise than "has some good grasp on anatomy".I'll either assume you handpicked them for their blandness to try and cement your point, or simply haven't seen enough of the work.
As for the coloring, contrast is probably a better word than saturation. The forms in these two look great while these are flat as hell.
Lol, it's way worse. At least the recent characters didn't look like they got facebricked on their way back from a mud fight.Why does this look so much better than the Saidaioujou art?
gdiAlso, Nagi is a girl
Now to bring this thread back from derailia,
Code: Select all
http://cave-game.cocolog-nifty.com/photos/uncategorized/2013/04/20/1.jpg
I kinda feel bad that they abandoned the ameblo blog. It had a pretty ballin' layout.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
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O. Van Bruce
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
I find only slightly better that devianart artist you linked than Nagi Ryou or Tony Taka...
They are too focused on realism and their work doesn't looks too different from other artist. Certainly, having a good technique is important but putting it above personality and originality is more important than technique. People sometime define this as the charm of the charscters or then being "atractive". Some examples would be the artist from Disgaea, Joker-kun , even ZUN...
They are too focused on realism and their work doesn't looks too different from other artist. Certainly, having a good technique is important but putting it above personality and originality is more important than technique. People sometime define this as the charm of the charscters or then being "atractive". Some examples would be the artist from Disgaea, Joker-kun , even ZUN...
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Tony Taka only has a good grasp of anatomy when he's tracing photos. When he's not, he's sloppy as hell. Also, Murata only has sameface syndrome when he's asked to draw moe stuff. Check his artbooks and you'll see he's superb at detailed, realistic and varied character faces. Probably would not draw that way for Cave, though!
I'm interested in trying the 1.5 version. Probably won't touch Saya mode at all.
I'm interested in trying the 1.5 version. Probably won't touch Saya mode at all.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
What did he do? Mushihimesama? That stuff looks awful as well. I guess the
indicates sarcasm (I hope)

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Guess we just have different tastes then
He did Mushihimesama, Ibara, and Pink Sweets.

He did Mushihimesama, Ibara, and Pink Sweets.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Mushihimesama has pretty wonky artwork, strange anatomy everywhere. Haccan was an improvement in Futari. TK did much better in Ibara and Pink Sweets. I still prefer current Masaki Hirooka over both of them though.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Ibara and PS are a bit better than Mushi, imo. Not much though, and I would file that style as total Hyung Tae Kim ripoff, and that guy is awful as well.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Kotani draws nothing like HTK. They both have awful taste in fashion, though.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
He does the same weird desaturated shadows stuff like HTK as well. And horribad anatomy.
Also highlights all over the joint, but that is more of a general manga thing than HTK.
Also highlights all over the joint, but that is more of a general manga thing than HTK.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
They still look extremely different. HTK's anatomy is much more exaggerated, and by PS Kotani improved a lot in that department.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Yeah, you are right on closer inspection. I would not call HTKs anatomy exaggerated, that implies that he knows anatomy well enough to effectively exaggerate it. I would say most of his stuff looks fudge as hell. Tho he got somewhat better too over the years. I guess if you draw a lot it is hard not to eventually improve at least a bit.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Tanaka Naburu? Faith? Uziga Waita? I could totally see that, except for the selling part.KAI wrote:I want a guro-shmup
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O. Van Bruce
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Do you really think anatomy is that important? Specially in art...
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
I don't even know what you are trying to say, really.
Seriously, yes it is. All the characters in any Cave game ever are supposed to be humans, no? And if you draw a human they should either have correct anatomy or anatomy which is clearly stylised, as opposed to fudged and bad. Bad anatomy also brings things into the uncanny valley. Again if you are going for that, cool. But it should be clear. The character art in Mushihimesama certainly does not go for that and just looks like she poor Reco is deformed and broken.
Seriously, yes it is. All the characters in any Cave game ever are supposed to be humans, no? And if you draw a human they should either have correct anatomy or anatomy which is clearly stylised, as opposed to fudged and bad. Bad anatomy also brings things into the uncanny valley. Again if you are going for that, cool. But it should be clear. The character art in Mushihimesama certainly does not go for that and just looks like she poor Reco is deformed and broken.
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O. Van Bruce
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Style should go over anatomy specially in mass media like comics or manga. I find Reco in Mushi as well as Ibara/Pink Sweets chars interesting because they appeal not to perfection, for that we already have painters that do portraits. What really brings out an artist spirit is his capacity to innovate and amuse with good taste. And althoug Reco is not perfectly depicted, her design is interesting and beautiful.
My point is, there is nothing bad about anatomy as long as it's original and interesting. There is reason why ZUNart has become popular and even reverenced.
My point is, there is nothing bad about anatomy as long as it's original and interesting. There is reason why ZUNart has become popular and even reverenced.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Style should never go over substance, and style comes with practise naturally, and is not something you work on actively in general. And the best way to improve in art is to draw from nature, which also involved anatomy. So I guess we can just agree to disagree here, if you do not concede this point, and not further derail this thread.
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Super Laydock
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
That's THE question to ask here indeed. And you gave the imho right answer yourself:O. Van Bruce wrote:Do you really think anatomy is that important? Specially in art...
O. Van Bruce wrote:Style should go over anatomy specially in mass media like comics or manga. I find Reco in Mushi as well as Ibara/Pink Sweets chars interesting because they appeal not to perfection, for that we already have painters that do portraits.
Yes, we have a disagreement here. And I agree we disagree.ptoing wrote:Style should never go over substance
Btw, the somewhat famous MichelAngelo also took some liberties depicting human bodies...
It was noted but he still has his share of followers i guess...

I'd still do her though.ptoing wrote:she poor Reco is deformed and broken.


Last edited by Super Laydock on Sun Apr 21, 2013 6:40 am, edited 1 time in total.
Barroom hero!
Bathroom hero!
Bathroom hero!
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O. Van Bruce
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
I've already sent a PM to Ptoing to continue the debate there but if more people are interested in debating this I'd be grateful if someone did a new topic in off-topic since I'm on the PSP and it's difficult for me.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
He draws the most ugly guys I've ever seen.trap15 wrote:Tomoyuki Kotani is the best artist CAVE has ever had

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
I did....KAI wrote:I still can't fap to this.

woohoo 100th post!


[Cabinet 007]
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
http://cave-game.cocolog-nifty.com/blog ... -3433.html
Some more screenshots, this time it seems to be of the challenge mode and buying wallpapers with the in game credits.
Some more screenshots, this time it seems to be of the challenge mode and buying wallpapers with the in game credits.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
That challenge-mode looks pretty solid
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
It's a question, when will be in wallpaper shop "we're closed. zzzz" ...
Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Another interview with Dengeki Online from 4月10日 but it doesn't seem like there's much different content from the Famitsu interview.

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BPzeBanshee
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
That awful voice acting in Trouble Witches Neo comes to mind for some reason.
"W-w-welcome to the.....pummmpkin girl shop!".
"W-w-welcome to the.....pummmpkin girl shop!".

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
I'm proud to admit that I've never heard the English voices in TWN. The very first thing I did when I got the game was switch the voices to Japanese, and the setting hasn't been changed since.BPzeBanshee wrote:That awful voice acting in Trouble Witches Neo comes to mind for some reason.
"W-w-welcome to the.....pummmpkin girl shop!".

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Are preorders for this sold out or something? I was going to preorder the LE on Amazon but there aren't any available directly from them, only a few on the marketplace for like 12,000 yen and the SLE is totally unavailable. Is there somewhere else I should be preordering from? For that matter for those living in Japan can I just preorder it at Geos or Tsutaya?
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Thjodbjorn
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)
Cuilan wrote:I'm proud to admit that I've never heard the English voices in TWN. The very first thing I did when I got the game was switch the voices to Japanese, and the setting hasn't been changed since.BPzeBanshee wrote:That awful voice acting in Trouble Witches Neo comes to mind for some reason.
"W-w-welcome to the.....pummmpkin girl shop!".
That's too bad. It makes me nostalgic for back when all English voice acting in games was just goofy.