would there be any chance of an IBARA home-port??

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lazydazy
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would there be any chance of an IBARA home-port??

Post by lazydazy »

I mean, espgaluda and mushi got a nice Ps2 port.
There must have been high demand for such ports/ or they did really
well in the arcades so cave thought a port would be reasonable.
I've heard that Ibara came in 10th in the november arcade ranking in Arcadia magazine. It was the only shooter on the list.
Anyway, since the most recent(mushi /galuda) cave shooters got a home port, could we looking forward to cave continuing to release home-ports?
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Re: would there be any chance of an IBARA home-port??

Post by Kiken »

lazydazy wrote:I mean, espgaluda and mushi got a nice Ps2 port.
There must have been high demand for such ports/ or they did really
well in the arcades so cave thought a port would be reasonable.
I've heard that Ibara came in 10th in the november arcade ranking in Arcadia magazine. It was the only shooter on the list.
Anyway, since the most recent(mushi /galuda) cave shooters got a home port, could we looking forward to cave continuing to release home-ports?
Wasn't there prior mention of Cave skipping Ibara in favour of porting ESPGaluda II to PS2?
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Post by D »

Well the dropping sales and thus price for the pcb doesn't look promising.
Cave might even skip this one based on those numbers.

But since the title is inspired by Battle Garegga I guess Cave employees will demand a port 8)
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Post by system11 »

Was Ibara the same hardware as Mushi?
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Post by Ord »

bloodflowers wrote:Was Ibara the same hardware as Mushi?
Yes I believe it was.
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Post by GaijinPunch »

SH3. Same as Mushi, and what ESPGaluda II will be on. A very, very small baord. I can't imagine an Ibara home port, but weirder things have happened.
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Post by system11 »

Well... You have to wonder how difficult it would actually be to port Ibara given the groundwork already laid by Mushi. I don't know what is involved in a port after the code is done, apart from small stuff like title screens so on. If it wasn't too much of a huge effort, maybe they'd do it to recoup some of the lost revenue from the games poor sales. Probably wishful thinking, but I can't really afford to be buying more PCBs at the moment, and a port is the only way I'll get to play Ibara.
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Post by Valgar »

It is the demand that decides, and its first market is the arcade...I don't think there is a demand in Japan for Ibara. You can see this with the huge PCB price drops. On YJP, the last one I saw went for $890.
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Post by GaijinPunch »

bloodflowers wrote: I don't know what is involved in a port after the code is done,
Apparently a lot more than most people think.... otherwise we'd have seen Ketsui on the PS2 by now.
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Post by Kiken »

GaijinPunch wrote:
bloodflowers wrote: I don't know what is involved in a port after the code is done,
Apparently a lot more than most people think.... otherwise we'd have seen Ketsui on the PS2 by now.
Haven't we been through the whole Ketsui arguement before?

Mihara already stated that a near-perfect straight port could be done to the PS2 tomorrow (you know, give or take....). But he wants to do considerably more than a straight port... so much more that a new mode which he wants to implement can't be handled by the PS2. That's why we don't have Ketsui on PS2.

The port of the main game isn't the issue, it's the added value for Japanese gamers that is.
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Post by PsikyoPshumpPshooterP »

Kiken wrote:
GaijinPunch wrote:
bloodflowers wrote: I don't know what is involved in a port after the code is done,
Apparently a lot more than most people think.... otherwise we'd have seen Ketsui on the PS2 by now.
Haven't we been through the whole Ketsui arguement before?

Mihara already stated that a near-perfect straight port could be done to the PS2 tomorrow (you know, give or take....). But he wants to do considerably more than a straight port... so much more that a new mode which he wants to implement can't be handled by the PS2. That's why we don't have Ketsui on PS2.

The port of the main game isn't the issue, it's the added value for Japanese gamers that is.
oh what a tease
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Post by GaijinPunch »

The port of the main game isn't the issue, it's the added value for Japanese gamers that is.
Yeah, but these modes (not Arrange/Death Label, but replays and restarting w/o a complete boot) were possible w/ DOJ and ESPGaluda which is the same HW as Ketsui. That's all I'm saying. Just b/c it's the same HW doesn't mean it's a peace of piss. Mihara said this very clearly.
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Post by Zweihander »

PsikyoPshumpPshooterP wrote:oh what a tease
Well, the PS2 is a piece of shit, especially when it comes to 2-D sprite graphics. Hell, it makes me wonder why Cave is going with PS2 when the Dreamcast is still alive and kicking.........
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Post by cigsthecat »

Yeah that's a real mystery.
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Post by Neon »

Zweihander wrote:
PsikyoPshumpPshooterP wrote:oh what a tease
Well, the PS2 is a piece of shit, especially when it comes to 2-D sprite graphics. Hell, it makes me wonder why Cave is going with PS2 when the Dreamcast is still alive and kicking.........
Kidding, right?
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Post by system11 »

Zweihander wrote:
PsikyoPshumpPshooterP wrote:oh what a tease
Well, the PS2 is a piece of shit, especially when it comes to 2-D sprite graphics. Hell, it makes me wonder why Cave is going with PS2 when the Dreamcast is still alive and kicking.........
Because the PS2 seems actually quite good at doing sprite graphics, lots of people own them, and the Dreamcast is dead, with a pretty poor collection of shmups in comparison. It's not that difficult to work out.
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Post by biocat »

Zweihander wrote:
PsikyoPshumpPshooterP wrote:oh what a tease
Well, the PS2 is a piece of shit, especially when it comes to 2-D sprite graphics. Hell, it makes me wonder why Cave is going with PS2 when the Dreamcast is still alive and kicking.........
and hilarity ensues.


Come to Japan and look at any given store's PS2 section, then try to find the DC section. I think it will become pretty obvious then.
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Post by Xexyz »

Well, if Taito or Arika don't pick up on Ibara (wouldn't surprise me), there's always Atlus... aww who am I kidding. The only current gen shmups the published was that Gunbird compilation. What happened to the old Atlus that would publish Cave titles. Shmups > niche RPG's anyday Atlus of Japan!!!
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Post by GaijinPunch »

Atlus just took a massive beating in the Spring quarter. Not sure what they did in the Summer, but I couldn't imagine them wanting to invest in something as risky as a 2D shooter that didn't do so well in the arcades.
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Post by Recap »

Atlus and Cave did break their relationship long ago, hence ports of Esprade, Guwange and Feveron never appeared nor have real options to appear some day.

I'm saying it since day one, much like I did with Mushi, that Ibara will eventually get a home port. The Rose Garden is pure mass marketness. If the game had been a complete fiasco, Ibara 2 wouldn't be in development.
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Post by zlk »

The development of Ibara II may have started before Ibara was commercially released. If there is an Ibara II, I am not looking forward to it.

I think the odds of a home port are really bad. The price dropped dramatically after it was first released. There is also not much discussion about the game on the 2ch boards. I guess we will wait and see what happens.
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Post by Valgar »

Recap wrote:Ibara 2 wouldn't be in development.
You can't confirm this.
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Post by Neon »

bloodflowers wrote:
Zweihander wrote:
PsikyoPshumpPshooterP wrote:oh what a tease
Well, the PS2 is a piece of shit, especially when it comes to 2-D sprite graphics. Hell, it makes me wonder why Cave is going with PS2 when the Dreamcast is still alive and kicking.........
Because the PS2 seems actually quite good at doing sprite graphics, lots of people own them, and the Dreamcast is dead, with a pretty poor collection of shmups in comparison. It's not that difficult to work out.
Bloodf is one of the smarter people here, listen to him.

Ibara doesn't seem to have too broad of an appeal to me...not like Mushihime with it's separate modes to please everyone.
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Post by TalkingOctopus »

From a technical stand point, I think all that matters is CPU speed for sprite rendering. Since the ps2 is probably a bit more powerful (300 mHz RISC) than the DC (200 mHz RISC), it should be more capable for sprites. However, even more important than the hardware is the efficiency of the game code. Since optimization is really hard, perhaps not all ps2 games are created equal. Overall, the ps2 should very capable of handling sprites. I don't understand how people can't let go of the DC. Yes, the DC had a great run and I still frequently play it, but for new games it's life is over. It's time to move on.

Back on topic...I would like to see an Ibara port. I think a port of any shmup should be welcomed... Especially, a good port (and a port of a Cave game)! I also enjoy battle garrega quite a bit, so I imagine I'd like Ibara.
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Post by Recap »

Valgar wrote:
Recap wrote:Ibara 2 wouldn't be in development.
You can't confirm this.
I already did, thoe.
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Post by Valgar »

Recap wrote:
Valgar wrote:
Recap wrote:Ibara 2 wouldn't be in development.
You can't confirm this.
I already did, thoe.
I've already seen that, and you still can't confirm it is being made now.
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Post by GaijinPunch »

You don't know that it didn't start before the first Ibara was commercially available, nor that it's anywhere passed the "being announced" phase...that's what Valgar was saying, and he's right. For all anyone knows, it's been dropped due to the fact that nobody is playing it.

In reality, they more than likely had some type of plan of Ibara 2 before Ibara was released. Ibara came out in late June. 2 was first spilled a couple of months later in their financial report. What's even more likely is that they said, "we need more sequels, so we'll make games that we can easily make sequels to". Viola - Ibara and Ibara 2. Planned from the beginning.
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Post by Icarus »

Even if they could port it, the demand for it is probably quite low. I can't imagine demand for Ibara spiking sharply if a port is announced (although the thought of playing it at home might sway some of those sat on the fence previously).

And even if a port is considered, by the time it is announced, the PCB would be cheap enough for most PCB consumers (guys who would be willing and able to splash for it) to pick up, given the fast drop in price.

I think there's more demand for Espgaluda 2 at the moment. Which is a pity, really.
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Post by Recap »

Valgar wrote:
I've already seen that, and you still can't confirm it is being made now.
An official document is still more reliable than your thoughts, however.
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Post by undamned »

GaijinPunch wrote:
You don't know that it didn't start before the first Ibara was commercially available, nor that it's anywhere passed the "being announced" phase...that's what Valgar was saying, and he's right. For all anyone knows, it's been dropped due to the fact that nobody is playing it.
No, listen to Recap. He read it on the internet.
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