I checked it out:
Wiki wrote:On May 17, 2012, Sarkeesian began a Kickstarter campaign to fund a new series of short videos that would examine gender tropes in video games. The campaign was featured as a campaign of note on the official Kickstarter blog,[11] and reached its funding goal of $6,000 within 24 hours.[12] In June 2012, prominent video game developer Bungie invited Sarkeesian to its offices to present on the creation of female characters in games.[13] The first video, titled "The Damsel in Distress", was released on March 7, 2013.[14]
The project triggered a campaign of sexist harassment that Slate described as an "absolute avalanche of misogynist abuse." Slate wrote that "[e]very access point they could exploit was used to try to get to her ..."[15] The New York Times reported that she was e-mailed images of herself being raped by video game characters.[16] Attempts were made to hack her Twitter and Google accounts, doctored images of her were posted online, negative comments were posted to her YouTube and Facebook pages, and an Internet game was created – Beat Up Anita Sarkeesian – where users could punch her image until the screen turned red.[17] Her Wikipedia article was repeatedly vandalized with images of sex acts.[18] Her website was subjected to denial-of-service attacks, and there were efforts to obtain and distribute her personal contact information.[19] The people behind the campaign would return to the forums they normally posted on to award each other points for the abuse; Sarkeesian argued that they had "gamified" misogyny.[16]
Sarkeesian posted examples of the harassment on her blog, and supporters responded by donating over $150,000 to her project.[17] The situation helped to bring the issue of pervasive sexual harassment in the video game culture to mainstream media attention, with discussions occurring in a range of publications and outlets, including The New York Times, The Guardian and New Statesman.[20] Sarkeesian told the news show 16x9 that online harassment and threats have become the norm for female gamers.[21] She told The New York Times: "The gaming industry is actually in the process of changing. That's a really positive thing, but I think there is a small group of male gamers who feel like gaming belongs to them, and are really terrified of that change happening."[17]
Is anyone really surprised? We've already covered that videogaming miscreants are raging misogynists online to get over their own insecurities when in the vicinity of flesh and blood females.
Also, she made $156k out of the shitstorm, so it's not all downhill. One wonders why a $6 grand kickstarter was necessary for the video initially, since it presents about three hours worth of research.
Utterly ridiculous and totally expected backlash aside, it still doesn't change the fact she made a frankly silly video about the sexist nature of videogame damsels in distress, focusses largely on a nascent period in the 1980's, and nitpicks the shit out of several innocent works.
Nothing wrong with feminism, everything wrong with poor arguments.