Time Crisis sound effects...uhh...

A place where you can chat about anything that isn't to do with games!
Post Reply
User avatar
Phil12
Posts: 207
Joined: Wed Apr 30, 2008 1:31 pm

Time Crisis sound effects...uhh...

Post by Phil12 »

This is kind of a weird question I guess, but I asked my little brother what txt tone he wanted for his phone (It's new, so I'm setting it up for him) and he said a sound effect from his favorite arcade game, Time Crisis.

So, I went looking for them on the net and I can't seem to find a point in the game where the guy yells ACTION! or something like that without the epic music and gunfire blaring in the bg.

Any ideas where I would think to look? thanks.
There Are Monsters Everywhere...
User avatar
Skyline
Posts: 859
Joined: Sun Jan 30, 2005 1:08 pm
Location: Reno, NV - USA
Contact:

Re: Time Crisis sound effects...uhh...

Post by Skyline »

if you have access to the ROM images, use a program called M1 to play individual music/SFX.
The best frontend I've found for said program is BridgeM1.

Time Crisis 1 and 2 are supported (amongst a bunch of other titles) and you can record to .wav files.

http://rapidshare.com/files/277617636/action.zip.html "ACTION!", "RRRELOAD!" and "NEW RECORD!" from TC1.
User avatar
D
Posts: 3799
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Re: Time Crisis sound effects...uhh...

Post by D »

Wow, applause for Skyline.
The help ever.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Time Crisis sound effects...uhh...

Post by Skykid »

Phil12 wrote:This is kind of a weird question I guess, but I asked my little brother what txt tone he wanted for his phone (It's new, so I'm setting it up for him) and he said a sound effect from his favorite arcade game, Time Crisis.
Your little bro has damn good taste.
Always outnumbered, never outgunned - No zuo no die

User avatar
Lordstar
Posts: 3785
Joined: Thu Apr 26, 2007 4:53 pm
Location: Liverpool,UK
Contact:

Re: Time Crisis sound effects...uhh...

Post by Lordstar »

you could always try the PS1 game see if it has a sound option menu and sample off that if the rom hacking is a bit much.
Follow me on twitter for tees and my ramblings @karoshidrop
shmups members can purchase here http://shmups.system11.org/viewtopic.php?f=4&t=21158
User avatar
Daigohji
Posts: 1292
Joined: Thu Jul 06, 2006 2:09 pm
Location: England

Re: Time Crisis sound effects...uhh...

Post by Daigohji »

Since you have come so very far, be my guest...AND. LET. ME. EN. TER. TAIN. YOU!!
Image
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Time Crisis sound effects...uhh...

Post by Skykid »

Daigohji wrote:Since you have come so very far, be my guest...AND. LET. ME. EN. TER. TAIN. YOU!!
IT'S TIME FOR THE ONE MAN ARMY... RICHARD MILLER!

I have to say the original Time Crisis has one of the best attract sequences evah. The narrators voice is very cool, especially when he growls "Tiiiiime Crisis" over the title screen.
Always outnumbered, never outgunned - No zuo no die

User avatar
Phil12
Posts: 207
Joined: Wed Apr 30, 2008 1:31 pm

Re: Time Crisis sound effects...uhh...

Post by Phil12 »

Daigohji wrote:Since you have come so very far, be my guest...AND. LET. ME. EN. TER. TAIN. YOU!!

haha I loved that part too.
There Are Monsters Everywhere...
jokoon
Posts: 5
Joined: Wed Feb 13, 2013 12:21 am

Re: Time Crisis sound effects...uhh...

Post by jokoon »

Skyline how exactly did you manage to extract that file ? My Time crisis disk only have a SLUS_004.05 file inside it, and apparently bridgeM1 doesn't want that file.

Could you explain it to me or even reupload the files (more interested in all the gun sound files)

Thanks in advance !
User avatar
Leader Bee
Posts: 365
Joined: Thu May 06, 2010 12:33 pm
Location: Leeds, United Kingdom

Re: Time Crisis sound effects...uhh...

Post by Leader Bee »

jokoon wrote:Skyline how exactly did you manage to extract that file ? My Time crisis disk only have a SLUS_004.05 file inside it, and apparently bridgeM1 doesn't want that file.

Could you explain it to me or even reupload the files (more interested in all the gun sound files)

Thanks in advance !
I think he means the ROM image of the arcade version; So that doesn't come with a disk.
The universe is neither hostile nor friendly, simply indifferent.

Even without my umbillical cable attached I still have over 12,000 plates of fortified armour AND I have my AT Field! There's NO WAY I can lose!!
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Time Crisis sound effects...uhh...

Post by Ed Oscuro »

who needs time crisis sound effects when you can get a sound effect from Konami's X-Men?

EVIL MUTANTS LED BY MAGNETO
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: Time Crisis sound effects...uhh...

Post by Obiwanshinobi »

X-Men - dudes wearing tights.
The rear gate is closed down
The way out is cut off

Image
User avatar
Gozer
Posts: 245
Joined: Wed Jan 26, 2005 2:52 pm
Location: West Chester, Pennsylvania

Re: Time Crisis sound effects...uhh...

Post by Gozer »

Dance, baby, dance. Dance to the death!
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Time Crisis sound effects...uhh...

Post by shmuppyLove »

Bless you all for bumping this, I had forgotten about BridgeM1.
User avatar
cj iwakura
Posts: 1800
Joined: Tue Jan 27, 2009 2:28 am
Location: Coral Springs, FL

Re: Time Crisis sound effects...uhh...

Post by cj iwakura »

How could you!
YOU KILLED MY BOSS!


Best fight ever. I looove Wild Dog in TC1.
Image
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
jokoon
Posts: 5
Joined: Wed Feb 13, 2013 12:21 am

Re: Time Crisis sound effects...uhh...

Post by jokoon »

Leader Bee wrote: I think he means the ROM image of the arcade version; So that doesn't come with a disk.
And where could you get such rom ?

EDIT: I found it.

Problem is, how do I save thoe to .WAV without reading them entirely ?

I just discovered I can play arcade games with mame if I find the ROM ! Do you know if the Silent Scope ROM exists ?
User avatar
Mortificator
Posts: 2854
Joined: Tue Jun 19, 2007 1:13 am
Location: A star occupied by the Bydo Empire

Re: Time Crisis sound effects...uhh...

Post by Mortificator »

It does, but the Silent Scope games aren't playable in MAME yet.

The PS2 ports are good, though, and you can use a USB mouse to TAKE HIM DOWN WITH ONE SHOT.
RegalSin wrote:You can't even drive across the country Naked anymore
jokoon
Posts: 5
Joined: Wed Feb 13, 2013 12:21 am

Re: Time Crisis sound effects...uhh...

Post by jokoon »

I could not find the gun sounds, I'm quite sad. Seems those sounds have some special encoding. Too bad.
Mortificator wrote:It does, but the Silent Scope games aren't playable in MAME yet.

The PS2 ports are good, though, and you can use a USB mouse to TAKE HIM DOWN WITH ONE SHOT.
Can't find it.
User avatar
Illyrian
Posts: 1543
Joined: Wed Jun 15, 2011 5:53 pm
Location: London

Re: Time Crisis sound effects...uhh...

Post by Illyrian »

FREEZE! You and this stinking CASTLE can BURN for all I CARE! SO LONG!
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
User avatar
cj iwakura
Posts: 1800
Joined: Tue Jan 27, 2009 2:28 am
Location: Coral Springs, FL

Re: Time Crisis sound effects...uhh...

Post by cj iwakura »

Since I have the upper hand, having the girl and all, I'll press my luck.

You wait here.

Ahahahahaha!
Image
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
User avatar
Ex_Mosquito
Posts: 590
Joined: Tue Jan 25, 2005 11:17 pm
Location: United Kingdom, Newport S.Wales

Re: Time Crisis sound effects...uhh...

Post by Ex_Mosquito »

Hah that's amazing. I was obsessed with TC1 when it came out I'm gonna use the 'action' for SMS too now I reckon ;) perfect.
My Arcade 1-Credit Replays
http://www.youtube.com/user/exmosquito
User avatar
Smraedis
Posts: 1128
Joined: Thu Jan 27, 2005 7:33 pm
Location: Manchester, UK
Contact:

Re: Time Crisis sound effects...uhh...

Post by Smraedis »

Leave me alone! It's men like you that are ruining the world!
The Unknown? I'm the one who knows!
My shmup achievements | and my Superplays!
Zeether
Posts: 1274
Joined: Fri Aug 12, 2005 7:22 pm

Re: Time Crisis sound effects...uhh...

Post by Zeether »

I tried opening the ROMs for TC and TC2 with Bridge and couldn't find the sound effects, just the music.
<Aquas> EDMOND DROPPED OUT OF HIGH SCHOOL TO SMOKE COPIOUS AMOUNTS OF OPIUM
<Zeether> shoe failed college again <croikle> credit feed
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Time Crisis sound effects...uhh...

Post by shmuppyLove »

If you fire up the game in MAME and go into the service menu, there is a sound test option.

The ACTION sound effect is #115.

I grabbed it with the horrible tools I have at hand (Sound Recorder lol)

Here's a WMA file you can mess with, I think I recorded it 3 times. Load it up into the audio editor of your choice and mess around with it.

http://dl.dropbox.com/u/31890658/action.wma
jokoon
Posts: 5
Joined: Wed Feb 13, 2013 12:21 am

Re: Time Crisis sound effects...uhh...

Post by jokoon »

shmuppyLove wrote:If you fire up the game in MAME and go into the service menu, there is a sound test option.

The ACTION sound effect is #115.

I grabbed it with the horrible tools I have at hand (Sound Recorder lol)

Here's a WMA file you can mess with, I think I recorded it 3 times. Load it up into the audio editor of your choice and mess around with it.

http://dl.dropbox.com/u/31890658/action.wma
And how do you navigate this menu without a GunCon ? I push ctrl, but what key should I use to enter the said menu.

BTW can't this be played with the mouse ?
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Time Crisis sound effects...uhh...

Post by shmuppyLove »

Assign the shot button to left mouse button and the pedal to the right mouse button (or whatever).
jokoon
Posts: 5
Joined: Wed Feb 13, 2013 12:21 am

Re: Time Crisis sound effects...uhh...

Post by jokoon »

Yaaay 8) :D I did it.

If someone wants it I can put it somewhere...

I guess now I can head for the MGS4 ones, I got some heads up, I found some demultiplexer, but it's really a specific case, done by some HCS guy from the xentax forum. I got in touch by mail with him, seems he is busy.

The code he made is available and was originally targeting MGS3, seems he also made another version that would be supposed to work for MGS4, but I could not make it work either.
Post Reply