Gradius Gaiden has already been mentioned, I had a friend with whom I played it a lot. He sucked at it though

I used to play a lot of Salamander on MSX with my younger sister. It was one of her favourite games.
Already exists via http://www.mamehub.info/ application. Although I got pissed at the developer and forked the code before he rewrote the FE in java.BareknuckleRoo wrote:How hard is it to get MAME working for online play? I'd always be up for that.
Even if your playing a game that's very high on pattern memorization and safe spotting, and low on rng and improvisation, input delay could still get you killed. Imagine running into a wall when trying to inch up to a safe spot. Not fun.blackoak wrote:Regarding MAME... most of the high level shmup players speak dismissively of dodging--its all about route memorization. I understand that and it makes the input lag on many MAME titles more bearable, since you won't have to be as "reactive" during score runs. But I've found that your standard vert in 2P is almost impossible with lag because weird dodges are often required. It really does make a difference. I can clear Dimahoo on the CPS2 on a cab, but in MAME the input lag destroys my reaction time (which is already being pushed to the limit in that game). With MAME _and_ a laggy LCD, its really sludgy. I can't imagine what netcode lag adds to that...
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
We need a quad-ship superplay using both hands and feet.powersoul wrote: Someone mentioned 4 player mode on a shmup? I can't wait to check out a replay on that.
What about Trigon/Lightning Fighters in co-op?Shatterhand wrote:Some of the Konami games get a lot better with co-op because you have instant respawns instead of checkpoints.
Gradius Gaiden has already been mentioned, I had a friend with whom I played it a lot. He sucked at it thoughIt was the only shmup I ever made him play properly.
I used to play a lot of Salamander on MSX with my younger sister. It was one of her favourite games.
If we're talking about cooperative play, I've always been a proponent of high-level teamwork.Zenzizenzic wrote:Good read this thread
Was wondering, in your co-op experiences is it also about friendly competition, such as pokingly nicking pickups away from the other player or having separate score meters for each player (which in the end get added up to each other, but still allow for a bit of competing), or just purely about getting through the level while supporting each other with stuff like weapon sets which complement each other? How'd you feel that balance would work out best?
I must've said this a dozen times over the years, but I really want to do an R-Type Dimensions co-op no-miss play one day. Such a shame about the lag the connecting player will have to suffer from.Kiken wrote:If we're talking about cooperative play, I've always been a proponent of high-level teamwork.Zenzizenzic wrote:Good read this thread
Was wondering, in your co-op experiences is it also about friendly competition, such as pokingly nicking pickups away from the other player or having separate score meters for each player (which in the end get added up to each other, but still allow for a bit of competing), or just purely about getting through the level while supporting each other with stuff like weapon sets which complement each other? How'd you feel that balance would work out best?
Too bad the XBLA port has some of the worst netcode I've ever seenZerst wrote:Radiant Silvergun is actually a ton of fun to play co-op straight up. Your ships are both weaker, and you have to heavily coordinate who kills what, who gets the merry dogs, etc. It also forces you to plan out the derivative chains.
Definitely team work. I love the idea of players working together and having each others back, maybe even taking bullets for each other when worst comes to worst.Zenzizenzic wrote:Good read this thread
Was wondering, in your co-op experiences is it also about friendly competition, such as pokingly nicking pickups away from the other player or having separate score meters for each player (which in the end get added up to each other, but still allow for a bit of competing), or just purely about getting through the level while supporting each other with stuff like weapon sets which complement each other? How'd you feel that balance would work out best?
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Squire Grooktook wrote:Definitely team work. I love the idea of players working together and having each others back, maybe even taking bullets for each other when worst comes to worst.
Seems like co-op play is valued more compared than "same-screen-competitive" on a first glance :) I'm currently messing about with implementing a mechanic which allows for slowing down time and jumping to a target position and letting loose a shockwave which destroys bullets on arrival at that targeted position. It might play into that supportive gameplay aspect, as you'll be able to use it to save your buddy from a tight spot.Kiken wrote:If we're talking about cooperative play, I've always been a proponent of high-level teamwork.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Right here. You mean you weren't already subscribed to ReplayBurners?Squire Grooktook wrote:I'm curious, are there any really high level super plays out there? One's where it's obvious that not only are both players skilled, but they practiced together to make sure they could make the most out of the co-op.
Many thanks.ChainsawGuitarSP wrote:Right here. You mean you weren't already subscribed to ReplayBurners?Squire Grooktook wrote:I'm curious, are there any really high level super plays out there? One's where it's obvious that not only are both players skilled, but they practiced together to make sure they could make the most out of the co-op.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.