Links:
Trial download link: http://endless-shirafu.com/akashicverse/av_web_03.zip (Mirror: http://ll.la/XKXX)
Website: http://endless-shirafu.com/akashicverse ... e_web.html
Developer twitter: http://twitter.com/endless_shirafu
Config.exe translation:

A quick translation on Webtrial 3 rules.html manual:
Please report any mistakes.
【 MENU SCREEN - ROOT CONSOLE 】

[ MENU STRUCTURE]
┏ CHANNELING━━━━━━━━━━━┳ START
┣ OPTION━━━━━━━┓ ┣ STAGE SELECT
┣ AKASHIC RECORD .┃ ┗ TUTORIAL ━┳ Different tutorials...
┗ QUIT ┣ KEYCONFIG ...┣ ・
┣ VOLUME ┣ ・
┣ SHIELDBUTTON ┣ ・
┗ SHIELD_START
[ SIMPLE MENU EXPLANATION ]
<CHANNELING> Begins 'Observation Operation', the main game.
START: Full game.
STAGE SELECT: Stage select
TUTORIAL: Tutorial. It is recommended to take tutorial before playing the game for the first time.
<OPTION> Configuration. You can also change different settings from the external Config.exe
Particularly Key Config is important so please set it to your liking from the very beginning.
<AKASHIC RECORD> High Scores only. For now.
<QUIT> Quit Observation. End game.
【 BASIC RULES 】
[ BASIC OPERATION ]
Use both this instruction card as well as the in-game tutorial to get good understanding on the game mechanics.
Directional keys control movement。Menu screen entries are selected with ↓ and ↑ keys。
A(SHOT)Button … Shoots regular shot. Rapid fire is performed by holding down the shot button. You can change this setting in the configuration.
B(SHIELD)Button … Switches between SHIELD ON/SHIELD OFF. (When selected so in configuration)
C(SLOW)Button … Allows focused/slow movement. Focuses regular shot directly up front.
D(COMMAND)Button … Movement becomes slow and Antibody field(Delay Field) is deployed.
START(PAUSE)Button … Game can be paused.
[ BASIC RULES ]
Take various measures to take down enemies.
In the end of each stage is a boss. Take various measures to take down these bosses and proceed to the next level.
You will die no questions asked when being hit by a bullet when the SHIELD is not deployed. Be careful of One-Hit GAME OVER.
PLAYER character's hitbox is displayed in the center of the character.
[ SCREEN EXPLANATION ]

・1 … PLAYER : PLAYER character's hitbox is displayed in the center of the character.
・2 … WING : When enemy bullets pass through (SYNTHESIS) the wings recover the Method Gauge
・3 … ENEMY BULLET : In SHIELD ON state getting hit by a bullet will reduce the Shield Gauge. In SHIELD OFF state getting hit by a bullet will result in GAME OVER.
・4 … ENEMY : Enemies are divided into two variety by general classification: ANONYMOUS CLASS enemy (Faceless Swarm) and ORCHID CLASS enemy. Take down enemies by shooting them until they die.
・5 … GAUGES : METHOD GAUGE and SHIELD GAUGE. The numerical values of the states of each GAUGE are displayed to the lower left and lower right.
METHOD GAUGE graph is also displayed in circular graph around the character. SHIELD GAUGE state is also displayed by the state of the wings.
In case of MAX SHIELD GAUGE『IRONCLAD』 is displayed.
・6 … METHOD SCREEN : Shows METHOD commands. Usable METHOD commands are displayed in bright green, the METHOD commands not available are shown in pale red.
Each METHOD command, GAUGE usage and command input are shown in here.
The number of total available 『ELIMINATOR』 uses is also displayed to the right of the command.
・7 … INFORMATION DISPLAY : Displays current sampling information (Score) and scaling factor (RATE)。
Score increases by defeating enemies. By defeating enemies you will acquire crystal items that will act as amplifying the increase of score.
・8 … LOG : Lists and records all action done.
【 SYSTEM DETAILS 】
[ ONE-HIT GAME OVER SYSTEM and SHIELD ]

Getting hit by a bullet when shield is not deployed results in instant death.
The concept of remaining lives does not exist in this game.
Getting hit in SHIELD OFF state will result in instant GAME OVER.
To prevent One-hit GAME OVER PLAYER character is able to switch into using SHIELD (B-Button)
Getting hit in SHIELD ON state does not result in GAME OVER but the shield GAUGE decreases.
[ SHIELD GAUGE RECOVERY and CONTINUE ]

From the left; METHOD GAUGE at 3 with SHIELD at MAX, METHOD GAUGE at 8 with SHIELD at 13% and METHOD GAUGE at 8 and SHIELD broken.
SHIELD GAUGE recovers automatically over time.
Also, in SHIELD OFF state the recovery is a lot faster compared to SHIELD OFF state.
In SHIELD OFF state (later mention) the wings automatically unfold.
Also, in SHIELD OFF state the the rate of item accumulation is ten-fold.
When SHIELD drops down to 0% SHIELD BREAK will occur and until shield recovers back up to 50% you will be unable to utilize the SHIELD (Like in the rightmost picture).
During SHIELD BREAK the WING GAUGE becomes red and you are forced into WING state.
The remaining SHIELD GAUGE is visualized in upper left corner of the screen by the wing icon.
The remaining shield percentage is also displayed near the player character (lower right).
GAME OVER moves you into CONTINUE? screen.
Select by pressing either Y/N (Yes or No).
The amount of continues is not restricted but by using continue RATE will be halved.
[ REGARDING WING and METHOD GAUGE METHODs ]
Depending on the situation this game has great diversity of technique (METHOD) available for use.
Using these techniques you are able to advance through the game.
By using METHOD commands, depending on the cost of the technique, METHOD GAUGE will be consumed.
Each METHOD consumption is unique and by using them, various results will take place. (Later mention)
Current METHOD GAUGE is displayed in upper left screen as well as around the PLAYER character.
Initial GAUGE value is 8, meaning you have 8 units of GAUGE available for consumption.
In case of insufficient METHOD GAUGE you will not be able to use the METHOD command.
[ SYNTHESIS (RECOVERY OF METHOD GAUGE) ]

SHIELD ON(Wings not deployed)state (Left picture)、SHIELD OFF(Wings deployed) state (Right picture)
There are two ways to recover the METHOD GAUGE:
・Enemy bullets pass through the wings
・Hit enemy by your own attack
METHOD GAUGE recovers when bullets go through the wings.
The amount of METHOD GAUGE recovered depends on the state of the SHIELD.
With SHIELD OFF state (Wings deployed) the recovery is substantially faster.
With SHIELD ON state (Wings not deployed) the collision detection of the wings becomes miniscule.
The amount of recovery also considerably decreases.
The METHOD GAUGE also recovers after being hit by enemy bullets but do not expect big amounts of effectiveness.
[ METHOD USAGE RULES ]

Example of METHOD command: Annihilator::Chaser -> Stinger -> Seed's 3 phase attack.
Antibody field will be developed when inputting commands. (Later mention)
Specific method commands are performed by inputting the directional keys.
(To input command hold down the COMMAND Button, input required directional key inputs and press SHOT button)
Remember the METHOD Command will not activate until you press the shot key.
By succeeding inputting METHOD command, the GAUGE will be consumed and the inputted METHOD command will be performed.
Failing to input the correct command will result into nothing happening so please be careful.
[ ANTIBODY FIELD(Delay Field) ]

Antibody field developed. The command input direction will be shown by ▽ symbol
When holding down the D-Button antibody field (DField) will be developed around the player character.
The speed of enemy bullets inside Dfield will decrease.
(When you cancel the DField enemy bullet speed will return back to normal)
When DField is deployed the movement speed of the PLAYER character drops down to very slow.
Holding down the C-Button (Focused/Slow movement key) and while developing the Dfield the movement of the PLAYER character completely freezes.
Continuing to develop the DField will result in consumption of the METHOD GAUGE.
METHOD GAUGE will be drained before long by continuing to develop the DField so please be careful.
METHOD commands are activated by inputting the directional key inputs during the development of the DField.
Only enemy bullets will be slowed down by the DField. Lasers will be unaffected.
【 METHOD 】
This section is unfinished. Please refer to the in-game TUTORIAL for more detailed reference.
[ METHOD CATALOG]

[ SPECIAL METHOD ACTIVATION CONDITIONS ]
Dread Scissors ACT1、Annihilator Chaser、Annihilator Stinger:
Further METHOD will activate after pressing the fire button in succession.
(Dread Scissors ACT1 ↑↑ + SHOT + SHOT will result in Dread Scissors ACT2.
Annihilator Chaser ↓↓ + SHOT + SHOT + SHOT will result in Annihilator Stinger and Annihilator Seed
Also, the METHOD command ELIMINATOR's activation conditions are some are somewhat different. In addition to needing 7 METHOD GAUGE you will also need to have remaining ELIMINATOR STOCK remaining.
Some METHODs allow using METHODs at the same time while others will only allow you to activate a single METHOD at once.
