So, I used to be (& still am I think) a huge fan of shoot em ups. Games like Gradius, Parodius, R-Type & it's clones, Thunderforce, HyperDuel, Aleste, Blazing Lazers etc. & companies like Irem, Compile, Technosoft used to be my favourite & they still are. I could 1cc (also 2cc, 3cc

Wii VC again refreshed my shmup love. I was downloading & playing PC engine shmups like mad but bullet hell never attracted me. I tend to avoid them but all of my shmup addicted friends seem to like bullet hells. For last few months I am really trying to extract some fun from Danmaku but in vain. I have borrowed Deathsmiles, E.S.P Galuda, Futari 1.5, Ibara from friends & also playing Dodonpachi, DOJ, Gunbird 2, Strikers etc on MAME. It seems small illusive hitbox, hollow level design, cute looking-slow moving random bullets & chaining system turning me off. I always have to concentrate on my ship/lolis & its invisible hitbox, no time to even appritiate enenmy design!! But I somewhat liked some of Psikyo's offerings - GunBird 2 & Sengoku Blade but I absolutely couldn't get into CAVE or Tohu stuff.
So I was wondering & somewhat confused as an old school shmups fan is there anything I am missing or overlooking, like any concept or perspective which will help me appritiate bullet hell genre. (Or is it normal not to like them although being a shmups fan?)