- battle bakraid
- dodonpachi series
- touhou

- strikers series
- shippu mahou daisakusen is easy enough for me

- raiden 1st. gen
ok, the last one is a joke
It's under Arrange mode for some reason, but it uses the mechanics from 1.5 with autobombs added.Acid_Rain wrote: Is the Futari Novice mode on the 360 disc? Can't find it…or do you mean the one that's listed under the Arrange mode?
Please, play in ultra Novice difficulty because the other 2 are a joke... easier than a Touhou on easyGiest118 wrote:It's under Arrange mode for some reason, but it uses the mechanics from 1.5 with autobombs added.Acid_Rain wrote: Is the Futari Novice mode on the 360 disc? Can't find it…or do you mean the one that's listed under the Arrange mode?
I'll try tomorrow.O. Van Bruce wrote:Please, play in ultra Novice difficulty because the other 2 are a joke... easier than a Touhou on easyGiest118 wrote:It's under Arrange mode for some reason, but it uses the mechanics from 1.5 with autobombs added.Acid_Rain wrote: Is the Futari Novice mode on the 360 disc? Can't find it…or do you mean the one that's listed under the Arrange mode?
A/B/C+Start. You may as well turn it all the way up to Mania if you want to challenge yourself since there's very little difference between difficulty levels.Edmond Dantes wrote:(By the way, how do you difficulty-select in TFIII? My copy didn't include a manual and I want to play on hard mode).
Ok, even I could 1cc novice ultra on the first try.O. Van Bruce wrote:Please, play in ultra Novice difficulty because the other 2 are a joke... easier than a Touhou on easy
Right? At least the fireworks of that mode are amazingAcid_Rain wrote:Ok, even I could 1cc novice ultra on the first try.O. Van Bruce wrote:Please, play in ultra Novice difficulty because the other 2 are a joke... easier than a Touhou on easy
My first (worthy) 1cc ever was UFO normal. from then on, all of the Touhous and the last one I've 1cc'd was Ketsui.Edmond Dantes wrote:I suppose a better name for this topic would've been "what was the first shmup you ever beat?" That's why I named the two games I did in the op--Thunder Force III was the first shmup I beat without cheating and Gradius: The Interstellar Assault was the first I 1cced on Normal.
moozooh wrote:I think that approach won't get you far in Garegga.
“Fly to live and shoot ‘em all!” – Manabu Namiki
“Fly to live and shoot ‘em all!” – Manabu Namiki
I agree with this post. I don't really understand the idea that a beginner should just stick to the easiest games they can find. Getting progress in something really hard is at least as satisfying and just as good way into the genre.Deca wrote:Play whatever the hell you want starting out, this mindset of labeling "beginner friendly" games is unhealthy. It's encouraging a mindset of just constantly picking at low hanging fruit.
Define awkward.Obscura wrote:Sengoku Blade as well (I've never seen its later stages, but its early stages seemed easy enough; that said, the charge shot mechanics are really awkward).
I have no idea what you are saying with this. Score and danmaku are things that make you shoot and dodge, usually in a fun way.EmperorIng wrote:Shooting games, at their core, should focus first on two things: shooting and dodging. If those aren't fun and engaging, no scoring system or hail of bullets is going to save it. Score and danmaku should add to the game, as opposed to make up for its deficiencies.
Umm... yeah...EmperorIng wrote:Other games, like Ikaruga, Border Down, or DoDonPachi have scoring systems that work contrary to enjoying the game.
You're generalizing things with no real basis. What about all those people who got into shmups because they liked chaining in Ikaruga? That and your classification between "inherently fun" and not is completely arbitrary, seemingly based on nothing but what games you happen to like.EmperorIng wrote:Basically the point is that these aren't the reasons that people play shooters. My thought playing Gunbird 2 is always "maybe this time I'll actually make it to the north pole!" If you're going to have a "shmup for a beginner" you better have something that grabs their attention and has those core aspects down pat. Then they can "graduate" on to other things, like Psyvariar 2, or ESPGaluda!
EmperorIng wrote:Other games, like Ikaruga, Border Down, or DoDonPachi have scoring systems that work contrary to enjoying the game(...)there is nothing inherently fun in chaining enemies in Ikaruga, nor do you try to sell Ikaruga to somebody with the tagline "And you can chain enemies too!"
EmperorIng wrote:Then they can "graduate" on to other things, like Psyvariar 2!
EmperorIng wrote:Shooting games, at their core, should focus first on two things: shooting and dodging. If those aren't fun and engaging, no scoring system or hail of bullets is going to save it.
“Fly to live and shoot ‘em all!” – Manabu Namiki