Lol, that's the only route I've ever used. I find that the feeling of playing through a game like that without dying is the most fun, and often I turn games off when I still have lives left because I feel like my momentum has died. So the only few times I've beaten it were all no-miss clears. The jumpslash route is extremely intense - you have to put a lot of strategy into your path but the whole thing can still go to shit in an instant.BIL wrote:I've never gone for the all-jumpslash speedrun route, so it's nice that the vanilla shuriken is actually very useful at a few points in the game.
Been playing the sequel (yet again) and I'm warming up to it. I kind of like how there's more room for improvisation. If I took a huge break from the first NR and came back I'd forget where all the power-ups are located and fare horribly, but this one I can not play for months at a time and still improve. Damn boss rush at the end is keeping me from the clear though, I can consistently get to them with 10 or so lives left but after I die I usually can't be fucked going through all of 7-2 again.