Every company's destiny is growth. Cave did their best to carve out new potential areas for expansion until they released Deathsmiles II and Instant Brain, realised their serious limitations in modern game production, decided that they had hemorrhaged far too much capital, needed to put all future projects on hold, and reprinted everything ad-infinitum to try to cover all the staff on their payroll.AntiFritz wrote:How did they even go from that to having like 100 staff anyway?
Fire everyone except Ikeda, let him pick a team, up their wages, make some new shmups. Overheads down, profits up, Cave and shmups live on.
If only life were so simple.