Licensing PS3 games is much less of an over-all financial risk (at least up-front), due to Sony's minimum print run rules being considerably more lenient than Microsoft's. That is a fact, I assure you. That said, whether or not it was a sound business decision for RSG to license Under Defeat remains unknown, but I'm not very confident. Them licensing Akai Katana was definitely a mistake though, since their version has sold quite poorly (yes, even relative to Deathsmiles NA).
As for the Qute/RF situation, I always had a strong suspicion that Cave and G.rev were bull-shitting (see my post history if you don't believe me), and Ginga Force merely confirmed that suspicion. It's definitely not the first time that MS has allowed themselves to be used as a scapegoat.
Assuming these games are bundled in the minimum number of disks (which I think is very likely), it's going to be quite a challenge for Cave to make some games on them region-free and some not. As far as I know, no 360 game released at retail thus far has ever done that. The closest situation that I can think of was the 360 release of Quake 4 which included Quake 2 on a separate disk, and one disk was region-free while the other was region-locked. I think it's safe to say that the region-locking on the 360 is done only on a per-disk basis, not per-disk content.
By the way, the reason I believe it's likely that these games won't be on individual disks, is because MS charges publishers extra for each additional game disk after the 2nd for a multi-disk game release (this is also a fact). But who knows, MS has apparently been pretty friendly towards Cave lately due to SDOJ, so maybe they'll grant Cave an exception. As a consumer, I think it would be wonderful if each game were on its own region-free disk, but in reality...
Actually, it can. The disk install feature was updated to do so about a year after it was introduced. Prior to the update, every installed 360 game would take up ~6.7gb on the HDD. After the update, the system would only copy necessary data during a disk install.StarCreator wrote:The HDD installer probably can't tell which parts of the disc contain important data, especially on games that predate the install process.
I think the file sizes of Cave games are mainly the result of uncompressed assets (audio/sprites/hd-sprites/hi-res images/etc). They might also have duplicate data for each individual mode in a game. Maybe someone could explore the contents of the game disks to check.