Capcom Classics Collection PSP - inc 2 extra games

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Neon
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Post by Neon »

BrianC wrote:
Neon wrote:
CMoon wrote:Any word on how the ps2 capcom collection has turned out? Is there tate for the shmups?
No tate, upscaled. Generations encrappified.

It'll be nice if they put out a collection with Black Tiger, though. For something other than PSP.
Not surprised that you neglected to mention the extras that I mentioned in an earlier post in this topic with a source. Those extras aren't in generations. These are actual in game extras like an arranged mode for Mercs.
If you wanted to play 1943, would you:

a.) buy the PSX or Saturn version;

b.) buy this so you can play it in yoko only and upscaled, with emulation glitches, but oh well, at least it's got extras!

It is cheaper, but fuck that. It's a lazy ass job and I'd rather not play more than 2 or 3 games at a time anyways.
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Post by superhitachi4 »

As for the PS2 version, how did the Street Fighters turn out? Mainly wanted this collection for SF2 Hyper Fighting. ;)
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Post by BrianC »

Neon wrote:
BrianC wrote:
Neon wrote: No tate, upscaled. Generations encrappified.

It'll be nice if they put out a collection with Black Tiger, though. For something other than PSP.
Not surprised that you neglected to mention the extras that I mentioned in an earlier post in this topic with a source. Those extras aren't in generations. These are actual in game extras like an arranged mode for Mercs.
If you wanted to play 1943, would you:

a.) buy the PSX or Saturn version;

b.) buy this so you can play it in yoko only and upscaled, with emulation glitches, but oh well, at least it's got extras!

It is cheaper, but **** that. It's a lazy ass job and I'd rather not play more than 2 or 3 games at a time anyways.
Upscaled how? The screens suggest that all of the games are full screen. Why not try explaining in detail the problems of the collection instead of the random bashing and harsh cursing? As for emulation glitches, are any of them actually major enough to effect gameplay? The review I read suggested that they are minor.
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Post by Neon »

BrianC wrote:
Neon wrote:
BrianC wrote: Not surprised that you neglected to mention the extras that I mentioned in an earlier post in this topic with a source. Those extras aren't in generations. These are actual in game extras like an arranged mode for Mercs.
If you wanted to play 1943, would you:

a.) buy the PSX or Saturn version;

b.) buy this so you can play it in yoko only and upscaled, with emulation glitches, but oh well, at least it's got extras!

It is cheaper, but **** that. It's a lazy ass job and I'd rather not play more than 2 or 3 games at a time anyways.
Upscaled how? The screens suggest that all of the games are full screen. Why not try explaining in detail the problems of the collection instead of the random bashing and harsh cursing? As for emulation glitches, are any of them actually major enough to effect gameplay? The review I read suggested that they are minor.
Hmm, you censored out fuck but you didn't censor out ass.

Look at it this way: Would you say PSX has a better version of Soukyugurentai? After all, it is full of slowdown, encrappified graphics, etc., but it does have extras...it's more or less a general rule that crappier ports have them.

'Upscaled' I'm not sure if it's the proper term, but it refers to the graphics not being 'true low res.' Alone, not that big of a deal, but when there's versions available that don't have it and the other problems...

Dragon Blaze PS2 has it for example. But it doesn't have any other real problems and it's a homeport of Dragon Blaze so I don't mind.
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Post by Marc »

oxtsu Posted: Wed Sep 28, 2005 5:48 pm Post subject:

--------------------------------------------------------------------------------

Just got the Capcom Classics Collection vol.1 for PS2. There's a trailer for the upcoming PSP CCC. My jaw dropped when I saw in action these not announced before....

1941: Counter Attack
Varth
Chariot
Last Duel


also...

Black Tiger
Magic Sword
Captain Commando

...and some others not announced (Rush'N Crash, Quiz & Dragons, Rooster, and one or two more that I cannot recognize).


Capcom better not be bluffing on this one!
If that's true then FUCK Capcom. FUCK them up their stupid asses. How many times am I supposed to shell out for the SAME FUCKING COMPILATION. Talk about raping the fans. Damn this has pissed me right off. I'm gonna emulate out of fucking principle.
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Post by CMoon »

Actually, is it worth asking who actually threw this set together? Capcom Japan, Capcom USA, some other company? Unfortunately, Capcom just doesn't mean anything anymore--I don't think much of the original staff from the 80's and early 90's is still with the company.
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Post by JBC »

Sigh...

What's with all the hostility lately?
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Marc
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Post by Marc »

Because I bought every one of these games for various home micro's and consoles, whatever was available at the time. Then I bought them again for PS1, but seeing as Generations was a decent set (4 disc / 16game) compilation, and many of the titles had never been available in arcade perfect form before, I thought it was cool. Then they re-release it for PS2, but throw in a few more titles just to make sure that even if you've shelled out for the PS1 version of Generations (and Strider 1&2) you're gonna feel like you're missing something, and buy it over again. THEN the fuckers release it AGAIN on PSP and put MORE fucking games on it. If thwy're gonna bother adding the extra titles on PSP, why NOT ON THE PS2? Cause they're ass raping, exploitative bastards that's why. How many fans have been crying out for a home version of Black Tiger and Varth? Capcom could have easily included all this shit on the PS2 comp. Well fuck them, I've a good mind not to even buy the PS2 version now. I've never used MAME as an alternative to a legitimately available title before, but this is sorely tempting me.
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Post by CMoon »

Actually I'm more concerned about the upscaling/emulation and not having tate.

I wouldn't be surprised from what they've said that they will offer a volume 2 of capcom classics with the games they are not advertising for the PSP, but if they aren't terribly good versions then what is the point?

I firmly believe in the 'wait and see' policy, but this no-tate-crap on the ps2 set just sits with me the wrong way.
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Post by Marc »

I dunno how they're being emulated or who's doing the job, is this a mo of any existing emu or a new engine altogether? Wasn't the PS1 pack reprogrammed rather than emulated? Dunno why the assholes don't just bite the bullet and ask to licence Mame, least for the Xbox versions, probably better than this attempt anyways :lol: . No tate would be a big pile of shit though, seeing as how the PS1 games managed to include it.

Just sick of cash-i retro packs that have little or no effort put into them. If you want us to buy your old games again the cool, but at least make it worth our while. Shit, I'd hate to think how many versions of Out Run and R-Type I have paid for over years, but I still bought Saturn Out Run (and DC Game Works for that matter) and PS R-Types because they were done properly.
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Post by Marc »

Sorry, I realise I'm ranting today :oops: :lol:
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Post by Ghegs »

A US release that doesn't have TATE. Don't know why everybody's so surprised at that. If they would release this collection in Japan (which they are not, from what I can tell) I'm sure TATE would be there since it was included in the PS1 packs.

Lack of games is a MUCH bigger issue than the lack of TATE and I'm hopeful there will be a Vol.2 for PS2 with all the games from the PSP version plus more.

And with that in mind, I just ordered this collection (along with Midway Arcade Treasures 3...mmm, racers) to show my support.
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Post by BrianC »

Neon wrote:
BrianC wrote:
Neon wrote: If you wanted to play 1943, would you:

a.) buy the PSX or Saturn version;

b.) buy this so you can play it in yoko only and upscaled, with emulation glitches, but oh well, at least it's got extras!

It is cheaper, but **** that. It's a lazy ass job and I'd rather not play more than 2 or 3 games at a time anyways.
Upscaled how? The screens suggest that all of the games are full screen. Why not try explaining in detail the problems of the collection instead of the random bashing and harsh cursing? As for emulation glitches, are any of them actually major enough to effect gameplay? The review I read suggested that they are minor.
Hmm, you censored out fuck but you didn't censor out ass.

Look at it this way: Would you say PSX has a better version of Soukyugurentai? After all, it is full of slowdown, encrappified graphics, etc., but it does have extras...it's more or less a general rule that crappier ports have them.

'Upscaled' I'm not sure if it's the proper term, but it refers to the graphics not being 'true low res.' Alone, not that big of a deal, but when there's versions available that don't have it and the other problems...

Dragon Blaze PS2 has it for example. But it doesn't have any other real problems and it's a homeport of Dragon Blaze so I don't mind.
I never said anything about the emulation being better. In fact, I mentioned some of the emulation flaws in a previous post. However, from what I heard, the emulation is still good despite the flaws and the games in this collection are probably ported/emulated a whole lot better than that PSX Sokryugentai game. Also, I know that extras don't make up for poor port quality, but I read nothing to prove that the ports/emulations are poor for me and I can deal with yoko if it's done well. BTW, I also read nothing that proves this collection has "little to no effort" put in it. I heard that the games are emulated rather well for the most part and that some effort was actually made to put more in than just the games. Yes, lack of tate sucks, but, for me, it's not equal to instant fail.
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Post by Marc »

BTW, I also read nothing that proves this collection has "little to no effort" put in it.
Apart from the graphics aren't right and they couldn't be arsed to implement tate, two things that Mame manages to get right and still remain free. Here's a radical thought, how's concentrating on emulating/porting the games as perfectly as possible rather than trying to compensate with superfluous extra's? Isn't that the point of a coin-op collection?
And with that in mind, I just ordered this collection (along with Midway Arcade Treasures 3...mmm, racers) to show my support.
I fancied that myself, but again, a lot of reviews have mentioned wonky or oversensitive controls, that allegedly ruin STUN Runner completely. And I hear that San Fran and Hydro Thunder are ports of the DC versions rather than the coin-ops? [/b]
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Post by BrianC »

Marc wrote:
BTW, I also read nothing that proves this collection has "little to no effort" put in it.
Apart from the graphics aren't right and they couldn't be arsed to implement tate, two things that Mame manages to get right and still remain free. Here's a radical thought, how's concentrating on emulating/porting the games as perfectly as possible rather than trying to compensate with superfluous extra's? Isn't that the point of a coin-op collection?
And with that in mind, I just ordered this collection (along with Midway Arcade Treasures 3...mmm, racers) to show my support.
I fancied that myself, but again, a lot of reviews have mentioned wonky or oversensitive controls, that allegedly ruin STUN Runner completely. And I hear that San Fran and Hydro Thunder are ports of the DC versions rather than the coin-ops? [/b]
But that's my point, Digital Eclipse DID make an effort to make the games play close to the arcades, but the most minor imperfection is focused on instead of how the games actually play. I want ports as close as possible to the arcade too, but I'm not going to label a port as worthless just becuase it has some minor resloution or transparnecy issues that have zero effect on gameplay. I'm beginning to wonder why these compliations are made in the first place.

Everytime one comes out, there is more focus on what's wrong with them than what they do right. From what I heard, the games in this collection don't have major slowdown that isn't in the arcade and play true to their arcade counterparts. So what exactly makes these ports worse than the NES version of Ghosts 'n Goblins or the Genesis Ghosts 'n Goblins (which I like quite a bit, BTW)? I keep hearing about 1941 or 19XX or some other game being missing (though I want the games in there too), but the other games suddenly becuase worthless becuase they are in another compliation that wasn't even released in the US?
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Post by oxtsu »

For $20, now I'm playing Forgotten Worlds with all of the gameplay (enemies+level) intact. Final Fight too. Enough said in this hate thread.
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Post by captain ahar »

i can't wait till i get a psp. this collection sounds like a good time. and as i haven't invested in any collections before, it should be money well spent i figure.
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Post by Neon »

BrianC wrote:
Marc wrote:
BTW, I also read nothing that proves this collection has "little to no effort" put in it.
Apart from the graphics aren't right and they couldn't be arsed to implement tate, two things that Mame manages to get right and still remain free. Here's a radical thought, how's concentrating on emulating/porting the games as perfectly as possible rather than trying to compensate with superfluous extra's? Isn't that the point of a coin-op collection?
And with that in mind, I just ordered this collection (along with Midway Arcade Treasures 3...mmm, racers) to show my support.
I fancied that myself, but again, a lot of reviews have mentioned wonky or oversensitive controls, that allegedly ruin STUN Runner completely. And I hear that San Fran and Hydro Thunder are ports of the DC versions rather than the coin-ops? [/b]
But that's my point, Digital Eclipse DID make an effort to make the games play close to the arcades, but the most minor imperfection is focused on instead of how the games actually play. I want ports as close as possible to the arcade too, but I'm not going to label a port as worthless just becuase it has some minor resloution or transparnecy issues that have zero effect on gameplay. I'm beginning to wonder why these compliations are made in the first place.

Everytime one comes out, there is more focus on what's wrong with them than what they do right. From what I heard, the games in this collection don't have major slowdown that isn't in the arcade and play true to their arcade counterparts. So what exactly makes these ports worse than the NES version of Ghosts 'n Goblins or the Genesis Ghosts 'n Goblins (which I like quite a bit, BTW)? I keep hearing about 1941 or 19XX or some other game being missing (though I want the games in there too), but the other games suddenly becuase worthless becuase they are in another compliation that wasn't even released in the US?
Lack of tate *does* effect how they play. I play on a 14 inch RGB monitor, that'd make the games that much harder.

I also fail to see how the lack of a US release could possibly be an issue. PSX/Saturn are easy as hell to import for...and with so many j-only classics, there's no reason you shouldn't.
So what exactly makes these ports worse than the NES version of Ghosts 'n Goblins or the Genesis Ghosts 'n Goblins
They're not worse than the NES ports. They ARE worse than the SS/PSX ports. That's all I'm saying. It's Generations but crappier. As Marc said, if only they could focus on making the games themselves better instead of meaningless extras.
Lack of games is a MUCH bigger issue than the lack of TATE and I'm hopeful there will be a Vol.2 for PS2 with all the games from the PSP version plus more.

And with that in mind, I just ordered this collection (along with Midway Arcade Treasures 3...mmm, racers) to show my support.
If you want to argue in favor of this collection, listen to Ghegs, kids. A Black Tiger homeport is a worthy cause. I'd take that, even upscaled.

But when I can get the same games for my PS or Saturn in better form? Fuck it. They'll get no support from me.
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Post by BrianC »

Neon, please stop talking like everyone who disagrees with you is a toddler.

For the record, I import games for PSX (don't have a Saturn yet, but I plan to get one and import for it). However, the Generations packs sell for around 30 dollars (not including shipping) for one and the new Capcom Classics pack has games not in the PSX pack for and sells for 20 dollars. Except for the Street Fighters, I'm certain that these are new ports of the games and not simply the ones from generations either. Also, you're trying to tell me that games running at the full frame rate of the arcade version with all of the levels and everything else intact are crappy ports? You're talking to a brick wall and you wont prove anything. 14 inches? I'm surprised that anything is big enough for you on that thing, even with tate and RGB.

Yes, importing games is an issue since I like to pay attention to the price of games as well as what's in the import version. Also, since the import generations are Japan only, there is a greater chance people missed them. BTW, I'm still thinking of getting one of them after getting the Capcom Classics Collection.
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Post by yojo! »

oxtsu wrote:For $20, now I'm playing Forgotten Worlds with all of the gameplay (enemies+level) intact.
How is the control ?. Did they make use of the 2 analog sticks (one to move the character and the other one to aim) ?
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Post by oxtsu »

yojo! wrote:
oxtsu wrote:For $20, now I'm playing Forgotten Worlds with all of the gameplay (enemies+level) intact.
How is the control ?. Did they make use of the 2 analog sticks (one to move the character and the other one to aim) ?
You can use the right analog pad or a 2 button rotate setup for aiming. For directional control you can use the digital or left analog pad. Using right analog for aiming takes some discipline in movement, but after some trial it is fairly dead on accurate.
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Post by sethsez »

Marc wrote:I fancied that myself, but again, a lot of reviews have mentioned wonky or oversensitive controls, that allegedly ruin STUN Runner completely. And I hear that San Fran and Hydro Thunder are ports of the DC versions rather than the coin-ops? [/b]
That's what you get when you try to replicate arcade-unique controls to an analog stick or a d-pad. Just like there's never been a port of Marble Madness that plays as well as the original. That said, I think STUN Runner controlls fine.

And yes, 2049 and Hydro Thunder are ports of the DC versions, but since the DC versions are far and away better than the arcade ones I don't see this as a problem. Still might be annoying for the completionist, though.

As for the PSP version of the collection, mother of god, people. If the PSP version was released on the PS2 instead, people would bitch that the PSP doesn't have anything worth owning. If it's released on the PSP only, people bitch that it should have been on the PS2 and Capcom is milking everyone. If the same version was released on both platforms, people would bitch that the PSP version was superfluous.

And if you're complaining because you already bought these games four times over, here's a hint: stop buying them. There's no reason to own that many versions of 1942.
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Post by bigbadboaz »

Okay, can anyone tell me whether this comp will recognize non-Dual Shock controllers? I was extremely angry to discover Namco 50th (also coded by DE) would not load if it did not detect a DS. How in the hell does a developer decide to lock out joysticks from an arcade compilation??? Anyway, considering this pack has three versions of Street Fighter on it, the same decision would be even more disastrous.
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Post by Marc »

But that's my point, Digital Eclipse DID make an effort to make the games play close to the arcades, but the most minor imperfection is focused on instead of how the games actually play. I want ports as close as possible to the arcade too, but I'm not going to label a port as worthless just becuase it has some minor resloution or transparnecy issues that have zero effect on gameplay. I'm beginning to wonder why these compliations are made in the first place.
I haven't labeled them as worthless at all. And the imperfections might only be small. But they're there nevertheless.
So what exactly makes these ports worse than the NES version of Ghosts 'n Goblins or the Genesis Ghosts 'n Goblins (which I like quite a bit, BTW)?
Your point is what? Worse then the NES or Genesis? Who brought up those systems - I didn't and neither did Neon? They're being sold as a collection of Capcom's ARCADE games, what the hell do the other ports have to do with it? What DOES suck, what IS embarrassing, is that the ports/emulations they're trying to sell to me now are WORSE than the ten-year old PS1 generations pack, which DID come out in the UK (as a four-disc, 16-game set containing everything except the Street Fighter titles. And it had TATE), which I already paid £40.00 for last time. We're talking about emulation of games that are twenty years old, on 2 systems that are ten times more powerful (or whatever) than the PS1, and they've turned out worse? How the fuck does that make any sense? It's worse emulation than the widely available, FREE Mame emulator, and arguments about it's legitimacy are pointless, it exsists, and it does a better job then Digital Eclipse's effort. I'll buy the pack because I'm no thief, but I'll go back to using the Mame versions afterwards.
Except for the Street Fighters, I'm certain that these are new ports of the games and not simply the ones from generations either. Also, you're trying to tell me that games running at the full frame rate of the arcade version with all of the levels and everything else intact are crappy ports?
Yeah, they are new. I think the one's on PS1 were recoded, as R-Types was, rather than emulated. Bearing that in mind, it's even more hard for me to understand how direct emulation can actually be WORSE than a re-written port. They aren't crappy, no, but they aren't accurate either.
14 inches? I'm surprised that anything is big enough for you on that thing, even with tate and RGB.
A TATE'd 14 inch is just fine - you'd need a 36/38" (I think) to get the same size pic in yoko. A 14" in yoko isn't much use. How hard can it be to implement this one option, again, when even Mame manages it?
And if you're complaining because you already bought these games four times over, here's a hint: stop buying them. There's no reason to own that many versions of 1942.
I use Mame, but I've never used it where there's a legitimately available port available (that costs less than £100 for argument's sake). I'm not gonna take money from Capcom's pockets (my argument with Mame has always been that I'll use it if no-one is loosing money on the games I'm playing) but I feel they're pissing in the faces of everyone that bought PS1 Generations 1st time around.
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Post by BrianC »

I mentioned the other versions of the games becuase I find them to be high quality ports and I wanted to point out that if you harp on minor perfections, you may miss out on a good port. Since you have most of the games in the collection with the better ports, Marc, you probably won't need the other ones, but you'll still be missing out what are probably the best console versions of Final Fight and Forgotten Worlds and what are probably the only console ports of Legendary Wings, Section Z, and Bionic Commando that are based on the arcade versions. BTW, I know all about the European Generations, but I'm from the US and those things often have PAL encoding, making it hard to play on US TVs. However, if that thing has 60 Hz and works with the psXchange 2, I might look into it.

Maybe I jumped the gun with that stuff about assuming that you thought the games were worthless, but Neon usually calls games that aren't as good as other ports worthless, which was one reason why I mentioned the NES and Genesis games. Since your rant was angry and made a lot of complaints about how disappointed you were, I assumed that you were dismissing the collection as crap. Oops. Anyway, since you have all of the Generations, there probably isn't much point in buying them again, but I don't have them all and these still sound like fine ports, so I'm getting it.

Speaking of the free Mame emulation, there are ways to get some of the ROMs for Capcom aracade games legally, but they aren't cheap (unless the cheap 1 or 2 game PC collections have the roms, but, unfortunetly, these collections only have a couple games in them) and I'm not sure how good that hanaoo joystick is. Then again, if that joystick is good, $99 dollars plus the extra shipping is probably worth it. A PC Version of Vulgus is available for free, though, so I highly recommend checking it out.

Edit: major error. I said Capcom Generations, but I meant Capcom arcade games.
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Post by CMoon »

*sigh* I'll probably end up getting this for now, but still persuing more of the capcom generation sets at some point. There are good points made on both sides here--and it isn't as though the set is worthless. It is just dissapointing they threw out tate, making the purchase of generations vol. 1 inevitable.
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Post by Marc »

Marc, you probably won't need the other ones, but you'll still be missing out what are probably the best console versions of Final Fight and Forgotten Worlds and what are probably the only console ports of Legendary Wings, Section Z, and Bionic Commando that are based on the arcade versions.
That's why I'll still end up buying the thing, I'm just annoyed that they added yet more extra's for the PSP release. Either they'll never see light of day on the PS2/Xbox at all, or there will be a volume 2, which would be welcome. I just don't see any good reason for the PS2/Xbox comp not having the same content as the PSP one.

I'm not usually this bitter, I'm just getting slightly tired of the lack of effort put into some of these comps. If these companies still had any pride in their history, you'd think they'd want to show their past classics to players in their best possible light. Unfortunately, it seems to be a case of getting most return for least effort, a fact of life I guess but disappointing all the same. At least the Capcom and Taito packs had a good number of games to compensate for their deficiencies. The recent Namco and Tecmo packs are just... Namco are prolly more guilty of recycling than Capcom, and Tecmo - yeah, I'm gonna pay £20 for Bombjack. :x

Maybe I am over reacting just a little though lol :lol:
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Post by BrianC »

Yeah, I have to admit, while many of these recent comps are good, there is still room for improvment. While I do like the game lineup, I admit that I too would like something like Pac-Land in the Namco collection or 1941 in the Capcom Classics Collection. I decided to hold off on the namco collection for now since the Capcom one has the better game list and I have the GBA version of Namco 50th (less ports than it should have, but extremely well done ports that are probably as good as you can get on GBA. Ms. Pac-Man has finally been ported right, though I think I still prefer the Tengen NES one in some ways, despite the lack of full screen). Also, another thing I have to admit about the Capcom collection, if that arrange mode for Mercs is based on the arranged mode of Genesis version and has three players like the arcade it should be pretty darn sweet.

I really like what was done with the GBA Activision Atari 2600 collection. While some games don't run at full speed, a good effort was made to make sure they run well and that they are playable on GBA. They even included special L and R controls for Kaboom and Decathlon. Heck, they even got hard to emulate games like Pitfall II running well on GBA. They even put effort in packing the cartridge with as many games as possible, unlike certain other GBA collections.

Yeah, I'm really wondering what it is with the PSP and the extra games for their releases. Namco and Capcom are both gulity. I can understand a GBA cart having less games (but only five? that's still slim), but it's very messed up how the consoles, which have plenty of space on the discs for as many games as the PSP collections, still have collections with less games than the PSP collections released by the same companies.
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Post by Marc »

Christ, I suppose I'm goona have to buy the stinking Namco one as well just for Rolling Thunder. Bastards.

Sega really need to do a proper collection, maybe include some stuff that never saw home releases. Capcom should release Volume 2 and give us more unconverted goodness. Tecmo should fuck off and never darken our doors again. And Konami... I tremble with excitement to think of the sort of comp they could put out if they really made an effort....
That's what you get when you try to replicate arcade-unique controls to an analog stick or a d-pad. Just like there's never been a port of Marble Madness that plays as well as the original. That said, I think STUN Runner controlls fine.

And yes, 2049 and Hydro Thunder are ports of the DC versions, but since the DC versions are far and away better than the arcade ones I don't see this as a problem. Still might be annoying for the completionist, though.
Glad to hear that, as it's the one I was looking forward to. I am the sort of fussy bastard that would rather have had ports of the coin-op verson for some bizarre reason (don't ask why, cause I don't know), but I've never played the other SFR game included (is it any good) and only played 4x4 Thunder a couple of times (the DC version of this was a completely different game - still good though), so I'm looking forward to it for those alone.
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BrianC
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Location: MD

Post by BrianC »

Yeah, the Tecmo collection costs more than the Capcom or Namco collection and has less games, with only a handful being worth getting the collection for. I'm tempted to get it for Rygar and Bombjack, but they are on other systems, even if the GB Bombjack is import only (I still want to get it). I have Solomon's Club on GB. I like that and Solomon's Key NES better than the arcade one. The arcade Tecmo bowl is decent (IMO), but nowhere near as good as the NES and GB versions of the game. If I want a home version of Ninja Gaiden arcade (which isn't in the collection), I'll probably get either a Lynx or Ninja Gaiden Black (if I get a Xbox).
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