
Cave Story
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Super Mega C
- Posts: 66
- Joined: Thu Jan 27, 2005 2:26 am
- Location: TN
Cave Story

Button masher extrordinaire
"and on the eighth day, he stopped resting"
"and on the eighth day, he stopped resting"
It may be useful to post links...
Like the original game here: http://hp.vector.co.jp/authors/VA022293 ... kutsu.html
And the translation patch here: http://agtp.romhack.net/doukutsu.html
Download the archive from the first link, unzip into its own directory. Run the exe from the second link, input in the directory where you unzipped the first. Then run "doukutsu.exe"
Like the original game here: http://hp.vector.co.jp/authors/VA022293 ... kutsu.html
And the translation patch here: http://agtp.romhack.net/doukutsu.html
Download the archive from the first link, unzip into its own directory. Run the exe from the second link, input in the directory where you unzipped the first. Then run "doukutsu.exe"
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chtimi-CLA
- Posts: 718
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- Location: France
I put this up at the insert credit boards. As a warning, there are SPOILERS, and some minor mistakes too (I'm pretty sure of it) but if you ever get stuck and don't know what the hell to do (which happens rarely) give it a look.
Now I just gotta work on my time, I know I can beat 12 minutes.
Now I just gotta work on my time, I know I can beat 12 minutes.
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TWITCHDOCTOR
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VirtualPC is pretty slow and sluggish on a G4 1.33ghz Powerbook (with 768mb of ram). It's kind of to be expected, since it has to emulate an x86 processor and all, but it still bites. Even Civilization II was choppy as hell.Zhon wrote:Small question. Can't you run VirtualPC on the Mac instead of being deprived of ever neat PC-centric gem that is made? Or VirtualPC doesn't work well?
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What macosx version??????roushimsx wrote:If anyone ever makes an english patch for the MacOSX version of the game, notify me post haste
oh wait found it
http://www.eonet.ne.jp/~fuge/nakiwo/software.htm
bah why was i not informed about this now I can play it on a computer that isnt a P2 300. Hmm wonder if the files the translation uses are the same.
update
Just copied the data directory from the pc version over the data directory in the mac version and it seems to have worked

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- Posts: 41
- Joined: Wed Jan 26, 2005 8:12 pm
Re: Cave Story
Wise fwom your gwave.
So, I've been playing this on my PS Vita (thanks to the new exploit that allows you play PSP homebrew/isos), and I'm very impressed with it. However, I hate that there are multiple endings of which you can only get the best one if you do a very counter-intuitive thing at one point in the game (not talk to a certain character); that is bullshit.
Anyway, one of the best indy/homebrew games ever. If you haven't played it before, give it a try. The PSP version is freeware.
BTW, this thread is from the stone age; all bugs and translation problems have since been fixed.
So, I've been playing this on my PS Vita (thanks to the new exploit that allows you play PSP homebrew/isos), and I'm very impressed with it. However, I hate that there are multiple endings of which you can only get the best one if you do a very counter-intuitive thing at one point in the game (not talk to a certain character); that is bullshit.
Anyway, one of the best indy/homebrew games ever. If you haven't played it before, give it a try. The PSP version is freeware.
BTW, this thread is from the stone age; all bugs and translation problems have since been fixed.
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EmperorIng
- Posts: 5226
- Joined: Mon Jun 18, 2012 3:22 am
- Location: Chicago, IL
Re: Cave Story
I'd say the game's pacing problems are pretty heavy until the labyrinth, and afterward the game really picks up and gets good. And I agree that the method of getting the "real" ending is a case of poor development and lack of common-sense on pixel's part. You are only vaguely alluded to getting the real ending on the Balcony (IF I LIVE I'LL MAKE A BETTER JETPACK LOL), but no one in their right mind would ignore a plot-important character as he falls down a hole.

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: Cave Story
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.
Re: Cave Story
Yeah, that's poor design right there. I didn't want to post any spoilers, but it's probably better to know this one bit if you are new to the game, because except from starting over there is no way to go back (there is only one save-slot). I have reached the end of the game and I'm not inclined to play the whole thing again. Maybe I'll download a savegame from before the final boss by someone who made the right choice earlier on so I can see the "real" end.EmperorIng wrote:a case of poor development and lack of common-sense on pixel's part.
Re: Cave Story
The real ending (especially everything leading up to it) is worth the extra bullshit, IMO. I think you should avoid downloading a save just because there are a few smaller bits of dialogue throughout the game (when you're on the "right" path) that help flesh out the story/characters more if you care about that (and if you don't, then fuck it, I guess).
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh

<trap15> I'm just pulling shit out of my ass tbh

Re: Cave Story
Since we're on topic of the PC and PSP version, has anyone played Cave Story+, Wiiware/DSiWare version, or 3DS yet? Personally I feel Pixel (along with Nicalis) is starting to milk the game by just adding a few features. I mean more power to them to expand public interest for the game, but really? I could see the argument that redoing the engine will benefit for future development of some indie games.
Also making to that true ending is a bitch, especially the "last" level. I haven't figured out the right stragety to have enough health to the boss.
Also making to that true ending is a bitch, especially the "last" level. I haven't figured out the right stragety to have enough health to the boss.
Last edited by beatsgo on Thu Nov 08, 2012 9:07 pm, edited 1 time in total.
Ex-STGWeekly Crew
Sky of Pin
LoserGaiden
Sky of Pin
LoserGaiden
shmups IRC wrote:wich linode wud u fuk
Re: Cave Story
Such a good game. I think I've played through it 3 times on my PSP. Once on the "bad" end, and twice with the "hell" end. Hell is definitely worth it, I tell ya hwat.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Cave Story
I have Cave Story+ and while the new features are okay (and it gave me the chance to support Pixel), I really really hate the new graphics and music. I also prefer the original fan translation. =/
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh

<trap15> I'm just pulling shit out of my ass tbh

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EmperorIng
- Posts: 5226
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- Location: Chicago, IL
Re: Cave Story
I got the normal "sad" end, first, and the good ending second. Because after I beat the game, I knew I could have changed some things, but didn't know how. I don't feel bad looking up how to get the alternate, aka "Real" ending, because the counter-intuitive choices you have to make to get it make no sense.
Also, I have only played the Wii version, and that took years to fucking patch all the audio problems... and they still didn't fix them all. That was about when I said "fuck you" to WiiWare altogether.
Also, I have only played the Wii version, and that took years to fucking patch all the audio problems... and they still didn't fix them all. That was about when I said "fuck you" to WiiWare altogether.

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
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mesh control
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Necronopticous
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Re: Cave Story
If Battle Kid 2 would COME OUT ALREADY JESUS CHRIST WHY THE FUCK ISN'T IT OUT YET?
Re: Cave Story
Haha, that made me google to find out and I see you pawing around the Nintendoage forums.
"Hey, this bastard looks familiar.."
Anyway, shit. I would love to learn to learn how to compose like these guys. Just.. so lazy and websites are so shitty at educating. It's just a sequence of numbers, it can't be any harder than making pixel guys~!
"Hey, this bastard looks familiar.."
Anyway, shit. I would love to learn to learn how to compose like these guys. Just.. so lazy and websites are so shitty at educating. It's just a sequence of numbers, it can't be any harder than making pixel guys~!
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.