Dodonpachi Saidaioujou

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Dodonpachi Saidaioujou

Post by moozooh »

Kollision wrote:A bad-ass bullet hell aimed at REAL MEN
Is that really the image of an average Japanese arcade-goer? I was under the impression most of them aren't even close to "manly". If anything, Cave knows its own main audience quite well.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
Eaglet
Posts: 1326
Joined: Sat Oct 29, 2011 8:38 pm
Location: Sweeedeeeen.

Re: Dodonpachi Saidaioujou

Post by Eaglet »

moozooh wrote: Is that really the image of an average Japanese arcade-goer? I was under the impression most of them aren't even close to "manly". If anything, Cave knows its own main audience quite well.
Naaah. The average arcade goer in Japan seems to be the mostly regular dude.
CAVE's niche appeal (aside from the challenge itself, which attracts the regular pros) seems to mostly try to cash in on the casual gaming otaku market who care more about how "moe" characters are than how the scoring systems work etc.
That is; people who get a boner out of having themselves called "master" by a fictional character.
moozooh wrote:I think that approach won't get you far in Garegga.
Image Image
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Dodonpachi Saidaioujou

Post by moozooh »

Eaglet wrote:Naaah. The average arcade goer in Japan seems to be the mostly regular dude.
But are they manly?
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
KAI
Posts: 4673
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Dodonpachi Saidaioujou

Post by KAI »

They are

Arcade gamers
Image

Casual gamers
Image

Learn the difference.
Image
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: Dodonpachi Saidaioujou

Post by ChainsawGuitarSP »

If we knew what kind of shottype this new "loli" had, this discussion wouldn't have to be brought up again. PRIORITIES.
Innovations in Recreational Electronic Media
User avatar
Eaglet
Posts: 1326
Joined: Sat Oct 29, 2011 8:38 pm
Location: Sweeedeeeen.

Re: Dodonpachi Saidaioujou

Post by Eaglet »

moozooh wrote: But are they manly?
That depends on your definition of manly. ;)

If we're talking insane biceps and huge full beard then: no.
I do believe the japanese consider salarymen to be manly though.
moozooh wrote:I think that approach won't get you far in Garegga.
Image Image
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Dodonpachi Saidaioujou

Post by evil_ash_xero »

I thought this whole JP Loli thing to be pretty sad...and then a bunch of fucks over here started watching My Little Pony.

Sad times: World Wide.
User avatar
Formless God
Posts: 671
Joined: Fri Mar 12, 2010 7:46 am

Re: Dodonpachi Saidaioujou

Post by Formless God »

This is reaching Touhou-secondary level, it's embarrassing. I expected you guys to be gentlemen who could give less than a fuck about irrelevant things such as what your character looks like in the Character Select screen. Does being a loli (whose sprite you shouldn't even be looking at according to Eye Movement In Shmups: Babby Edition) somehow make you unable to dodge the blinking dots? Perhaps the loli would give your ship inertia and weird control issues? Perhaps the loli would cause uint overflow and score inconsistencies and ruin a perfectly playable game?

I never thought I had to post this outside of GameFAQs.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: Dodonpachi Saidaioujou

Post by Muchi Muchi Spork »

I know right, why would anyone be tired of seeing half naked 9 year old girls if they are just on the character select screen. Who cares if it's one step away from breaking child porn laws in countries that don't sell used panties in bubblegum dispensers if it's only on a cut scene. It's a cut scene cmon. If they put child porn in the gameplay then it would be different. As it stands these are games I want to share with my family.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Dodonpachi Saidaioujou

Post by trap15 »

I'm sorry, the only game out of CAVE where they actually look 9 is Deathsmiles. All of the SDOJ characters at least look like teens, at youngest. They're not loli, they're just not adults. I don't see why this is that huge of a deal, though I personally would prefer BEEFY MUSCLY MANLY MEN, or even Ketsui-ish character designs. You see the character's face a few times, and you see their body for, what, 5 seconds? while you pick your character. Out of a 30 minute game, that's 0.3 percent of your total game time.

tl;dr: stop bitching and play the damn games.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
Hagane
Posts: 1666
Joined: Mon May 02, 2011 2:12 am
Location: Buenos Aires, Argentina

Re: Dodonpachi Saidaioujou

Post by Hagane »

Formless God wrote:This is reaching Touhou-secondary level, it's embarrassing. I expected you guys to be gentlemen who could give less than a fuck about irrelevant things such as what your character looks like in the Character Select screen. Does being a loli (whose sprite you shouldn't even be looking at according to Eye Movement In Shmups: Babby Edition) somehow make you unable to dodge the blinking dots? Perhaps the loli would give your ship inertia and weird control issues? Perhaps the loli would cause uint overflow and score inconsistencies and ruin a perfectly playable game?

I never thought I had to post this outside of GameFAQs.
I guess some people here have to interact with other human beings and are afraid to play games aimed at pedophiles in front of them, but it's just a wild guess.
User avatar
EmperorIng
Posts: 5228
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Dodonpachi Saidaioujou

Post by EmperorIng »

Who else but a loli is going to be there for you when you mess up and break your stage-long chain?

EDIT: off of Hagane's posts, that's why I like the Gunbird games. Lord knows who those are aimed at, but dammit I'm one of them.
User avatar
kid aphex
Posts: 1080
Joined: Wed Jan 26, 2005 8:24 am
Location: Moai Zone
Contact:

Re: Dodonpachi Saidaioujou

Post by kid aphex »

The female form, and shmups...
I never saw this as a problem.
Though, admittedly, I wouldn't mind if the females were rendered a bit older,
or with a bit more class/style/talent.
I'd love to see character select/promo art done by Hajime Sorayama
(http://bit.ly/jy3zPX)

Or, if the pedophilia must persist, at least move beyond it and really push some real boundaries
I'm thinking Trevor Brown (http://bit.ly/SOmFfe)
User avatar
matrigs
Posts: 682
Joined: Mon Jan 18, 2010 7:27 pm
Location: Poland

Re: Dodonpachi Saidaioujou

Post by matrigs »

actually why can't it be that the cave staff is just a bunch of lolicons who LIKE having underaged girls in their games.
User avatar
O. Van Bruce
Posts: 1623
Joined: Mon Jul 11, 2011 2:50 pm
Location: On an alternate dimension... filled with bullets and moon runes...

Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

kid aphex wrote:The female form, and shmups...
I never saw this as a problem.
Though, admittedly, I wouldn't mind if the females were rendered a bit older,
or with a bit more class/style/talent.
I'd love to see character select/promo art done by Hajime Sorayama
(http://bit.ly/jy3zPX)

Or, if the pedophilia must persist, at least move beyond it and really push some real boundaries
I'm thinking Trevor Brown (http://bit.ly/SOmFfe)
very few people like non-atractive and non-colorful designs in japan...

PD: Inb4 the new char is a trap...
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Dodonpachi Saidaioujou

Post by Special World »

matrigs wrote:actually why can't it be that the cave staff is just a bunch of lolicons who LIKE having underaged girls in their games.
I'm fairly certain they've stated this in interviews.

There's a boundary that they could cross where it would make me uncomfortable, but so far they haven't really done it in the games. It's a stylistic choice that probably turns a lot of Westerners off the games, but other than that I don't see it as a huge problem. As far as the style is concerned, I think Cave is tasteful about it in the games themselves.

ED: I guess "tasteful" is stretching the definition of that word. But still, I think the games are within the boundaries of acceptable taste. For most of them, I don't really think the content will bother anyone unless they're already aware of what lolicon is. That would be my defining line. Kind of like how a book is tasteful if you can't really figure out what's going on in the sex scenes.
Last edited by Special World on Thu Nov 08, 2012 1:14 pm, edited 1 time in total.
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Dodonpachi Saidaioujou

Post by shmuppyLove »

kid aphex wrote:The female form, and shmups...
I never saw this as a problem.
Though, admittedly, I wouldn't mind if the females were rendered a bit older,
or with a bit more class/style/talent.
I'd love to see character select/promo art done by Hajime Sorayama
(http://bit.ly/jy3zPX)

Or, if the pedophilia must persist, at least move beyond it and really push some real boundaries
I'm thinking Trevor Brown (http://bit.ly/SOmFfe)
I thought the art in Deathsmiles was pretty risqué, given the age of the characters; hell the back of the arcade flyer has a bizarre skirt-flipping game.
User avatar
GhostSeed
Posts: 10
Joined: Thu Jun 23, 2005 6:03 pm
Location: Toaplan, USA

Re: Dodonpachi Saidaioujou

Post by GhostSeed »

Dengeki has a interview up today with the producer for the 360 version.

http://news.dengeki.com/elem/000/000/556/556662/

Anyone care to translate/share any info from the interview?
User avatar
KAI
Posts: 4673
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Dodonpachi Saidaioujou

Post by KAI »

Trends come and go, this loli shit is going to stop sometime (I hope), but right now I'm more worried about traps.

I think we need someone like Terasawa working on shmups.
Image
User avatar
n0rtygames
Posts: 1001
Joined: Thu Mar 15, 2012 11:46 pm
Contact:

Re: Dodonpachi Saidaioujou

Post by n0rtygames »

What is this trap stuff people keep mentioning?

I wasn't aware traps were starting to make an appearance in shmups!
facebook: Facebook
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Dodonpachi Saidaioujou

Post by StarCreator »

alamone wrote:Details on new character revealed.

Code: Select all

ttp://www.dotup.org/uploda/www.dotup.org3592589.jpg
Hirano Aya? -_-
Is this image mirrored anywhere? Gone from the original site already.
HydrogLox
Posts: 1164
Joined: Tue May 22, 2012 3:35 pm
Location: Ontario, Canada

Re: Dodonpachi Saidaioujou

Post by HydrogLox »

n0rtygames wrote:What is this trap stuff people keep mentioning?

I wasn't aware traps were starting to make an appearance in shmups!
As found in Unofficial Shmup Glossary
Enclosure Attack: (also Trapping Attack) General term for any enemy bullet pattern or other attack which is designed to trap the player’s craft within a very small area, to limit its range of movement. Most commonly used to describe (but not limited to) net-type patterns.
I have no idea at what skill level you have to be at to be able to distinguish between your own stupidity/incompetence versus traps - ultimately your are still in the wrong place at the wrong time. Maybe we need a "trap thread" so we can learn to recognize them. According to this definition:
Net: (also Grid) A type of bullet pattern which makes use of several criss-crossing streams of shots, which form a “lattice” pattern similar to the stitching of a net. Often covers the entire screen, or most of it. To survive it, the player must watch the incoming shots and quickly judge where the spots in between the streams will be: if he positions himself correctly, he will be surrounded on all sides by the enemy’s shots and unable to move very much (if at all), but can then wait until the attack passes (or, in some cases, be forced to move along with it).
a trapping attack is utilized by the Stage 3 End Boss of Under Defeat (HD)
Image
as those heli-pods are about to send out a lattice pattern of bullet streams.
Last edited by HydrogLox on Thu Nov 08, 2012 4:29 pm, edited 1 time in total.
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Dodonpachi Saidaioujou

Post by StarCreator »

HydrogLox wrote:As found in Unofficial Shmup Glossary
... I'm having a very hard time figuring out if you are being serious or sarcastic.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Dodonpachi Saidaioujou

Post by trap15 »

StarCreator wrote:
HydrogLox wrote:As found in Unofficial Shmup Glossary
... I'm having a very hard time figuring out if you are being serious or sarcastic.
I'd like to say it was a clever troll, but I don't have that much faith in this community.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
HydrogLox
Posts: 1164
Joined: Tue May 22, 2012 3:35 pm
Location: Ontario, Canada

Re: Dodonpachi Saidaioujou

Post by HydrogLox »

StarCreator wrote:
HydrogLox wrote:As found in Unofficial Shmup Glossary
... I'm having a very hard time figuring out if you are being serious or sarcastic.
I've never heard of the term before - so the that is where I start to look - especially as google wasn't any help.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Dodonpachi Saidaioujou

Post by trap15 »

Image
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
KAI
Posts: 4673
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Dodonpachi Saidaioujou

Post by KAI »

HydrogLox wrote:Maybe we need a "trap thread".
Image
User avatar
EmperorIng
Posts: 5228
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Dodonpachi Saidaioujou

Post by EmperorIng »

KAI wrote:
HydrogLox wrote:Maybe we need a "trap thread".
I'm sure Cuilan would be more than happy to oblige.
User avatar
n0rtygames
Posts: 1001
Joined: Thu Mar 15, 2012 11:46 pm
Contact:

Re: Dodonpachi Saidaioujou

Post by n0rtygames »

HydrogLox wrote: I have no idea at what skill level you have to be at to be able to distinguish between your own stupidity/incompetence versus traps - ultimately your are still in the wrong place at the wrong time. Maybe we need a "trap thread" so we can learn to recognize them. According to this definition:
I really hope this post was a well written sarcastic response to my confusion over genitals in shmups. But I suspect it was worryingly serious...:)

Allow me to rephrase:

"I was not aware of any shooting games that featured playable characters that were feminine in appearance, but packed a little surprise in the genitalia department"

I assure you, this is not in the Unofficial Shmup Glossary...
facebook: Facebook
HydrogLox
Posts: 1164
Joined: Tue May 22, 2012 3:35 pm
Location: Ontario, Canada

Re: Dodonpachi Saidaioujou

Post by HydrogLox »

n0rtygames wrote:But I suspect it was worryingly serious...:)
A simple misunderstanding ...

RQ: avoiding traps?

... based on the fact that I find a discussion of game play design mechanics that use directed streaming/herding tactics to move the player into an ultimately inescapable position if they always choose "the easy way out" much more interesting that anything associated with lolis.

I guess I should have read a few more posts up to get the entire context ...
n0rtygames wrote:I was not aware of any shooting games that featured playable characters that were feminine in appearance, but packed a little surprise in the genitalia department
And I thought this was silly ... Otomedius X Excellent: Ecchi Touching
Post Reply