Philosoma opinions?
Philosoma opinions?
I've heard some bad, but also some good about this PSX game. opinions?
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Zach Keene
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A couple of earlier threads:
http://forum.shmups.com/forum/viewtopic.php?t=1138
http://forum.shmups.com/forum/viewtopic.php?t=2619
http://forum.shmups.com/forum/viewtopic.php?t=1138
http://forum.shmups.com/forum/viewtopic.php?t=2619
My FAQs: http://arcanelore.net/
That's better than RTF.BenT wrote:I rented it back in the day and found it to be awful. The FMV cinemas were kind of fascinating what with all of their blatant sexual imagery, though. Hell, the last boss is a giant ovum that you shoot while a voice chants "fertilize, fertilize..." I guess that counts for something.
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The problem with the game is that it mixes too many angles into the equation. Vert/hori/3D etc.
It does none of them great and most levels are far too easy. The FMV's are gob smacking and are worth checking out.
There was a sequel but it was not a shmup on the ps2. I think it was like resident evil in space or something.
It does none of them great and most levels are far too easy. The FMV's are gob smacking and are worth checking out.
There was a sequel but it was not a shmup on the ps2. I think it was like resident evil in space or something.
This industry has become 2 dimensional as it transcended into a 3D world.
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Zweihander
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I'd say it's great. Not excellent, but far from just being "okay". A few steps down from the likes of Einhander or G-Darius, but miles and miles above Space Shot. Overall, a good addition to any shmupper's PSX library.
Oh, and you'll never think the same way about the words "Mission complete" EVER AGAIN.... *shiver*
Oh, and you'll never think the same way about the words "Mission complete" EVER AGAIN.... *shiver*

Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
Terrible game...poor level design & layout, badly animated enemies, irritating music & the Bosses flash completely red when they get shot, thus making it very tiring to stare at them for very long.
The FMV intro & cutscenes are gorgeous though.
Probably the best on the PSX & on par to Silpheed 2 on the PS-2.
You can clearly tell where the budget went on this game.
The FMV intro & cutscenes are gorgeous though.
Probably the best on the PSX & on par to Silpheed 2 on the PS-2.
You can clearly tell where the budget went on this game.
Last edited by ST Dragon on Tue Sep 27, 2005 10:49 am, edited 1 time in total.
Saint Dragon - AMIGA - Jaleco 1989
"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
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Zweihander
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o_O I loved half of the music in that game...ST Dragon wrote:Terrible game...bad levels design & layout, badly animated enemies, irritating music & the Bosses flash completely red when they get shot, thus making it very tiring to stare at them for very long.
The FMV intro & cutscenes are gorgeous though.
Probably the best on the PSX & on par to Silpheed 2 on the PS-2.
You can clearly tell where the budget went on this game.

Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
One stage in Philosoma, looks like the 3rd multi-level mecha city stage in TFV.
The towers with the cannons that shoot at you....
The towers with the cannons that shoot at you....
Saint Dragon - AMIGA - Jaleco 1989
"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
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Shatterhand
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Well, since the thread goes on.
I personally think it's below average stuff. Space Shot is a million times better than this. The only thing going for it really is that it has lots of different points of view. Still is no SHIFTING camera like in Einhander, or something cool like R-Type Delta, so it doesnt look cool.
I personally think it's below average stuff. Space Shot is a million times better than this. The only thing going for it really is that it has lots of different points of view. Still is no SHIFTING camera like in Einhander, or something cool like R-Type Delta, so it doesnt look cool.

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Zweihander
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professor ganson
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Zweihander
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Zweihander
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Shatterhand
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Zweihander
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Well... I thought Space Shot was just a cheap knockoff of Thunderforce, but I guess we can just agree to disagree. ^^;Shatterhand wrote:Bullshit
Space Shot owns it.
Space Shot is pretty enjoyable, while Philosoma has crappy gameplay.

Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
Sorry to interrupt guys, but what is "Space Shot"?Zweihander wrote:Well... I thought Space Shot was just a cheap knockoff of Thunderforce, but I guess we can just agree to disagree. ^^;Shatterhand wrote:Bullshit
Space Shot owns it.
Space Shot is pretty enjoyable, while Philosoma has crappy gameplay.
If it's anything like TFIII, I'll want to try it for sure!
Any links & pics?
Thanks in advance.
Saint Dragon - AMIGA - Jaleco 1989
"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
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"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
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Leeram
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Zweihander,
I just had a look at your collection and noticed Astrosmash! How cool was that game, I spent hours and hours playing it. Everything that goes past you reduces your score... evil!! I think I'm going to have to get myself an Intellivision again.
A few years back I wrote my own shmup using a language called DIV and I based it on Astrosmash, except the rocks were my mate's head and there were curry bonuses and stuff. I'll have to dig it out and see if I can get it running. Or maybe find a windows version of DIV if such a thing was ever made.
Cheers
Leeram
I just had a look at your collection and noticed Astrosmash! How cool was that game, I spent hours and hours playing it. Everything that goes past you reduces your score... evil!! I think I'm going to have to get myself an Intellivision again.
A few years back I wrote my own shmup using a language called DIV and I based it on Astrosmash, except the rocks were my mate's head and there were curry bonuses and stuff. I'll have to dig it out and see if I can get it running. Or maybe find a windows version of DIV if such a thing was ever made.
Cheers
Leeram
A classic. Still an addictive score challenge to this day. Think I may dog out the old Inty later...I just had a look at your collection and noticed Astrosmash! How cool was that game, I spent hours and hours playing it. Everything that goes past you reduces your score... evil!! I think I'm going to have to get myself an Intellivision again.
Classic... I wasted so much time on that game and Shark! Shark!.... not to mention Gorf.Leeram wrote:Zweihander,
I just had a look at your collection and noticed Astrosmash! How cool was that game, I spent hours and hours playing it. Everything that goes past you reduces your score... evil!! I think I'm going to have to get myself an Intellivision again.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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Shatterhand
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Space Shot is the western name of "The Shooter", which is a game in the Simple 1500 series.
Its an horizontal shmup with cheesy cut-scenes and average graphics.
I personally dont know why some people say its crap. The level design is not awesome, but its nice enough, and the game has very deep score mechanics. You can chain enemies with a specific weapon.. you also has a "dash" move, which can be used to destroy enemies. If you graze bullets with the dash move, you raise a multiplier, and you can keep dashing and grazing bullets for a big score.
I havent played for some time, but I think there is still more to the score mechanics (And its all documented in the manual AND ingame too). I remember you can finish level 1 with something around 60 thousand points if you dont play for scre, or 500 million if you do. (The score numbers is very much like the ones in Gigawing, heh
). The game has a decent challenge, the controls are very spot-on, and its incredibly cheap!
At points it does feel like Thunderforce, but no Thunderforce game has score mechanics as cool as this.
And its a lot more better than Philosoma
There are some screenshots from level 1 here:
http://www.findmeagame.com/games/706473 ... -Shot.html
Its an horizontal shmup with cheesy cut-scenes and average graphics.
I personally dont know why some people say its crap. The level design is not awesome, but its nice enough, and the game has very deep score mechanics. You can chain enemies with a specific weapon.. you also has a "dash" move, which can be used to destroy enemies. If you graze bullets with the dash move, you raise a multiplier, and you can keep dashing and grazing bullets for a big score.
I havent played for some time, but I think there is still more to the score mechanics (And its all documented in the manual AND ingame too). I remember you can finish level 1 with something around 60 thousand points if you dont play for scre, or 500 million if you do. (The score numbers is very much like the ones in Gigawing, heh

At points it does feel like Thunderforce, but no Thunderforce game has score mechanics as cool as this.
And its a lot more better than Philosoma

There are some screenshots from level 1 here:
http://www.findmeagame.com/games/706473 ... -Shot.html

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Zweihander
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Funny story behind that... ^^;; I feel like a freakin' poser.... I own games for the Atari 2600, Intellivision, and Master System, but don't have any means of playing them.Leeram wrote:Zweihander,
I just had a look at your collection and noticed Astrosmash! How cool was that game, I spent hours and hours playing it. Everything that goes past you reduces your score... evil!! I think I'm going to have to get myself an Intellivision again.
A few years back I wrote my own shmup using a language called DIV and I based it on Astrosmash, except the rocks were my mate's head and there were curry bonuses and stuff. I'll have to dig it out and see if I can get it running. Or maybe find a windows version of DIV if such a thing was ever made.
Cheers
Leeram


Also, Space shot just had... terrible play control.. x____x The score mechanics were cool, but dashing around got me killed more often than not.


Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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Shatterhand
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Its not the game's fault, you just suckZweihander wrote:Also, Space shot just had... terrible play control.. x____x The score mechanics were cool, but dashing around got me killed more often than not.

Just kidding, it took me a while to do it properly too. It needs practicing, you cant just go dashing like crazy. If your dash ends where an enemy or a bullet is standing, you are dead.
I bet if this game has good graphics and it wasnt sold so cheap (And maybe didnt had those stupid cut-scenes), it would be better regarded.
