Presenting the highscore table for AIRRADE Air, a nifty little homemade shooter featuring the popular characters from the PC game Air. Made by Studio Siesta, this features pretty tough, almost manic horizontal scrolling shooting, with a very good scoring system, and good controls. Definitely worth checking out

Siesta's homepage is here. The demo is here.
Scores for both the demo and the full version are available. I'll pop up a complete character list in the next few days. For now, the three default characters in the full game are:
- Misuzu - the blonde one
- Kano - the blue haired one with the yellow ribbon
- Minagi - the dark haired one
If you wish to share replays, then have a look in the "replay" folder of your AIRRADE Air root directory, where you'll find input files. Feel free to share them, if you wish.Icarus wrote:NOTE: If you're playing on a keyb, the ABCD buttons are mapped to ZXCS, in that order. Pad players have them mapped to buttons 1234, and all buttons are configurable.
- A = Shot
- B = Punch (sends enemies flying across the screen in a straight line)
- C = Uppercut (sends enemies flying in an arc across the screen)
- D = AIR Dash (special attack, it is possible to aim the direction you fly in by holding down that direction before you shoot off)
- > + B = Power Punch (this has to be timed properly, tap right then B, not press simultaneously)
- ^> + C = Power Upper (same kind of timing as the Power Punch)
- AIR Dash, then > + B while charging = Fireball (slowmoving multihit fireball that also vacuums items to you while active)
- < AFTER Punch/Upper = Quick Recovery (this one is timing as well, you want to push left just as your character withdraws their arm after punching/uppering. Enables quick punch bar recovery)
- 1P & 2P Simultaneous AIR Dash = Hyper Mode (all Punches and Uppers are Power variants until Hyper Mode is exhausted)
And the score tables

>> Scores as of Twiddle's post: (Mon Oct 30, 2006 6:59 am)
DEMO VERSION
> list scores in the format: NAME - SCORE - MAX CHAIN <
- SiKrAiKeN - 28,827,090 - 60
- ...
- ...
> list scores in the format: NAME - SCORE - CHARACTER - STAGE REACHED - MAX CHAIN <
- Eltegantis - 1,258,694,820 - Misuzu - Stage 5 - 82
- Twiddle - 962,456,340 - Misuzu - Stage 6 - 102
- Danny - 259,314,590 - Misuzu - Stage 3 - 75 (replay input)
- ...
- ...