trap15 wrote:I'll make you eat those words

(placeholder for when it's not 5:30)
Ok, so, let me fully establish my point, and where my opinion diverges from yours, PROMETHEUS.
PROMETHEUS wrote:it takes the awesomeness of MAME and takes it to the next level with minimal input lag.
ShmupMAME is based on old versions of MAME, which tend to have significant issues; 0.99 (base of SM3.0b) has all sorts of emulation issues with audio and some graphical bugs. The base version of 2.2 isn't too old, so I can't give that as much flak. You are correct about it lowering input lag of MAME though by 1 frame in most cases, though.
PROMETHEUS wrote:It emulates the games very accurately, significantly closer than any console port.
Now, I understand your point about it being "accurate". You mean it plays with lag closer to the PCB. This, I can agree with you on, and is objectively true. However, console ports are either equal or better in this regard, since they neither have to hack around the lag of the host system (like you have to do for PC), and they don't need to emulate any sprite buffer since there isn't any (so they get even better reaction time than ShmupMAME, since you remove lag from the PC platform from the equation. It also doesn't have to cause background desync unlike ShmupMAME).
PROMETHEUS wrote:There is a barely noticeable graphics glitch as a tradeback (thin black line that may flicker a bit on some rare parts of backgrounds).
That's a very small issue that I don't think I've ever had; in fact, I think that's related to other hacks in ShmupMAME. The real issue with remove the sprite buffer is that it causes sprites that are "attached" to the background to move 1 frame delayed from the actual background, since the code would normally correct itself for the buffer. This is completely inaccurate; this never happens on a real PCB.
PROMETHEUS wrote:I won't let people talk shit about one of the greatest voluntary work ever that propulsed the arcade genre in the west like nothing else has.
[citation needed]
Seriously, where are you getting the idea that ShmupMAME "propulsed the arcade genre in the west"? It's as dead as it's ever been, and no shitty version of MAME is going to change that.
PROMETHEUS wrote:Especially not with words that have nothing to do with reality.
Unfortunately, they do have to do with reality. I do have to wonder why you defend ShmupMAME so intensely, considering you're not related to the project at all, and it provides such minimal benefit.