Does this even have to be discussed? It's a game-breaking bug that makes the entire game a complete joke. Ban plz.Naut wrote:I guess now's a good time to bring up whether or not scores submitted that use the invincibility bug are still legit. And no, I don't mean the dip switch.
STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
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Jaimers
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
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sikraiken
- Posts: 1139
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Even if this is an issue that can be reproduced on the pcb and not just MAME, I don't think we should allow it for the tournament.
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Chaos Phoenixma
- Posts: 1304
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
So required .inps for any All to make sure they didn't use it?
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sikraiken
- Posts: 1139
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
I don't think that's really necessary.
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trap15
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
You should all just embrace it like the Pink Sweets players have.
If it won't invalidate my score, I'll share the secret (when I find it)
If it won't invalidate my score, I'll share the secret (when I find it)
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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ebarrett
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Hi, I'm your local Pink Sweets expert for today. The infinite lives bug sucks. Your score is invalid. Don't be an asshat.
Good night.
Good night.

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Despatche
- Posts: 4292
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
stop lying to yourself and actually play the gameZengeku3 wrote:How to recover from dying? Game becomes considerably more difficult if you die just once which is a mechanic I haven't really faced before and frankly consider a bit weird. Rank gets lower but things don't die. Will need to experiment more.
no miss in v v is important because of score; when you die it becomes harder to destroy specific enemies (this only means anything for score, and maybe the second loop) and you lose whatever bonus you had
Rage Pro, Rage Fury, Rage MAXX!
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sirmax
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Never the less, when the week's over I'd like to know how to pull that off.Jaimers wrote:Does this even have to be discussed? It's a game-breaking bug that makes the entire game a complete joke.
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Zengeku3
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Despatche wrote: when you die it becomes harder to destroy specific enemies
Not getting involved in any more discussion about that stuff.Jaimers wrote: When all is said and done, I find it amusing how you're complaining about the game being too easy even though you can barely get past stage 3.
Last edited by Zengeku3 on Fri Aug 10, 2012 11:57 am, edited 1 time in total.
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FIL
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Don't know about anyone else but I'm usually too busy pumping the score item spawner to destroy the box on 1-3.

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Zengeku3
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Totally. Ramming that thing with all your missile pods is worth quite a bit.FIL wrote:Don't know about anyone else but I'm usually too busy pumping the score item spawner to destroy the box on 1-3.
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turska
- Posts: 2
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Re: Invincibility bug & dipshits
If this invincibility glitch you're experiencing persists across MAME restarts, it's probably dipshits (specifically, the one that's labeled "Test Switch"). Clear ./cfg/vfive.cfg and enjoy your newfound mortality.

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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Which button is the bomb?
FUCK THIS GAME
(╯°□°)╯︵ ┻━┻
However, I have been practicing and making progress, so should be able to put in a respectable score.
FUCK THIS GAME
(╯°□°)╯︵ ┻━┻
However, I have been practicing and making progress, so should be able to put in a respectable score.
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Despatche
- Posts: 4292
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
don't spout out bullshit, ignore what everyone else is saying, and then just run for itZengeku3 wrote:Not getting involved in any more discussion about that stuff.
that right there is shitting up the thread more than anything else so far
Rage Pro, Rage Fury, Rage MAXX!
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Zengeku3
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Why should I reply? It's so obvious that all I'm doing by talking about what I think about this game is getting people annoyed.Despatche wrote:don't spout out bullshit, ignore what everyone else is saying, and then just run for itZengeku3 wrote:Not getting involved in any more discussion about that stuff.
that right there is shitting up the thread more than anything else so far
I'm not convincing anyone so what is the point in arguing about it?
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Illyrian
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Can we please all just stop arguing and play some shmups now?
Personally I find that if I can get past the 3rd boss without getting blown to bits I can make it a good way into stage 4. Those ships that drop the mech guys who fly after you are a real pain I reckon!
Personally I find that if I can get past the 3rd boss without getting blown to bits I can make it a good way into stage 4. Those ships that drop the mech guys who fly after you are a real pain I reckon!
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
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Thanuris
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
pointblanking with missiles works like a charm, as long as they do not get "released" (destroy the ships before the dudes are deployed)Illyrian wrote:Can we please all just stop arguing and play some shmups now?
Personally I find that if I can get past the 3rd boss without getting blown to bits I can make it a good way into stage 4. Those ships that drop the mech guys who fly after you are a real pain I reckon!

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Naut
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
M-maybe there is some hope for this place...Illyrian wrote:Can we please all just stop arguing and play some shmups now?

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KAI
- Posts: 4698
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Try to learn this game without using savestates was the worst idea I've ever had.

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ratikal
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
I just wish this game wasn't so damn long. I don't think a no-miss is impossible, but to fuck up because you forgot which enemies come next just to have wasted like 30 minutes of your time can really get to you. 
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Deca
- Posts: 1250
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
My sentiments exactly.ratikal wrote:I just wish this game wasn't so damn long. I don't think a no-miss is impossible, but to fuck up because you forgot which enemies come next just to have wasted like 30 minutes of your time can really get to you.
I'm currently baffled by the St4 boss' laser attack, anyone willing to share any advice on that one?

1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
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RNGmaster
- Posts: 2388
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
+1, aww yeah.ratikal wrote:I just wish this game wasn't so damn long. I don't think a no-miss is impossible, but to fuck up because you forgot which enemies come next just to have wasted like 30 minutes of your time can really get to you.
This is what us Touhou players call an "Icicle Fall" situation. (stand under the damn boss and hope it doesn't move down and ram you.)Deca wrote: I'm currently baffled by the St4 boss' laser attack, anyone willing to share any advice on that one?
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ShadowWraith
- Posts: 218
- Joined: Sun Jul 27, 2008 6:40 pm
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
this game is ass
and no it's not ass because it doesn't have little girls, stop comparing it to touhou
and no it's not ass because it doesn't have little girls, stop comparing it to touhou
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ebarrett
- Posts: 344
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- Location: SP
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
"Do something dumb and pray that the boss doesn't do the other attack which will be 100% unavoidable in that position", sound advice.RNGmaster wrote:This is what us Touhou players call an "Icicle Fall" situation. (stand under the damn boss and hope it doesn't move down and ram you.)Deca wrote: I'm currently baffled by the St4 boss' laser attack, anyone willing to share any advice on that one?

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Thanuris
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
move to the side if the boss is higher on the screen, stand still if he's lower

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Ruldra
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
That's actually the best way to manage that attack. The boss goes up a little bit before trying to ram you so you'll know when to move out of the way.ebarrett wrote:"Do something dumb and pray that the boss doesn't do the other attack which will be 100% unavoidable in that position", sound advice.RNGmaster wrote:This is what us Touhou players call an "Icicle Fall" situation. (stand under the damn boss and hope it doesn't move down and ram you.)Deca wrote: I'm currently baffled by the St4 boss' laser attack, anyone willing to share any advice on that one?
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RNGmaster
- Posts: 2388
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Thanks for that, Ruldra!
I can't see myself playing this again. At least with Psikyo games the difficulty ramps up quickly and if you screw up and have to restart you haven't wasted much time. This on the other hand, is just hours and hours of boredom with an occasional cheapshot. I don't hate it because it's not what I'm used to, it's just incredibly time-consuming and not very fun until the last few loop stages.
I can't see myself playing this again. At least with Psikyo games the difficulty ramps up quickly and if you screw up and have to restart you haven't wasted much time. This on the other hand, is just hours and hours of boredom with an occasional cheapshot. I don't hate it because it's not what I'm used to, it's just incredibly time-consuming and not very fun until the last few loop stages.
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CRI
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
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NoMoreHeroes
- Posts: 19
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Please excuse the fact that I'm retarded and just posted my score in the discussion thread.

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FIL
- Posts: 1025
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Didn't submit a score today because I got caught up buying cheap cookware and playing horrible games.
I think I'll probably come back to V-V in a few months after I've recovered from the inevitable STGT burnout.
I think I'll probably come back to V-V in a few months after I've recovered from the inevitable STGT burnout.







