STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Hey folks. I forgot to make the discussion thread for Strikers as I usually do for STGT. This thread will combine Strikers and V-V for discussion.
Discuss strategies, turn out, general thoughts on (games,) how it went for you, results, drama etc.
Strikers 99 is cool but I had a mission to 1cc Plus Alpha this week instead and put off any substantial effort I may have put in. With that aside, I'm a bit more excited for V-V. If only because it has a power-up bar.
Discuss strategies, turn out, general thoughts on (games,) how it went for you, results, drama etc.
Strikers 99 is cool but I had a mission to 1cc Plus Alpha this week instead and put off any substantial effort I may have put in. With that aside, I'm a bit more excited for V-V. If only because it has a power-up bar.
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Shit yes, a game I can run at full speed with save states and replay recording! I've played some of this and it is Pretty Fun. The sheer length of stages will be hard to get used to after S99 though...
Also, V-V has rank. Do not fully power up plzkthx.
Also, V-V has rank. Do not fully power up plzkthx.
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
What version of MAME are people playing V-V on? Neither shmupmame has sound.
Is the Genesis version acceptible?
Is the Genesis version acceptible?
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
It looks like working sound landed in 0.141u1.ShadowWraith wrote:What version of MAME are people playing V-V on? Neither shmupmame has sound.

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mesh control
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
I'm going to use thundermame with sound samples
lol
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Best idea: use a modern MAME version (with the no-buffer patch if you really care about the sprite buffer "lag")
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
best idea: just use mame32 0.99
Rage Pro, Rage Fury, Rage MAXX!
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Yes, because that works on anything other than Windows, and has sound for V-V.Despatche wrote:best idea: just use mame32 0.99
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
yes, because v-v is for windows fags and deaf people only
Rage Pro, Rage Fury, Rage MAXX!
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
does v-v have an alternative name? i can't find anything related to the pcb.
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Grind Stormer.ryu wrote:does v-v have an alternative name? i can't find anything related to the pcb.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Just play it while listening to Keep of KalessinDespatche wrote:yes, because v-v is for windows fags and deaf people only
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
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Bananamatic
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Which has a different upgrade system afaik. Search for V-Five.emphatic wrote:Grind Stormer.ryu wrote:does v-v have an alternative name? i can't find anything related to the pcb.
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Using 0.146u4. It has sound.
One frame of buffer isn't that bad for me. It could be worse, it could be Daioh (3 frames at best) or Rolling Thunder 1 and 2 (5 frames--not a shmup but you still see where I'm coming from).
Also, seconding this:
One frame of buffer isn't that bad for me. It could be worse, it could be Daioh (3 frames at best) or Rolling Thunder 1 and 2 (5 frames--not a shmup but you still see where I'm coming from).
Also, seconding this:
...as I learned the hard way. And promptly forgot on a subsequent run when I decided to maxpower again.RNGmaster wrote:Also, V-V has rank. Do not fully power up plzkthx.
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Grind Stormer unfortunately is to V-V what Batsugun Special is to Batsugun.emphatic wrote:Grind Stormer.
It's completely different and thus not eligible for the tourney.
I myself have been using MamePlus 0.146 for V-V. It has the sound and the music.
EDIT
Can you or someone else maybe upload a compiled exe with this patch applied?trap15 wrote:(with the no-buffer patch if you really care about the sprite buffer "lag")
I'm really not good with code.

Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Bananamatic looks in the mirror.pngBananamatic wrote:
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Well my Strikers result was as awful as I had predicted. There were a couple of days where I couldn't really play but even those wouldn't have made a difference.
I'm pretty unfamiliar with V-V but I'm hoping a lot of other people are too.
I'm pretty unfamiliar with V-V but I'm hoping a lot of other people are too.

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BareKnuckleRoo
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Seconded. This would be seriously awesome.Jaimers wrote: I myself have been using MamePlus 0.146 for V-V. It has the sound and the music.
EDITCan you or someone else maybe upload a compiled exe with this patch applied?trap15 wrote:(with the no-buffer patch if you really care about the sprite buffer "lag")
I'm really not good with code.
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
do not fight the 1-5 boss with missiles or search, specially missiles

Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Is there a preferred weapon for general use on V-V? Or do you have to keep switching?

Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
No expert, but from what I've seen regular shot - usually in laser form - is preferred throughout.FIL wrote:Is there a preferred weapon for general use on V-V? Or do you have to keep switching?
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
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BareKnuckleRoo
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Personally, I'm loving the missiles. They rip through everything, and you can get one away from Max power without any real diminished damage potential. When you're at Max power the rank really seems to go up (the stage 2 boss's six destroyable circular turrets fire much larger balls when the rank is high it seems).
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Stage 2 boss is stupid and long when using laser, and I don't like stupid and long things.

Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Don't power up fully. That will solve the problem.
Stage 3 is gonna take a while to get down...lots of powerup crystals to chase after and after a few point carrier targets there's a screen blanket of popcorn, so you (probably) have to remember to open up the laser to a fan spread before you even see them. No idea if going after the crystals for the stage "Perfect!" bonus is worth letting up off the point carrier targets.
Stage 3 is gonna take a while to get down...lots of powerup crystals to chase after and after a few point carrier targets there's a screen blanket of popcorn, so you (probably) have to remember to open up the laser to a fan spread before you even see them. No idea if going after the crystals for the stage "Perfect!" bonus is worth letting up off the point carrier targets.
You shouldn't be letting them get any shots off. With plain ol' shot upgrades below max power you can still destroy them with little problem. There's little reason to use anything but a wide spread shot against that level 2 boss after the opening right-angle homing laser volley.BareknuckleRoo wrote:When you're at Max power the rank really seems to go up (the stage 2 boss's six destroyable circular turrets fire much larger balls when the rank is high it seems).
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
Really liked Strikers 1999. It's like 1945 II with less stupidity, though the ships in general are significantly weaker. Too bad I couldn't play much Saturday and Sunday because I was close to the 1CC. I'll probably keep playing that instead of V-V, which I can't stand.
Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
it's obviously worth it, you get a special bonus after you get a no miss + full crystals on the six stages of the first loop, and another one if you perfect the whole game at the end of the second loopEd Oscuro wrote:Don't power up fully. That will solve the problem.
Stage 3 is gonna take a while to get down...lots of powerup crystals to chase after and after a few point carrier targets there's a screen blanket of popcorn, so you (probably) have to remember to open up the laser to a fan spread before you even see them. No idea if going after the crystals for the stage "Perfect!" bonus is worth letting up off the point carrier targets.You shouldn't be letting them get any shots off. With plain ol' shot upgrades below max power you can still destroy them with little problem. There's little reason to use anything but a wide spread shot against that level 2 boss after the opening right-angle homing laser volley.BareknuckleRoo wrote:When you're at Max power the rank really seems to go up (the stage 2 boss's six destroyable circular turrets fire much larger balls when the rank is high it seems).

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BareKnuckleRoo
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Re: STGT'12 Week 1 & 2 discussion (Strikers '99 & V-V)
I was just saying they were more a good indication of your current rank if you delay killing them and let them fire. You can easily kill them off without them getting a chance to shoot normally, though.Ed Oscuro wrote: You shouldn't be letting them get any shots off. With plain ol' shot upgrades below max power you can still destroy them with little problem. There's little reason to use anything but a wide spread shot against that level 2 boss after the opening right-angle homing laser volley.
How much is the special full crystal bonus worth? Around stage 3 I've been ignoring crystals so it remains on the Shields segment in case I get hit and need to quickly re-apply shields.
Last edited by BareKnuckleRoo on Mon Aug 06, 2012 7:59 pm, edited 1 time in total.