STGT'12 planning thread

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hwl
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Re: STGT'12 planning thread

Post by hwl »

Moniker wrote:
dex wrote:Popular Series Week: Battle Bakraid (Eighting); Strikers 1999 (Psikyo); Raiden Fighters 1 (Seibu).
Hori Week: R-Type Leo (Irem); Salamander 2 (Konami); Black Heart (NMK).
Cave Week: Ketsui; DoDonPachi Dai-Ou-Jou BL; Espgaluda.
Toaplan Week: Batsugun; Hishouzame; V-V.
Doujin Week (don't worry, they play cross-platform): Cho Ren Sha; Mystic Square; Super Star Shooter.
Obviously:
Strikers 1999
R-Type Leo
DOJ
V-V
ChoRenSha
Raiden Fighters 1
R-Type Leo
DOJ
V-V
ChoRenSha
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njiska
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Re: STGT'12 planning thread

Post by njiska »

moozooh wrote:I understand, but I don't really see how STGT can disrupt their business, or vice versa.
It's not about actual impact. It's about common courtesy.
Look at our friendly members:
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Captain
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Re: STGT'12 planning thread

Post by Captain »

I vote Blazing star.

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shmuppyLove
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Re: STGT'12 planning thread

Post by shmuppyLove »

GradiusuiraD wrote:I vote Blazing star.
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MX7
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Re: STGT'12 planning thread

Post by MX7 »

njiska wrote:
moozooh wrote:I understand, but I don't really see how STGT can disrupt their business, or vice versa.
It's not about actual impact. It's about common courtesy.
Yeah, these are my thoughts. Though I suppose as a community we do chuck a lot more money at Cave (and games in general!) than the average VG forum. The fact that these games don't really work too well for a week long scoring tournament only serves to make it a little more questionable. TOO SOON.

The rest of the line-up seems to suggest this year is going to be a corker. Batsugun, Mystic Square, Leo, Strikers 1999/Bakraid... Awesome. And to be honest, it'll be cool playing on a nice CRT for Ketsui week :p
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Naut
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Re: STGT'12 planning thread

Post by Naut »

How do we determine when a game is not a "1 or 2 week" scoring game? Because it's unreasonable to max them out in that time? It's a scoring competition, not a clear competition, you just score whatever you can in those one or two weeks.
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Paradigm
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Re: STGT'12 planning thread

Post by Paradigm »

Naut wrote:How do we determine when a game is not a "1 or 2 week" scoring game? Because it's unreasonable to max them out in that time?
Because it will arouse suspicion when sikraiken Ura 2-ALL's Ketsui in a week.
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Re: STGT'12 planning thread

Post by moozooh »

DOJ and Ketsui are impossible to learn in a week, let alone clear. It is possible to learn Galuda in a day or two, so the rest is all execution.
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MX7
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Re: STGT'12 planning thread

Post by MX7 »

Naut wrote:How do we determine when a game is not a "1 or 2 week" scoring game? Because it's unreasonable to max them out in that time? It's a scoring competition, not a clear competition, you just score whatever you can in those one or two weeks.
From previous experience in STGTs:

1) Esoteric scoring system with a complexity that cannot be comfortably explored for a newcomer to the game in just 7-14 days

2) A game that has been played by a significant number of people already, leading to a big discrepancy in scores, with people who are already familiar with the scoring system coasting along and people who are not getting frustrated that they cannot perform to their potential in the time frame.

I'm basically playing devil's advocate here. I think all types of shooting game should be explored in the STGT. I just think that if a game is particularly deep, it might be worth sidestepping in favour of simpler games that are easily interpreted, allowing for a more natural scoring system and, as a consequence, a more convivial atmosphere.

But fuck it, regardless of what Cave game is selected, I'm really looking forward to having the impetus to solidly explore it for a whole week.
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njiska
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Re: STGT'12 planning thread

Post by njiska »

MX7 wrote:2) A game that has been played by a significant number of people already, leading to a big discrepancy in scores, with people who are already familiar with the scoring system coasting along and people who are not getting frustrated that they cannot perform to their potential in the time frame.
This is my exact concern with DOJ.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
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hzt
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Re: STGT'12 planning thread

Post by hzt »

Battle Bakraid
Bakraid Heart
DoDonPachi Dai-Ou-Jo Bakraid Label
Bakraidgun
Cho Ren Bakraid
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Jaimers
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Re: STGT'12 planning thread

Post by Jaimers »

njiska wrote:This is my exact concern with DOJ.
I pretty much learned the whole first loop chaining route in a single day (well except post stage 4 and stage 3 midboss because fuck that).

It doesn't take that long to learn anything as long as you let a superplay play out next to you and you make gratuitous use of the savestate function.
Erppo
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Re: STGT'12 planning thread

Post by Erppo »

Yeah, you can learn decent first loop scoring routes for DOJ and Ketsui in one week just fine. Of course fully optimizing them is beyond the scope but that goes for pretty much any game that's not completely primitive. I fail to see the big issue.
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trap15
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Re: STGT'12 planning thread

Post by trap15 »

hzt wrote:Battle Bakraid
Bakraid Heart
DoDonPachi Dai-Ou-Jo Bakraid Label
Bakraidgun
Cho Ren Bakraid
This.
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ebarrett
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Re: STGT'12 planning thread

Post by ebarrett »

MX7 wrote:1) Esoteric scoring system with a complexity that cannot be comfortably explored for a newcomer to the game in just 7-14 days

2) A game that has been played by a significant number of people already, leading to a big discrepancy in scores, with people who are already familiar with the scoring system coasting along and people who are not getting frustrated that they cannot perform to their potential in the time frame.
So, basically, games like Ketsui, DOJ, or... Galuda.
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Illyrian
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Re: STGT'12 planning thread

Post by Illyrian »

Jaimers wrote:
njiska wrote:This is my exact concern with DOJ.
I pretty much learned the whole first loop chaining route in a single day (well except post stage 4 and stage 3 midboss because fuck that).

It doesn't take that long to learn anything as long as you let a superplay play out next to you and you make gratuitous use of the savestate function.
Jaimers you aren't normal.

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Drake
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Re: STGT'12 planning thread

Post by Drake »

I probably wouldn't be able to push out any respectable score in DOJ and could probably do better in Galuda, but I'm not too keen on Galuda's scoring system and DOJ is just an overall funner game to me. It's up to my team, but if I had the sole choice I'd still be picking DOJ. (Ketsui is out of the question)
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Ed Oscuro
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Re: STGT'12 planning thread

Post by Ed Oscuro »

trap15 wrote:If you all don't vote for Bakraid, I don't know what to think of this forum anymore.
I really don't want to spend more time banging my head against that stage 1 boss strategy hoping to get a multiplier when I could be playing RF1 instead. I'd love the game otherwise. But that damn thing has been a roadblock to me, just like I suspect the 100M requirement for a Stage 1 clear has confounded many Sengeki Striker players (even though that can be done quite easily and repeatedly).

I don't really have much experience with RF1, so I'm not writing this because I'm desperate for ranking.
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FIL
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Re: STGT'12 planning thread

Post by FIL »

Horrible Axebeak milking flashbacks. I really like Bakraid, it was my first 1cc but I can't score for shit in it.
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Naut
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Re: STGT'12 planning thread

Post by Naut »

moozooh wrote:DOJ and Ketsui are impossible to learn in a week, let alone clear. It is possible to learn Galuda in a day or two, so the rest is all execution.
You are not required to learn the entire game. The only thing that you need to do is learn as much as you can to get the highest score you can manage in a week. There is absolutely no requirement to learning everything. A slightly better argument would've been people knowing the game prior to it coming up in stgt, but that applies to every stg ever.
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Re: STGT'12 planning thread

Post by SuperSoaker360 »

hzt wrote:Battle Bakraid
Bakraid Heart
DoDonPachi Dai-Ou-Jo Bakraid Label
Bakraidgun
Cho Ren Bakraid
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Moniker
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Re: STGT'12 planning thread

Post by Moniker »

Yeah, I love Bakraid to pieces, but its uber strict and esoteric chaining system leaves much to be desired. I too have bad memories of old Axebeak. Won't be heartbroken if it's picked... I'll just try to finally get that 1CC I guess. Another point against it is it has piss-poor savestate support, which makes learning the milking that much more frustrating.
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Ed Oscuro
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Re: STGT'12 planning thread

Post by Ed Oscuro »

Battle Bakraid 2012: "Loop proud, score poor" :lol:

Unfortunately they don't rank based on survival - actually, that probably is good for me, since I'm usually better at high score in short bursts rather than long-term survival. Hey, that gives me an idea...
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Hagane
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Re: STGT'12 planning thread

Post by Hagane »

Paradigm wrote:
Naut wrote:How do we determine when a game is not a "1 or 2 week" scoring game? Because it's unreasonable to max them out in that time?
Because it will arouse suspicion when sikraiken Ura 2-ALL's Ketsui in a week.
Just make submitting replays mandatory and it's all right. That way we can easily spot anyone cheating and we can also see how the great players here break these games apart.

Re: games

From the suggestions

Strikers 1999
Black Heart
Ketsui
Batsugun
Cho Ren Sha

I would jump in joy if Sengoku Blade were in the hori week. The only game I'm somewhat decent at :P
Progear was picked before but it would be great to have it again.
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BrianC
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Re: STGT'12 planning thread

Post by BrianC »

dex wrote: Popular Series Week: Battle Bakraid (Eighting); Strikers 1999 (Psikyo); Raiden Fighters 1 (Seibu).
Hori Week: R-Type Leo (Irem); Salamander 2 (Konami); Black Heart (NMK).
Cave Week: Ketsui; DoDonPachi Dai-Ou-Jou BL; Espgaluda.
Toaplan Week: Batsugun; Hishouzame; V-V.
Doujin Week (don't worry, they play cross-platform): Cho Ren Sha; Mystic Square; Super Star Shooter.
Raiden Fighters 1
Salamander 2
Espgaluda
Batsugun
Cho Ren Sha
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FIL
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Re: STGT'12 planning thread

Post by FIL »

We're in danger of people actually enjoying STGT.
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Re: STGT'12 planning thread

Post by AntiFritz »

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Re: STGT'12 planning thread

Post by shmuppyLove »

SGTDDTTSGSDDSTS is srs bsnss.
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Naut
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Re: STGT'12 planning thread

Post by Naut »

Hagane wrote: Just make submitting replays mandatory and it's all right. That way we can easily spot anyone cheating and we can also see how the great players here break these games apart.
I had mentioned this a little earlier in the thread and it didn't pick up as much as I wanted, so here's hoping this time it'll pick up a bit more. Making replays/inputs/etc is incredibly important not only for verification (I realize they can be forged, but so can screenshots), but for other people learning and seeing how the game is played. Even if it's not mandatory for everybody, contending for top 5 or 10 should definitely require replays.
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Re: STGT'12 planning thread

Post by Ed Oscuro »

STGT'12: The Professionals (of falsificare)

don't care about that stuff, just want to have fun. If somebody is cheating, shame on them!
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