TGS news: Gradius for PS3
-
cigsthecat
- Posts: 929
- Joined: Wed Jan 26, 2005 12:35 am
- Location: Burbank, CA
-
Sly Cherry Chunks
- Posts: 1993
- Joined: Mon Feb 28, 2005 8:40 pm
- Location: Colin's Bargain Basement. Everything must go.
-
professor ganson
- Posts: 5193
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
-
PFG 9000
- Posts: 647
- Joined: Wed Jun 08, 2005 6:00 pm
- Location: Wisconsin
-
professor ganson
- Posts: 5193
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
Here's what it says:PFG 9000 wrote:Thanks! I was having trouble reading the topic title.[/sarcasm]cigsthecat wrote:Gradius for PS3.
I was looking for anything the article said beyond "Gradius for PS3." Did it give developer details, confirm that it would be sidescrolling, or anything else?
"Some of the most exciting news to come out of the 2005 Tokyo Game Show today was that Konami is already developing a brand new PlayStation 3 shooter in its always-popular Gradius franchise. Though no other details about the game were given, Sony Computer Entertainment did confirm that the game exists and that it's coming for the company's highly sought-after system.
In case you've been living under a rock for the last 20 years, Gradius is Konami's highly successful side-scrolling space shooter franchise that's wowed us with its consistently beautiful graphics and high-end challenges.
Needless to say, we want to play Gradius PS3 very, very badly. Hopefully we'll get our chance sometime soon."
-
UnscathedFlyingObject
- Posts: 3636
- Joined: Wed Jan 26, 2005 1:59 am
- Location: Uncanny Valley
- Contact:
-
professor ganson
- Posts: 5193
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
-
jpolz
- Posts: 239
- Joined: Sat Mar 12, 2005 1:56 am
- Location: Cleveland, OH
- Contact:
professor ganson wrote:Do we now know what the mystery controller for Revolution is like?Sabreman wrote:Not with that controller...iatneH wrote:That leaves Revolution.....
http://forum.shmups.com/forum/viewtopic.php?t=5256
-
captain ahar
- Posts: 3182
- Joined: Wed Jan 26, 2005 10:03 pm
- Location: #50 Bitch!
-
Valgar
- Posts: 786
- Joined: Sun Jan 30, 2005 3:40 pm
- Location: Holy Diver
- Contact:
-
professor ganson
- Posts: 5193
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
Don't know how I missed that one. Thanks, jpolz!jpolz wrote:professor ganson wrote:Do we now know what the mystery controller for Revolution is like?Sabreman wrote: Not with that controller...
http://forum.shmups.com/forum/viewtopic.php?t=5256
-
tviks
- Posts: 146
- Joined: Tue Mar 01, 2005 2:50 am
- Location: Finland
Holy **** I seriously creamed my pants! This is the greatest news ever. I'm going to be the best player in this one too 
So does anyone have any visions of this new sequel? Maybe this time they'll have the multiple Vic Viper -models, which was a scrapped idea for Gradius V. I also wonder if they'll bring Moais back. Maybe even Konami themselves where unsatisfied for the excessive Treasure/Ikaruga influence in Gradius V and decided to make a more loyal game this time.
Can't wait for the first screenshots.
So does anyone have any visions of this new sequel? Maybe this time they'll have the multiple Vic Viper -models, which was a scrapped idea for Gradius V. I also wonder if they'll bring Moais back. Maybe even Konami themselves where unsatisfied for the excessive Treasure/Ikaruga influence in Gradius V and decided to make a more loyal game this time.
Can't wait for the first screenshots.
-
BulletMagnet
- Posts: 14423
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
I for one hope that they take the opportunity to at least attempt to address some of the perennial problems with the series...dull, hard-to-see bullets, extremely tough death recovery (in spots), regular enemies (and their bullets) able to invisibly pass through obstacles and sneak kill you, slow fire rate...Treasure addressed some of them, though admittedly G5 didn't quite feel like a "pure" Gradius...in any event, it is good news to hear about a (hopefully!) traditional shmup in the next generation. Maybe my hopes are too high, heh.
-
Turrican
- Posts: 4735
- Joined: Wed Jan 26, 2005 5:28 am
- Location: Landorin
- Contact:
Err, they did stick to those elements for like twenty years. Perhaps they don't see them as flaws?BulletMagnet wrote:I for one hope that they take the opportunity to at least attempt to address some of the perennial problems with the series...dull, hard-to-see bullets, extremely tough death recovery (in spots), regular enemies (and their bullets) able to invisibly pass through obstacles and sneak kill you, slow fire rate...Treasure addressed some of them, though admittedly G5 didn't quite feel like a "pure" Gradius...in any event, it is good news to hear about a (hopefully!) traditional shmup in the next generation. Maybe my hopes are too high, heh.
-
Thunder Force
- Posts: 1773
- Joined: Wed Jan 26, 2005 11:21 am
- Location: research and development facility for Vasteel Technology.
-
professor ganson
- Posts: 5193
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
tviks speakstviks wrote:Holy **** I seriously creamed my pants! This is the greatest news ever. I'm going to be the best player in this one too
So does anyone have any visions of this new sequel? Maybe this time they'll have the multiple Vic Viper -models, which was a scrapped idea for Gradius V. I also wonder if they'll bring Moais back. Maybe even Konami themselves where unsatisfied for the excessive Treasure/Ikaruga influence in Gradius V and decided to make a more loyal game this time.
Can't wait for the first screenshots.
-
BulletMagnet
- Posts: 14423
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
Heh, I don't want to turn this into an argument over the essence of Gradius itself or anything, but at least for me, those same elements really hobble the series, game after game...others obviously disagree, but the thing that really leaves me flabbergasted is that, for the most part, they're really "basic" things, that numerous other shmups have managed to completely surpass as "issues"...it wouldn't take a heck of a lot of tweaking to change them, at least so it would seem. As always, though, it's just personal preference talking...Turrican wrote:Err, they did stick to those elements for like twenty years. Perhaps they don't see them as flaws?
-
neojma
- Posts: 108
- Joined: Fri Feb 25, 2005 8:49 pm
- Location: Bonus Round
-
Super Laydock
- Posts: 3094
- Joined: Tue Jan 25, 2005 10:24 pm
- Location: Latis / Netherlands