Shin Akai Katana Confirmed for North America

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deexor
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Re: Shin Akai Katana Confirmed for North America

Post by deexor »

StarCreator wrote:"Difficulty"? If you mean Novice on/off, probably. If you've been mucking with the settings, changing any of those from the defaults usually disqualifies you from every achievement in the game.
For achievements, changing any options is permitted, including life count and score extends.

The 1cc achievements can't be done in Novice, though, nor can the Shin mode TLB one. The no-form-change 1cc can be done in Novice.
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NeoStrayCat
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Re: Shin Akai Katana Confirmed for North America

Post by NeoStrayCat »

Alright guys, here's the Normal Endings in English with the voices on, took me a while than the True Ending vid, since its 3 separate endings. Thanks again Korz, lol.

http://www.youtube.com/watch?v=C3WZA3kvjLA
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StarCreator
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Re: Shin Akai Katana Confirmed for North America

Post by StarCreator »

NeoStrayCat wrote:Alright guys, here's the Normal Endings in English with the voices on, took me a while than the True Ending vid, since its 3 separate endings. Thanks again Korz, lol.

http://www.youtube.com/watch?v=C3WZA3kvjLA
Nice~ off-topic, but has anyone done this with Deathsmiles? I could record all the bits with full voice on that but there's a lot...
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NeoStrayCat
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Re: Shin Akai Katana Confirmed for North America

Post by NeoStrayCat »

Not that I know of, so no, anyways, I could do it, possibly...

Its just a matter of getting all of the cut-scene dialog (Meeting and defeating Sakura [all 5 chars.], Meeting in the forest [1 scene], Jitterbug at sundown [MBL, 1 scene], Beginning of Hades Castle [All 5 chats.], and the scenes of Before/After Jitterbug and T.S. [All 5 chars.])

Then there's the matter of all the endings, plus the 3rd ending for Sakura which requires 2 players.

Lots of hard work there. And have to mix the full voice stuff into the English version.
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O. Van Bruce
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Re: Shin Akai Katana Confirmed for North America

Post by O. Van Bruce »

900 millions in slash... I know is not that much but I've only played the game like 5 times and I doubled my last score... so I'm kinda proud...
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xbl0x180
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Re: Shin Akai Katana Confirmed for North America

Post by xbl0x180 »

When I first got this game back on the J360, I didn't play it as much. Now that it's back as a domestic release, I've been playing "Slash" mode for a coupla hours at a time 8)
Remembrance
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Re: Shin Akai Katana Confirmed for North America

Post by Remembrance »

Anyone else having loading problems with their disc?

Sometimes my disc doesn't launch the game at all. More recently, it's been getting stuck on the loading screen when you return to the main menu from in-game. Loading has been noticeably slower at other times as well.

This does not happen with any of my other 360 discs.
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Klatrymadon
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Re: Shin Akai Katana Confirmed for North America

Post by Klatrymadon »

O. Van Bruce wrote:900 millions in slash... I know is not that much but I've only played the game like 5 times and I doubled my last score... so I'm kinda proud...
You're doing better than most people on the Euro leaderboards, mate! Hell, I spent hours on it in the first two weeks and have barely broken 300mil. :P

Mainly due to repeating the same few silly mistakes, though. I think I'll get back into it next week and make better use of the offline modes.
Anonanon
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Re: Shin Akai Katana Confirmed for North America

Post by Anonanon »

Does anyone feel like the game has a slight input delay by a frame or two? It always feel like it's lagging behind my analog stick. I'm using a wired controller too.
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xbl0x180
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Re: Shin Akai Katana Confirmed for North America

Post by xbl0x180 »

Klatrymadon wrote:
O. Van Bruce wrote:900 millions in slash... I know is not that much but I've only played the game like 5 times and I doubled my last score... so I'm kinda proud...
You're doing better than most people on the Euro leaderboards, mate! Hell, I spent hours on it in the first two weeks and have barely broken 300mil. :P

Mainly due to repeating the same few silly mistakes, though. I think I'll get back into it next week and make better use of the offline modes.
Hahaha. I can barely hack 100 mill before getting blown up completely out of the screen 8)
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Skykid
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Re: Shin Akai Katana Confirmed for North America

Post by Skykid »

O. Van Bruce wrote:900 millions in slash... I know is not that much but I've only played the game like 5 times and I doubled my last score... so I'm kinda proud...
That's a great score, good stuff. I gave my little bro my copy of AK so I only got the chance to play it again when I visited this weekend gone, and managed to squeeze a meagre 650mil by stg5. Wish I had the game on hand, wanna play more. :(

One thing I notice about the game is that the final boss feels rather anticlimactic - I don't know if anyone else has the same vibe from it. I don't really like the way you beat the twins on stage 6 and then it just dumps you in a rather unpleasant red vortex to fight some guy out of the blue.
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onilogan87
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Re: Shin Akai Katana Confirmed for North America

Post by onilogan87 »

i'm playng akai katana with an arcade stick.
does anyone play it that way? what's your favorite button configuration? and the one of the real cabinet in nippo-land?
thanks
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Re: Shin Akai Katana Confirmed for North America

Post by trap15 »

I think most people play with a stick. The arcade configuration would be something like this I think:

Code: Select all

    [SHOT]  [BOMB]  [AUTO]

[NINJA]
Or at least that's how I have it set up.
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onilogan87
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Re: Shin Akai Katana Confirmed for North America

Post by onilogan87 »

like me.
thanks
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Re: Shin Akai Katana Confirmed for North America

Post by Cuilan »

Played this quite a bit over the weekend. After much trial & error, I managed to figure out how the scoring system worked. In doing so, I then understood why the game bombed in Japan. That said, it's far from terrible. Out of the 8 Cave games I've played thus far, I'd rank it somewhere in the middle (below Deathsmiles/Futari BL, above Ketsui/Guwange). Gameplay aside, I really like all of the game's aesthetics. Couldn't really hear the music due to the environment in which I played the game, so no opinion on that.
:lol:
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noiseredux
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Re: Shin Akai Katana Confirmed for North America

Post by noiseredux »

^yeah I like it a lot actually, but it's definitely no Deathsmiles.
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Skykid
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Re: Shin Akai Katana Confirmed for North America

Post by Skykid »

noiseredux wrote:^yeah I like it a lot actually, but it's definitely no Deathsmiles.
Image
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exquisite_torture
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Re: Shin Akai Katana Confirmed for North America

Post by exquisite_torture »

Skykid wrote: One thing I notice about the game is that the final boss feels rather anticlimactic - I don't know if anyone else has the same vibe from it. I don't really like the way you beat the twins on stage 6 and then it just dumps you in a rather unpleasant red vortex to fight some guy out of the blue.

Tru dat. It's a bit like watching TV in America and when the show you're watching cuts to a commercial break, you wait patiently for it to return, and when it does... it's just the credits.
I like Akai Katana a lot, but it feels like such a brief experience and what you've described certainly contributes to that feeling of brevity.
Kudos on the scores, though. I'm rubbish at it.
Last edited by exquisite_torture on Fri Jul 06, 2012 9:26 am, edited 2 times in total.
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noiseredux
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Re: Shin Akai Katana Confirmed for North America

Post by noiseredux »

Skykid wrote:
noiseredux wrote:^yeah I like it a lot actually, but it's definitely no Deathsmiles.
Image
haha what? I like both games, but greatly prefer DS.
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Re: Shin Akai Katana Confirmed for North America

Post by evil_ash_xero »

noiseredux wrote:
Skykid wrote:
noiseredux wrote:^yeah I like it a lot actually, but it's definitely no Deathsmiles.
Image
haha what? I like both games, but greatly prefer DS.
Yeah, I like DS a lot more too.

I actually don't really like AK. :cry:
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Re: Shin Akai Katana Confirmed for North America

Post by MR_Soren »

So, I haven't seen it posted here, but somebody on GameFAQs claims there is an article in a British magazine which states that Rising Star Games and CAVE have ended their relationship.

Anybody able to confirm or deny this?
Op Intensify
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Re: Shin Akai Katana Confirmed for North America

Post by Op Intensify »

I really wouldn't be surprised. Everything currently points to Cave going through a transitional period of scaling back, pulling out of the console/arcade/merchandise markets, and becoming a mobile/social-only developer.

Cave shop closes, vice president leaves, Vita projects canceled, no revision or port of SDOJ in sight. The ship is sinking. They'll probably port a couple more 360 games to NESiCA after AKS comes out and then call it a day. I don't think even the iOS shmup ports are a viable source of income anymore, they're too expensive and there isn't a wide enough market for them. Just look at how they had to add pay-to-win DLC and inflate the price of Futari Black Label. A Deathsmiles 3 or Mushi 3 might be able to save them, but they don't have the resources to make it anymore. They're going to have to rely on casual time-wasters like Bug Panic and Shirotsuku to stay afloat, or maybe they'll get recruited to work on another MMO.

Seems like this is happening everywhere in the industry these days. New Valkyria Chronicles sequel is a card battle browser game! Mistwalker gives up on consoles and RPGs to make an iOS surfing app! Really depressing.
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Re: Shin Akai Katana Confirmed for North America

Post by exquisite_torture »

Shame if true :?
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Re: Shin Akai Katana Confirmed for North America

Post by Bananamatic »

Op Intensify wrote:I really wouldn't be surprised. Everything currently points to Cave going through a transitional period of scaling back, pulling out of the console/arcade/merchandise markets, and becoming a mobile/social-only developer.
old news, Estebang
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Re: Shin Akai Katana Confirmed for North America

Post by Skykid »

Bananamatic wrote:
Op Intensify wrote:I really wouldn't be surprised. Everything currently points to Cave going through a transitional period of scaling back, pulling out of the console/arcade/merchandise markets, and becoming a mobile/social-only developer.
old news, Estebang
Ah. I thought I recognised that weirdly-knowledgeable-without-any-real-basis posting format. :)
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Re: Shin Akai Katana Confirmed for North America

Post by RNGmaster »

What happened to your last post ever?
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Re: Shin Akai Katana Confirmed for North America

Post by Skykid »

RNGmaster wrote:What happened to your last post ever?
It was 375 posts ago. :lol:
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Re: Shin Akai Katana Confirmed for North America

Post by RNGmaster »

We're such nice people here that he can't bear to say goodbye.
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Re: Shin Akai Katana Confirmed for North America

Post by Remembrance »

This is getting ridiculous. Previously it was just slow loading; now, every time I start up the game, the Xbox 360 gets stuck on a black screen. I can't get out of the black screen by any means until I turn the console off and on again.

No one else is getting this?
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Re: Shin Akai Katana Confirmed for North America

Post by deexor »

Remembrance wrote:This is getting ridiculous. Previously it was just slow loading; now, every time I start up the game, the Xbox 360 gets stuck on a black screen. I can't get out of the black screen by any means until I turn the console off and on again.

No one else is getting this?
Nope. You could try clearing your system cache from the system menu. If that doesn't help, your disc may be borken.

Or your Xbox - a while back, mine started to freeze while loading a specific game (Burnout Paradise), just before RROD'ing.
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