STGT'12 planning thread

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moozooh
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Re: STGT'12 planning thread

Post by moozooh »

Despatche wrote:terra cresta is an arcade game, and we may as well play that

super aleste has near-infinite checkpoint milking (surprise surprise, tbf i think 1-life would solve it)

tfiv is yet another game with terrible counterstop milking nonsense... like most console games
Right. That leaves us with Recca, Zanac, Axelay, and Gleylancer? (And Gynoug?) Not a bad selection to choose one game from, anyway.
Vamos wrote:You're not a fan of great games are you?
How was it?... Oh right, "yeah because your shitposting baiter troll act isnt getting old yet". Not being a pointless hypocrite is a good skill, consider learning it.
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Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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sikraiken
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Re: STGT'12 planning thread

Post by sikraiken »

Erppo wrote:
Ed Oscuro wrote:What was wrong with Daioh, other than bullets going fuzzy and the randomness of the super powerup appearance?
Find out how the special item system works. The game is almost entirely about the leftover life bonuses which are huge and largely about luck.
My score was 22.5M. Let's say you are really unlucky and get no extra 1-ups (even though you can guarantee yourself at least one). That subtracts 4M from my score since 800kx5=4M. 18.5M. That would have still placed someone in 4th for the week. There are more points to be had in other places, too. This score bonus requires you to clear the game and not lose the lives that you gained from scoring or the two guaranteed 1-ups, one in each loop, which were not random at all. The game isn't unfair or random in terms of being able to clear it.

P-47 Aces was stupid.
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trap15
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Re: STGT'12 planning thread

Post by trap15 »

A WILD SIKRAIKEN APPEARS
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nZero
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Re: STGT'12 planning thread

Post by nZero »

sikraiken wrote:P-47 Aces was stupid.
Even selection by committee isn't infallible huh (or maybe it was more of a cabal?)
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sikraiken
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Re: STGT'12 planning thread

Post by sikraiken »

trap15 wrote:A WILD SIKRAIKEN APPEARS
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nZero wrote:
sikraiken wrote:P-47 Aces was stupid.
Even selection by committee isn't infallible huh (or maybe it was more of a cabal?)
I think good intentions were there, maybe an oversight if anything. Perfect selection is impossible. It might be interesting to poll all the past players and see which games were enjoyed the most.
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FIL
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Re: STGT'12 planning thread

Post by FIL »

Maybe a console week is a good idea. Maybe add Biometal to the list? And Toilet Kids of course. The PC-Engine is a seemingly obvious platform to look at although we'd basically end up with caravan week.
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Bananamatic
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Re: STGT'12 planning thread

Post by Bananamatic »

FIL wrote:Toilet Kids
STGT themed STGT week
Vamos
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Re: STGT'12 planning thread

Post by Vamos »

FIL wrote:Maybe a console week is a good idea. Maybe add Biometal to the list? And Toilet Kids of course. The PC-Engine is a seemingly obvious platform to look at although we'd basically end up with caravan week.
Whats pc engine emulation like?
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Re: STGT'12 planning thread

Post by Erppo »

sikraiken wrote:The game isn't unfair or random in terms of being able to clear it.
Yeah, my wording was a bit bad and I sort of corrected myself in the later post. I'm not complaining how it turned out since almost all score differences were big enough that the random elements probably didn't cause them. The point that still remains is that the extra score after a no-miss clear is heavily affected by luck. The game would have been fine if the purple power ups were the only kind of special item.
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moozooh
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Re: STGT'12 planning thread

Post by moozooh »

Vamos wrote:Whats pc engine emulation like?
From what I know...

1. Ootake. Windows-only. Accurate, steadily developed by some Japanese dude. The author made it his priority to minimize input lag on the emulator's side, so this is probably the best choice for gaming.

2. Bizhawk. Windows-only for now, native Mac and Linux builds underway. Open-source multisystem emulator recently made by dudes from TASVideos. The PCE core is an evolution of PCEjin's (which, in itself, is an evolution of Mednafen's). Accurate but not very fast. Supports rerecording.

3. Magic Engine. DOS, Windows, Mac. Payware (15 Euro), last release in 2008. Supposedly fast, accurate, and user-friendly, but frankly I don't give a shit. Ootake is probably better in every respect anyway.
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nZero
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Re: STGT'12 planning thread

Post by nZero »

moozooh wrote:Mednafen
Still the only free multiplatform PCE emu, then?
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Re: STGT'12 planning thread

Post by moozooh »

nZero wrote:Still the only free multiplatform PCE emu, then?
There are third-party builds of Bizhawk for Linux and OSX, no idea about the speed but accuracy should definitely be better compared to Mednafen. I'll ask adelikat on the subject of these unofficial builds and their plans for official ones later today.
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Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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dunpeal2064
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Re: STGT'12 planning thread

Post by dunpeal2064 »

Mednafen is excellent on the Wii. I prefer it to the alternative, Hu-Go.
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Hagane
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Re: STGT'12 planning thread

Post by Hagane »

moozooh wrote:Meh. They all feel like the same game with the same art assets and patterns and shit, all characters are too slow and/or underpowered for the game to be fun, Dragon Blaze is out, and Zero Gunner 2 isn't emulated well as far as I remember (even if it does, it's very unlikely it'd be chosen anyway). Those two are the only two Psikyo games I'd enjoy playing for score, the rest don't feel like I'm exploring something new or uncovering the depth of something underrated; the opposite does take place.
You would probably think differently if you actually tried to understand how the games work. Because pretty much all your complaints are wrong (particularly laughable is your complaint of characters being underpowered).

The only real valid complaint I can see against Psikyo games in general is the retarded random stage order.

As for last year's STGT, except for 1944 the games were fine IMO. I remember Sikraiken actually figured out the "random" extend system in Daioh and managed to get 2UPs consistently. The hump bug in P47 aces was silly looking, but it was also pretty damn tough to pull off, so who cares? A scoring system is good as long as it demands skill from the players. Gokuparo is awesome, as was Blade Buster. I think the game selection was overall alright.

The only thing that I would change is to make submitting replays of your final score mandatory to reduce/avoid cheating.
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Re: STGT'12 planning thread

Post by Erppo »

Hagane wrote:The hump bug in P47 aces was silly looking, but it was also pretty damn tough to pull off, so who cares?
Plenty of people. Unless someone figured something I'm not aware of, at least every score over 3,000,000 must have used some of the stupid tricks at the stage 7 boss. (And the two of those I have talked to considered it mostly luck because of the ridiculous precision required).
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Re: STGT'12 planning thread

Post by Hagane »

If it requires ridiculous precision I think it's fine. Something giving lots of points and being really hard to pull off is good in my book. I can see how you may not like it, but I don't see it as a real objective flaw.
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Re: STGT'12 planning thread

Post by sikraiken »

Hagane wrote: I remember Sikraiken actually figured out the "random" extend system in Daioh and managed to get 2UPs consistently.
I know what triggers 1ups, but I never figured out what causes a 1up vs 2up.
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Re: STGT'12 planning thread

Post by Bananamatic »

chorensha wasn't played yet I guess so why not?
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Re: STGT'12 planning thread

Post by moozooh »

Windows-only, so no go. You'd be surprised at how many people are using Macs these days.
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The Coop
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Re: STGT'12 planning thread

Post by The Coop »

moozooh wrote:Windows-only, so no go. You'd be surprised at how many people are using Macs these days.
They're just trying to think different... just like damn near every college kid out there.
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Re: STGT'12 planning thread

Post by Bananamatic »

moozooh wrote:Windows-only, so no go. You'd be surprised at how many people are using Macs these days.
if they can afford a mac they can afford a cheapass pc
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Re: STGT'12 planning thread

Post by moozooh »

Spending extra money on premium-grade items that see frequent use makes sense. Spending just somewhat less money on an item that would only be used occasionally and for an optional purpose doesn't. And Linux users are fucked either way.
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Re: STGT'12 planning thread

Post by Bananamatic »

How about emulators and the x68000 version?
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Re: STGT'12 planning thread

Post by RNGmaster »

CRS runs on a toaster and Wine wouldn't add much input lag to it.
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Despatche
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Re: STGT'12 planning thread

Post by Despatche »

I'd still like to know how to get the X68000 version working.

edit: you're going to have to try a little harder than that
edit2: i no longer need to know how to get the x68000 version working
Last edited by Despatche on Thu Jun 28, 2012 5:51 am, edited 2 times in total.
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trap15
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Re: STGT'12 planning thread

Post by trap15 »

Despatche wrote:I'd still like to know how to get the X68000 version working.
1. Download disk image
2. Write disk image
3. Insert disk
4. Play game
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Illyrian
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Re: STGT'12 planning thread

Post by Illyrian »

I'm really looking forward to seeing how much score wise we get from the people who come on here and start up shit with anyone who disagrees with them. The sort of people who throw the word 'scrub' around and act like they know better than everyone else.

Should be interesting.
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FIL
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Re: STGT'12 planning thread

Post by FIL »

What are we? The fighting game community?
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Re: STGT'12 planning thread

Post by Obiwanshinobi »

FIL wrote:What are we? The fighting game community?
Seems so. Nowadays you can play fighting games competitively without meeting your opponents in person after all.
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Re: STGT'12 planning thread

Post by TenshiP »

I honestly don't see what was wrong with p-47 aces. That was the best game last year in my opinion.
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