Ketsui Arrange 1.51 (and Mr.Stoic bugfix) is here!

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

1.5 will be out within the next week.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Ketsui Arrange Release is here!

Post by shmuppyLove »

Got a chance to play this in a cab at jonny5's today, it's really excellent.

And I suck at Ketsui!
User avatar
yosai
Posts: 274
Joined: Wed Jun 11, 2008 9:37 pm
Location: London

Re: Ketsui Arrange Release is here!

Post by yosai »

trap15 wrote:1.5 will be out within the next week.
Good work. Looking forward to this. :D
Image
User avatar
emphatic
Posts: 7987
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui Arrange Release is here!

Post by emphatic »

If possible, could the copyright screen for Secret mode in 1.5 be "WELCOME TO SPECIAL ROUND"? :lol:
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
yosai
Posts: 274
Joined: Wed Jun 11, 2008 9:37 pm
Location: London

Re: Ketsui Arrange Release is here!

Post by yosai »

It would probably be easier to display the proper welcome to special round text than have different copyright screens.
Image
User avatar
emphatic
Posts: 7987
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui Arrange Release is here!

Post by emphatic »

yosai wrote:It would probably be easier to display the proper welcome to special round text than have different copyright screens.
This was what I meant. :D
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
emphatic
Posts: 7987
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui Arrange Release is here!

Post by emphatic »

Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
yosai
Posts: 274
Joined: Wed Jun 11, 2008 9:37 pm
Location: London

Re: Ketsui Arrange Release is here!

Post by yosai »

Nice! What's in the small pot?
Image
User avatar
emphatic
Posts: 7987
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui Arrange Release is here!

Post by emphatic »

yosai wrote:Nice! What's in the small pot?
Small rocks that one of my kids thought appropriate on my panel for some reason.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Ketsui Arrange Release is here!

Post by shmuppyLove »

emphatic wrote:
yosai wrote:Nice! What's in the small pot?
Small rocks that one of my kids thought appropriate on my panel for some reason.
LOL kids, they're so random :lol:
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

Haha, great counterstop. Can anyone actually explain how to make that happen though? I've killed the boss pretty much right out of the gate and couldn't get it to happen :-/
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
emphatic
Posts: 7987
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui Arrange Release is here!

Post by emphatic »

trap15 wrote:Haha, great counterstop. Can anyone actually explain how to make that happen though? I've killed the boss pretty much right out of the gate and couldn't get it to happen :-/
I just locked onto the 2nd midboss as soon as it appeared on screen and killed it in about 4-5 seconds (held a+c), then I got this endless stream of popcorn's. I did switch from lock to auto to raise the chip from 1 to 5 just before the rear part blew up though. Try killing it a second slower (when the boss is in the middle of the screen or closer to the right) and it should happen.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

Thanks, I managed to reproduce it. I'll see what I can do about fixing that...
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
emphatic
Posts: 7987
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui Arrange Release is here!

Post by emphatic »

trap15 wrote:Thanks, I managed to reproduce it. I'll see what I can do about fixing that...
Sweet, glad to have helped! :D
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Lance Boyle
Posts: 243
Joined: Thu Nov 11, 2010 7:30 pm

Re: Ketsui Arrange Release is here!

Post by Lance Boyle »

News?
User avatar
DJ Incompetent
Posts: 2377
Joined: Tue Jun 13, 2006 10:28 pm
Location: Murda Mitten, USA

Re: Ketsui Arrange Release is here!

Post by DJ Incompetent »

Yeah this is pretty awesome. This'll be my go-to version for learning stages. Thanks again trap!

Hey, is the boss/stage counter supposed to mysteriously jump up like 700 chips at the warning boss intro each stage? That's happening for me. I'm not in secret mode or anything.

Image
User avatar
Giest118
Posts: 1042
Joined: Wed May 02, 2012 1:50 am

Re: Ketsui Arrange Release is here!

Post by Giest118 »

DJ Incompetent wrote: Hey, is the boss/stage counter supposed to mysteriously jump up like 700 chips at the warning boss intro each stage? That's happening for me. I'm not in secret mode or anything.
That would be the game's chip counter suddenly catching up with the number of chips you actually have. In this Arrange, you end up collecting them so fast that the counter can't actually keep up with it.
User avatar
DJ Incompetent
Posts: 2377
Joined: Tue Jun 13, 2006 10:28 pm
Location: Murda Mitten, USA

Re: Ketsui Arrange Release is here!

Post by DJ Incompetent »

Makes sense to me.
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Post by Cagar »

-
Last edited by Cagar on Sat Dec 30, 2023 7:55 pm, edited 1 time in total.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Ketsui Arrange Release is here!

Post by BPzeBanshee »

Yo trap15 you should place these Arrange threads of yours in Development instead. Guaranteed you're bound to change from getting 1 person asking for news every couple of days to 1 person asking for news in a couple of months or your money back. :P

I spotted the weirdness with the tanks myself for the first time actually. I can see it being a weird issue for later stuff like stage 5 but in stage 1 it seems somehow fitting. Yeah I know, I'm weird.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

Arrange 1.5 will be out on the 30th. Sorry for the wait, I just started to really hate Ketsui after hacking on it for so long :roll:
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
emphatic
Posts: 7987
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui Arrange Release is here!

Post by emphatic »

trap15 wrote:Arrange 1.5 will be out on the 30th. Sorry for the wait, I just started to really hate Ketsui after hacking on it for so long :roll:
While I'm glad you made 1.5 I'm also really sorry to hear your dwindling appreciation for this masterpiece.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

Nah, I like it, it's just that sense of loathing that one gets when one comes in contact with something for too long. Basically, I was either playing Ketsui, or hacking Ketsui almost the entire day for weeks straight. It's not a healthy thing to do :lol:

Thanks to having not played it, nor hacked it, nor even watched anyone play it for over two months now, I can enjoy it again. Sometimes you just need to not over-do it :)
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
jepjepjep
Posts: 977
Joined: Tue Nov 18, 2008 7:42 pm

Re: Ketsui Arrange Release is here!

Post by jepjepjep »

I've been playing a prerelease build that trap15 brought to the socal shmupmeet. Man, oh man, this game is awesome. Great work, trap15!

It's amazing how fierce even the St 1 boss can be at full rank. This is really an excellent arrange mode. I'm having a blast with it.
User avatar
yosai
Posts: 274
Joined: Wed Jun 11, 2008 9:37 pm
Location: London

Re: Ketsui Arrange Release is here!

Post by yosai »

Sounds good, looking forward to it! :D
Image
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Ketsui Arrange Release is here!

Post by BPzeBanshee »

So v1.5 will be mainly a bugfix release exclusively right?
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

Nope, it has quite a good amount of gameplay tweaks as well. Mostly based on suggestions/criticisms from the 1.0 release. It's not '1.5' just to sound cool; it's kinda fairly different. You'll see on release :)
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
mesh control
Posts: 2496
Joined: Mon Dec 21, 2009 1:10 am
Location: internet

Re: Ketsui Arrange Release is here!

Post by mesh control »

I <3 you, Trap.
lol
User avatar
emphatic
Posts: 7987
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui Arrange Release is here!

Post by emphatic »

mesh control wrote:I <3 you, Trap.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Ketsui Arrange Release is here!

Post by BPzeBanshee »

Excellent to hear! Looking forward to it! :D
Post Reply