Excellent performance! On my iPod touch4 runs very well! They make "Move ratio" option to switch sensitivity. Aspect ratio 4:3, so we have a black borders on both sides.
RayStorm released on iOS
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astroid
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RayStorm released on iOS
Game released! http://ax.itunes.apple.com/app/id526687813?mt=8 
Excellent performance! On my iPod touch4 runs very well! They make "Move ratio" option to switch sensitivity. Aspect ratio 4:3, so we have a black borders on both sides.
Excellent performance! On my iPod touch4 runs very well! They make "Move ratio" option to switch sensitivity. Aspect ratio 4:3, so we have a black borders on both sides.
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BPzeBanshee
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Re: RayStorm released on iOS
And proper aspect ratio too! If people chip in about their performance on their models and it turns good they may have indeed learnt from their mistakes with RayForce!
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MathU
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Re: RayStorm released on iOS
Maybe we can get a port on a real game system next, Taito... Please?
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
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Tokyo-J
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Re: RayStorm released on iOS
Try it on Japanese PS3 or USA 360. Forced 16:9 but its a decent port.MathU wrote:Maybe we can get a port on a real game system next, Taito... Please?
A Hardcore gamers reaction to the Lack of Kinect games. Apparently i could of played Dodonpachi with it if i beat a entirely in Japanese Visual Novel piece of shit game called Instant Brain
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EmperorIng
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Re: RayStorm released on iOS
I'm interested in the fact they included the neutanz music for all the tracks. I thought only a few tracks got the neutanz treatment.
While I'd like this for the ipod touch, I have a feeling that it wouldn't play all that well ;_;
At least a new generation of gamers can experience the amazing music of Tamayo Kawamoto... that is, if said new-generation of gamers actually pick up the game!
EDIT: I know it's somewhat off-topic, but between the Saturn version and PS1 version, is there that much of a major difference between the ports of Raystorm? I don't have regular access to a PS1/PS2, but most people say that version is far superior. From what I've seen, the two are roughly equivalent in price.
While I'd like this for the ipod touch, I have a feeling that it wouldn't play all that well ;_;
At least a new generation of gamers can experience the amazing music of Tamayo Kawamoto... that is, if said new-generation of gamers actually pick up the game!
EDIT: I know it's somewhat off-topic, but between the Saturn version and PS1 version, is there that much of a major difference between the ports of Raystorm? I don't have regular access to a PS1/PS2, but most people say that version is far superior. From what I've seen, the two are roughly equivalent in price.

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Kaspal
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Re: RayStorm released on iOS
i tried those (rayforce and raystorm) on my PSP (a copy of the PS1 version), and there you can play it quite good... so, a compilation of those for the PSvita or the 3DS should work (it would for me!).MathU wrote:Maybe we can get a port on a real game system next, Taito... Please?
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-SD-
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Re: RayStorm released on iOS
If they're not going to do a Universal version so it looks decent on the new iPad, then I'm not interested.
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louisg
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Re: RayStorm released on iOS
What I noticed is that the PS1 version tears (IIRC) while the Saturn version frameskips, which is actually pretty jarring (and is missing translucencies; dunno if that's an issue for you). The Saturn port seemed very good aside from that. The PS1 version got a US release and I remember it being cheap. A quick look at eBay shows the PS1 domestic release being half the price.EmperorIng wrote:EDIT: I know it's somewhat off-topic, but between the Saturn version and PS1 version, is there that much of a major difference between the ports of Raystorm? I don't have regular access to a PS1/PS2, but most people say that version is far superior. From what I've seen, the two are roughly equivalent in price.
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