STGT'12 planning thread

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Vamos
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Re: STGT'12 planning thread

Post by Vamos »

another vote for toaplan although id love to see batsugun normal or special i can see why the scoring trick might put people off but aye v-v would be cool .
Vamos
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Re: STGT'12 planning thread

Post by Vamos »

ebarrett wrote:Batsugun special is four goddamn loops, hell no

it doesn't need a counterstop to be a horrible idea
It sounds worse than it is as the loops really are not very long at all and get shorter each loop .
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AntiFritz
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Re: STGT'12 planning thread

Post by AntiFritz »

Isn't batsugun special REALLY easy though?
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Illyrian
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Re: STGT'12 planning thread

Post by Illyrian »

No faggy Toaplan games please.

Edit: No boring Toaplan games please.
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Vamos
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Re: STGT'12 planning thread

Post by Vamos »

AntiFritz wrote:Isn't batsugun special REALLY easy though?
loop 1 and 2 sorta are 3 onwards isnt though . But why even ask go fire it up in mame and find out for yourself .
Last edited by Vamos on Mon Jun 18, 2012 12:48 pm, edited 1 time in total.
Vamos
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Re: STGT'12 planning thread

Post by Vamos »

Illyrian wrote:No faggy Toaplan games please.

Edit: No boring Toaplan games please.
Yeah because your shitposting baiter troll act isnt getting old yet .
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Illyrian
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Re: STGT'12 planning thread

Post by Illyrian »

Seriously though we've been having Donpachi as game of the month which is pretty Toaplanish, it would also be nice not to be sailing through a list of 2-alls and 3-alls.

Apart from Truxton 2. I'd get behind that if it was 1 loop only. Primarily cause it's bastard hard
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Zaarock
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Re: STGT'12 planning thread

Post by Zaarock »

Batsugun is way more manic than donpachi though, that's for sure.. wouldn't mind playing it. can't have truxton 2 since it's been done already, thank god :p
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DJ Incompetent
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Re: STGT'12 planning thread

Post by DJ Incompetent »

Space Bomber
V-V
Space Invaders '95
Ketsui
Vasara
Last edited by DJ Incompetent on Mon Jun 18, 2012 6:14 pm, edited 1 time in total.
Vamos
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Re: STGT'12 planning thread

Post by Vamos »

DJ Incompetent wrote:Space Bomber
V-V
Space Invaders '95
Ketsui
Cyvern
agreed id only change cyvern for a vasara because we already had cyvern .
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DJ Incompetent
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Re: STGT'12 planning thread

Post by DJ Incompetent »

Yeah! That! I always confuse the two.
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1up
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Re: STGT'12 planning thread

Post by 1up »

Didn't we already play Space Bomber also? Or was that in the Macaw Tournament?
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MX7
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Re: STGT'12 planning thread

Post by MX7 »

Dangar Robo UFO
Hacha Mecha Fighter
Gradius III
Storm Blade
Gunbird 2

I think that would be a nice mix of styles. Gunbird 2 and Storm Blade are quite similar, but it would be nice to contrast a game as easy as Storm Blade with a game as hard as Gradius III.

The past two years have been so good I'm a little wary about going back to voting. Even if I wasn't particularly enamoured with the game, it was still interesting.

Regarding PGM week: since you can still buy Ketsui and DOJ new for a current console, it's going to be ESPGaluda or Bee Storm, right?
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Obiwanshinobi
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Re: STGT'12 planning thread

Post by Obiwanshinobi »

Although I think only coin-op games are allowed, since the chipped PlayStation I ordered exclusively for the sake of playing Zanac Neo without lag has just arrived, I hereby suggest Zanac Neo. Just don't play it on a PS2, anyone. Reportedly it's got some issues emulated as well.
A question - can one plug a DualShock 2 up an original PSX safely? I want the vibrations - in this one game of them all it's quite essential.
Having said that, Zanac Special Version deserves more exposition as well. As it's substantialy different from Zanacs known since the eighties.
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third_strike
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Re: STGT'12 planning thread

Post by third_strike »

Let's do this way:
No voting or choices from other users.
This year I will choose the games in each week.
1- Garbage week.
2- "Riden gem" varth like game.
3- All hate it week.
4- Broken game week.
5- Meh game weeK.
This is all.
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shmuppyLove
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Re: STGT'12 planning thread

Post by shmuppyLove »

Obiwanshinobi wrote:A question - can one plug a DualShock 2 up an original PSX safely? I want the vibrations - in this one game of them all it's quite essential.
DO IT

Yes they work fine. I think the big change from the Dual Shock to the Dual Shock 2 was the analog buttons.
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Krimzon Kitzune
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Re: STGT'12 planning thread

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:58 pm, edited 1 time in total.
".... that would be rubbish."
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Ed Oscuro
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Re: STGT'12 planning thread

Post by Ed Oscuro »

STGT 2012: OUTZONE
MX7 wrote:Dangar Robo UFO
Can't help but mention that this game makes a mockery out of the badass supership building potential from the previous game (it's hard). Not as bad as Terra Force (aka Super Gradius SynDrome).
third_strike wrote:Let's do this way:
No voting or choices from other users.
This year I will choose the games in each week.
1- Garbage week.
2- "Riden gem" varth like game.
3- All hate it week.
4- Broken game week.
5- Meh game weeK.
This is all.
Cool!
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MX7
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Re: STGT'12 planning thread

Post by MX7 »

I second Outzone, if only to force CHI to get the 5-ALL he's clearly capable of.

Week themes:

1) Not properly emulated in MAME
2) VS shooting (Change Air Blade, TSS, POFV etc)
3) Keyboard
4) Smartphone
5) Quake
Last edited by MX7 on Tue Jun 19, 2012 1:45 pm, edited 1 time in total.
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TenshiP
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Re: STGT'12 planning thread

Post by TenshiP »

Well, I personally think STGT '12 weeks should be like this:
1. Gunnail
2. Galaga 3 or '88
3. Tyrian2000 Arcade Mode (Score based off only one episode chosen by vote, the details of this would have to be worked out. Hard Difficulty)
4. Rapid Hero
5. Parody/comedic Shmup
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Ed Oscuro
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Re: STGT'12 planning thread

Post by Ed Oscuro »

You guys read my mind! I was thinking about GunNail (that will get some lol responses for scoring though...), Rapid Hero (Macaw better play then), Galaga '88. I mentioned CAG somewhere recently, although I'm not sure how well it really would do for the scoring discussion (lots of whining about random drops and so on).

It would be a neat tiebreaker to play CAG online but obviously it wouldn't be practicable to have a ladder with everybody playing it. Would be fun to do sometime though.

Qauek wuld be fun, I'ma scholoa yous MX7, so watch out
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gs68
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Re: STGT'12 planning thread

Post by gs68 »

more caravan games please
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Frenetic
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Re: STGT'12 planning thread

Post by Frenetic »

i second this recommendation. i really really enjoyed blade buster!
gs68 wrote:more caravan games please
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Kollision
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Re: STGT'12 planning thread

Post by Kollision »

for the love of god no more caravan please
it's like throwing alien acid in my shmup hard-on
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mesh control
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Re: STGT'12 planning thread

Post by mesh control »

STGT 2k12
"NO ONE WILL BE HAPPY"
\(^o^)/
lol
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Krimzon Kitzune
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Re: STGT'12 planning thread

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:57 pm, edited 1 time in total.
".... that would be rubbish."
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Dragoforce
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Re: STGT'12 planning thread

Post by Dragoforce »

mesh control wrote:STGT 2k12
"NO ONE WILL BE HAPPY"
\(^o^)/
This is like the seventh loop and all the whining patterns are still the same. Eight forces or bust guys.
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RNGmaster
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Re: STGT'12 planning thread

Post by RNGmaster »

Dragoforce wrote: This is like the seventh loop and all the whining patterns are still the same. Eight forces or bust guys.
Make this happen. Nobody will be happy.
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FIL
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Re: STGT'12 planning thread

Post by FIL »

Change Air Blade
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Bananamatic
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Re: STGT'12 planning thread

Post by Bananamatic »

space phallus
space phallus
space phallus
space phallus
space phallus

we are all getting boned every STGT anyways
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