STGT'12 planning thread

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dex
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STGT'12 planning thread

Post by dex »

We're rapidly approaching that time of the year again - the yearly Shooting Game Tournament time! As seems to be a tradition by now, I'm gonna run it again. Here's some basic info to get you hyped and also ready for announcements in the near future:

Schedule
The precise schedule is not yet concrete, however expect something similar to last year (three weeks of registrations starting soon, followed by 5 weeks of play starting around the middle of July). No SDA marathon clashing this year, so that's great also.

Scoring
Same as last year. It works. I might think about a tie resolution mechanic, though frankly, I really liked the tie last year, so don't count on it.

Game choice
Now the big change. Instead of preset choices (which, while they got us gems like Blade Buster, don't often have much appeal to players at large), I have decided to bring back voting. To make the system a lot easier than in the olden days, voting will be done by team captains only, and will be done either a) at the end of the previous playing week or b) during a reserved day just after the previous week ends (so you can't really spend time training a certain game). The voting ballot will be secret - by PM sounds the easiest solution. I think that is a reasonable idea - though any suggestions are most welcome.

As far as playing weeks go, there will be a couple company weeks (a Cave Too Close For Comfort week is pretty much assured), and a couple theme weeks. No details yet - I'm still sifting through games for viable choices. I will make the themes known around the registrations.

Suggestions
If you have any suggestions, questions, opinions or doubts, let me know.

Expect updates soon, and let's have a bloody good tournament this year!
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mesh control
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Re: STGT'12 planning thread

Post by mesh control »

TEAM FUCKING CASUALS

No Cave games, please
D:
lol
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trap15
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Re: STGT'12 planning thread

Post by trap15 »

a Cave Too Close For Comfort week is pretty much assured
I hope this doesn't mean Cave SH-3... :|
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Re: STGT'12 planning thread

Post by shmuppyLove »

trap15 wrote:I hope this doesn't mean Cave SH-3... :|
I think that's exactly what he means :wink:
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Re: STGT'12 planning thread

Post by trap15 »

I don't think that's fair; not everyone wants to disregard Cave's C&D letter, and causing a penalty for not playing a week that we don't morally agree with is kinda bunk...

Also not everyone has a powerful enough machine.

Also the slowdown is very much not accurate.
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Zaarock
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Re: STGT'12 planning thread

Post by Zaarock »

nah, he means the PGM games from what I remember on IRC lol.

and not everyone would be able to play the SH3 games because you'd need unofficial MAME versions and might have performance problems, those kind of things have never been allowed in stgt.
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ebarrett
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Re: STGT'12 planning thread

Post by ebarrett »

mesh control wrote:No Cave games, please
D:
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dex
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Re: STGT'12 planning thread

Post by dex »

It's PGM games, get your head out of the gutter.
Chaos Phoenixma
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Re: STGT'12 planning thread

Post by Chaos Phoenixma »

As long as TCFC is Ketsui Arrange, ESPGaluda, or DoDonPachi II Bee Storm.
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Re: STGT'12 planning thread

Post by Chirpy13 »

.
Last edited by Chirpy13 on Thu Aug 30, 2012 12:41 am, edited 1 time in total.
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hzt
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Re: STGT'12 planning thread

Post by hzt »

I hope there are less just boring games than last year and more just completely fucking awful kusoge. No legitimately good games please.
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Re: STGT'12 planning thread

Post by burgerkingdiamond »

Twinbee or Gemini Wing
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Re: STGT'12 planning thread

Post by Illyrian »

MOTHERFUCKING DIMAHOO YOU STUPID CUNTS
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Re: STGT'12 planning thread

Post by Plasmo »

Jaleco games.

Do it.
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azinth
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Re: STGT'12 planning thread

Post by azinth »

Chaos Phoenixma wrote:DoDonPachi II Bee Storm.
Not Cave, and even if it were it would be a seriously lame choice.

Ketsui for STGT '12 plz
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Re: STGT'12 planning thread

Post by Zengeku3 »

Voting sounds like a good idea. Hopefully that means we'll get to play something decent. :P
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lilmanjs
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Re: STGT'12 planning thread

Post by lilmanjs »

Just make sure everyone has to play Hotdog Storm!
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Re: STGT'12 planning thread

Post by O. Van Bruce »

Ebarret and Mesh Control, we need Cave games. Stop spoiling the fun.

and yeah, ketsui goodness FTW.
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Re: STGT'12 planning thread

Post by Chaos Phoenixma »

I wasn't really serious about that. I do know it was liscensed by Cave but not made by them. Still would be interesting.

I just don't think DOJ or Ketsui would be good games for a 1 week competition, plus there's always some complaints when the looping games come up, and I've complained before that I think Ketsui's 2 different loops(as well as DFK's) are awful. ESPGaluda is probably the best PGM game for STGT though, 1 round, would be easy to get into. If we wanted to get even more TCFC, the Ketsui Arrange patch looks interesting, but obviously Cave only made the game that's based off of.
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Re: STGT'12 planning thread

Post by ebarrett »

O. Van Bruce wrote:Ebarret and Mesh Control, we need Cave games. Stop spoiling the fun.
I'd rather have a Touhou week, honestly
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Re: STGT'12 planning thread

Post by Zengeku3 »

ebarrett wrote:
O. Van Bruce wrote:Ebarret and Mesh Control, we need Cave games. Stop spoiling the fun.
I'd rather have a Touhou week, honestly
So would we all, but some things just aren't meant to happen.
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Re: STGT'12 planning thread

Post by Chaos Phoenixma »

As long as it was EoSD, IN, or SA that'd be awesome. But I'd be so out of practice. But odds are we'd get something lame like PCB or UFO if a Touhou week happened.

But I'm not expecting any Touhou or Doujin stuff.
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Re: STGT'12 planning thread

Post by hzt »

Illyrian wrote:MOTHERFUCKING DIMAHOO YOU STUPID CUNTS
+∞
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mesh control
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Re: STGT'12 planning thread

Post by mesh control »

Let's get this complaining ball rolling.

I think everyone here has played a Cave game at one point or another. STGT is great when there is something new to try.
I'd rather play bee storm.

yeah, fuck loops that I'll never reach.
lol
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Moniker
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Re: STGT'12 planning thread

Post by Moniker »

mesh control wrote: I think everyone here has played a Cave game at one point or another. STGT is great when there is something new to try.
I dunno - I'd like to have a Cave game in there. Yeah I've played most of them already (poorly), but it'd be good to have a reason to buckle down and learn one for realsies. DOJ or ESPG sound good. I can't make heads or tails of Ketsui. Something in my brain just breaks everytime I boot it up.

A late Toaplan game would be nice as well, since they all have sound now. One of the Tatsujin/Truxtons, or maybe V-Five (in place of your standard Konami week) or Dogyuun.

Also, something totally weird, like Shippu Mahou Dasaikusen, Change Air Blade, Cosmic Cop, or Cybattler. Weird scoring, ho!
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O. Van Bruce
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Re: STGT'12 planning thread

Post by O. Van Bruce »

How about a doujin week? with ONLY one touhou? preferably PCB or IN...
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Re: STGT'12 planning thread

Post by Paradigm »

O. Van Bruce wrote:How about a doujin week? with ONLY one touhou? preferably PCB or IN...
So, would all STGT participants be expected to fork out for a copy of a Touhou game, or are you suggesting something else?
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Re: STGT'12 planning thread

Post by Moniker »

The top freeware doujins from the voting a few months back were: Judgment Silversword (wonderswan emu), ChoRenSha68k, BWR+, Eden's Aegis, ZenIchi (not sure if this last is freeware).
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ebarrett
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Re: STGT'12 planning thread

Post by ebarrett »

Moniker wrote:Judgment Silversword (wonderswan emu)
Enjoy your abysmal input lag. I love JSS, but dear god the wonderswan emulators don't help at all.

edit: also not sure if it was ever freeware? either way, seriously people, :roll: :roll: :roll: and all that
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Re: STGT'12 planning thread

Post by burgerkingdiamond »

if we're talking doujins then it must be

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