Hellsinker English patch RELEASED!

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Cadrin
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Re: Hellsinker English patch RELEASED!

Post by Cadrin »

Yeah, about that... Yo wiki is down, man.
What is your reason for uploading a fully unlocked config3.sav, anyway, if I may ask?

EDIT: never really answered an unrelated question, might as well do that in this largely pointless post:
RNGmaster wrote:WHY?
I dunno. I watched this video after watching many more from the channel... Staring into the abyss for so long kinda makes you want to go there and play with the broken and the grotesque... Oh, and of course I would correct Matteste's typos along the way. But joining the site for performing spell check duties on one page alone feels like overkill.

EDIT 2: thinking about unrelated stuff just now made me remember that I used to wonder why Million Lives called her spell card "Volcanic Libido". Why she would do that is anyone's guess, but for some reason that name makes me think that ML may actually be male.
To be continued. See you false memory syndrome...
knackerjack
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Re: Hellsinker English patch RELEASED!

Post by knackerjack »

Cadrin wrote:Yeah, about that... Yo wiki is down, man.
The PSU went out in it earlier today and I had to run out and buy a new one. I've been dealing with the fallout from that in between service calls at work. It should run from now on with no further problems.
Cadrin wrote:What is your reason for uploading a fully unlocked config3.sav, anyway, if I may ask?
My reasoning is that so many people are having trouble unlocking stages for practice mode. I don't necessarily like it, because I think it takes away from the awesomeness of reaching some parts of the game (especially the Apostles or the resuscitation process) for the first time, but I fear some people may get frustrated and quit playing the game before they've seen any of it at all.
Cadrin wrote: ML may actually be male.
You aren't the first to have thought that. In fact, I'm kind of unsure about both ML and 9L.
Hellsinker English wiki: http://wiki.hellsinker.tk/
knackerjack
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Re: Hellsinker English patch RELEASED!

Post by knackerjack »

MathU wrote:I think the whole "character difficulty" thing is pretty subjective anyway.
Yeah I think it comes down to play style more than anything else... I'm horrible at dodging, so Fossil Maiden is really difficult for me. I need to use a character, like Mino or Dead Liar who can take things out quick.
Hellsinker English wiki: http://wiki.hellsinker.tk/
knackerjack
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Re: Hellsinker English patch RELEASED!

Post by knackerjack »

Cadrin wrote: No, it's Solidstate only, I think. People who use Aspirant take a smaller terra hit. And reportedly, the brave ones who use Adept lose no terra per new segment at all. || EDIT: nope, they still lose like 30 terra per segment, marginally less than solidstate.
Another thing to consider: your terra meter is pinned at 240 (or whatever the max is) if you take segment 2 behind. So you can get free terra that way.

It does mean you'll need to face the glorious symbol though *shudder*

I don't think you get a similar reprieve if you take segment 3 behind though.
Hellsinker English wiki: http://wiki.hellsinker.tk/
mauve
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Re: Hellsinker English patch RELEASED!

Post by mauve »

knackerjack wrote:You aren't the first to have thought that. In fact, I'm kind of unsure about both ML and 9L.
The Japanese wiki has a page for stuff that wasn't actually in the game but is either in its data or from Tonnor, and there's drawings of the four Shrine of Farewell characters. They sure all look female.

The wiki also called Al4th an Impure King. As in male. Gives new meaning to those big balls I guess.

Also, in the Japanese Shrine of Farewell text, Million Lives refers to herself with 'atashi', which is generally a female expression. So I think you can go with that. (Million Lives also references Nine Lives as her partner, Naz seems to have translated that reference as 'she', so yeah.)
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matteste
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Re: Hellsinker English patch RELEASED!

Post by matteste »

Just how do one delete one's save files if one wants to start over from the beginning? I removed the Config3.sav file but nothing happened.
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O. Van Bruce
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Re: Hellsinker English patch RELEASED!

Post by O. Van Bruce »

That's strange...
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Captain
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Re: Hellsinker English patch RELEASED!

Post by Captain »

how about choosing only behind stages and not choosing kagura?
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mauve
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Re: Hellsinker English patch RELEASED!

Post by mauve »

matteste wrote:Just how do one delete one's save files if one wants to start over from the beginning? I removed the Config3.sav file but nothing happened.
If you're on WinVista or Win7 go check the virtualstore folder equivalent. c:\users\yourusername\appdata\local\virtualstore\whereverhellsinkerissupposedtobe.

Should have another config3.sav there, if not go search for it. That is definitively the file.

Edit: Also Tonnor seems to think uploading save files is pretty not classy, guys.
Cadrin
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Re: Hellsinker English patch RELEASED!

Post by Cadrin »

Eh, that's noble, Knackerjack, but I guess that if you can't get to the locked parts of the game yourself, then you probably couldn't handle them either. So you can always watch the videos of other people getting that far on YouTube. There's a good chance you will be coming back for more after that.

But anyway, Mauve, I'm just curious: how do you know about Tonnor's stance on that? Did he say that on Twitter? Or do you guys remain in personal contact via some means? And, um, would you mind posting the messages that appear in the Shrine of Farewell, if that's not a problem to you, please? Obviously we can't really read them written in that blue, disjointed, glitchy font, and it wouldn't hurt to have some more material to infer from.
To be continued. See you false memory syndrome...
mauve
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Re: Hellsinker English patch RELEASED!

Post by mauve »

Cadrin wrote:But anyway, Mauve, I'm just curious: how do you know about Tonnor's stance on that? Did he say that on Twitter? Or do you guys remain in personal contact via some means? And, um, would you mind posting the messages that appear in the Shrine of Farewell, if that's not a problem to you, please? Obviously we can't really read them written in that blue, disjointed, glitchy font, and it wouldn't hurt to have some more material to infer from.
Twitter.

And yeah I was thinking it'd probably be best to get them out somehow seeing as how people can't read them directly, but not right this minute.
Cadrin
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Re: Hellsinker English patch RELEASED!

Post by Cadrin »

He tweeted that 8 hours ago. He must know about our doings and might even be interested in our humble efforts to understand Hellsinker and make it more popular abroad. Which is good, if he does! Or was it purely a coincidence on his part to say that? Oh how I wish I actually knew Japanese right now...
To be continued. See you false memory syndrome...
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matteste
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Re: Hellsinker English patch RELEASED!

Post by matteste »

Hmm from what I can tell so is'nt there much happening on the wiki. It just seems full of strange names that wants to spread ads and the like.
Cadrin
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Re: Hellsinker English patch RELEASED!

Post by Cadrin »

mauve wrote:The wiki also called Al4th an Impure King. As in male. Gives new meaning to those big balls I guess.
On the other hand, hitting her in the balls does absolutely nothing. Who knows. :D
Hey, not only the wiki. I've been browsing through Tonnorstore on Zazzle and just now noticed a neat feature of the site. When you click on products, there are comments from him in the "Information from the Designer" section. Written in slightly broken English, no less! So, there is this mug with Al4th's sigil on it, and Tonnor described it thus:
It is " unclean king " symbol and the jug which uses the 纏 u incident for design. Filling up the golden drop in the emptiness (u ro), ......
Okay, this cannot be a coincidence now, can it. "Unclean king". Wow. Another thing sold with Al4th's sigil printed on it is a refridgerator magnet.
The magnet of the king of the fungus which you think.
It's kinda fun to read through those. I'll throw in the "Meow Meow Limbo" mouse-propellant actuated device Mouse Pad (what a name) as well:
There is no end and is connected and it sinks to the dream which is not dream, the place of doze of the cat.
I wonder whether it's auto-translation or Tonnor's actual English. In any case, I'm not sure what to make of any of it.
EDIT: fixed a broken link.
To be continued. See you false memory syndrome...
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O. Van Bruce
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Re: Hellsinker English patch RELEASED!

Post by O. Van Bruce »

Oh god... the engrish is strong on Tonnor... maybe too much.
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Captain
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Re: Hellsinker English patch RELEASED!

Post by Captain »

30 minutes of trying to find a picture of a unhygienic king, and this is the best I could find :P
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mauve
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Re: Hellsinker English patch RELEASED!

Post by mauve »

That's definitely machine translation.

And he's been following this thread since before I got here. Probably found out about it from shinimai.
Hugecell
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Re: Hellsinker English patch RELEASED!

Post by Hugecell »

Probably it's machine translation...
It seems replaced automatically from zazzle.jp.
http://www.zazzle.co.jp/tonnorstore*
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RNGmaster
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Re: Hellsinker English patch RELEASED!

Post by RNGmaster »

Hey, I guess that's good motivation for us to stop shitposting.
knackerjack
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Re: Hellsinker English patch RELEASED!

Post by knackerjack »

matteste wrote:Hmm from what I can tell so is'nt there much happening on the wiki. It just seems full of strange names that wants to spread ads and the like.
I'm planning to transcribe all the English text, and trying to match it with it's Japanese translation as soon as I get a chance. I'm juggling deadlines at both a regular job and freelance jobs right now so I'm have trouble finding time for anything HELLSINKER related.

I'm also planning on finishing the getting started guide, and changing a few points people have had problems with (notably the difficulty aspect of the different characters).

Also, I'm the one who purchased hellsinker.net. I didn't really want to point it to my own site after snapping it up like that. I was going to try and find out some way to link it back to the original hosting, to try and restore it to working order, but I can't find its original IP address without paying money to some web-analyitics company.

Considering Tonnor's stance on the matter, I will not be posting the config3.sav.
Hellsinker English wiki: http://wiki.hellsinker.tk/
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O. Van Bruce
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Re: Hellsinker English patch RELEASED!

Post by O. Van Bruce »

RNGmaster wrote:Hey, I guess that's good motivation for us to stop shitposting.
Why should we? this is shmups chat and we are chatting about Hellsinker. Besides... we are almost constantly talking about how to interpret the story of Hellsinker...
knackerjack
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Re: Hellsinker English patch RELEASED!

Post by knackerjack »

I don't think there's much shitposting...
Hellsinker English wiki: http://wiki.hellsinker.tk/
Cadrin
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Re: Hellsinker English patch RELEASED!

Post by Cadrin »

I'd like to ask you guys a question: you see, there are about four unique full playthroughs of full sequence order on YouTube and quite a few more videos of single segments/extra stages by various guys.

And everyone seems to be using momentary speed control. My question to you is this: how exactly do you play Hellsinker? Do you play with a joypad, like it's meant to be played? That's the way that causes the least issues. Or do you not? Is that because you don't have one, or do you think that playing with keyboard gives you more precise control? In that case, what button do you have mapped to slow movement?

The reason for these questions is... I wonder how many people don't utilize slow movement at all, haven't even ever touched the speed control setting, or find it hard to use because of limited options the game has to offer when it comes to binding actions to keyboard buttons. Personally, I struggled with it for a bit, eventually settling for automatic speed control mode, because I wanted to have slow movement bound to shift, and being unable to get that, I got the next best thing - which, in all fairness, was pretty bad. The answer for me was a virtual joypad emulator. If there are more people out there who had troubles with it in the past, then it might be a good idea to consider writing up a guide on the wiki on how to bypass Hellsinker's poor keyboard support.

And maybe also on how to bypass the small native resolution and obsolete aspect ratio. Do you guys play with the image stretched to 16:10/16:9, do you use a third-party program to resize the game to something better visible on modern, large monitors, while keeping the image proportions intact, or can you simply fullscreen the game while keeping the original aspect ratio? If so, then how do you achieve that? For instance, in case of Hellsinker, my monitor won't recognize that a fullscreen application with a different aspect ratio is running in the foreground, and won't allow me to set it to 4:3.

That's pretty interesting, because I believe not everyone resorts to such ghetto methods as downloading two separate programs, one to resize the window to something more visible than the default 640x480, another one just to help overcome the problem with keyboard bindings. That might turn away some of the new players. Maybe some people never had any of those issues to begin with.
To be continued. See you false memory syndrome...
knackerjack
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Re: Hellsinker English patch RELEASED!

Post by knackerjack »

I eventually just bought a joypad and I have an adjustable monitor, so I can play with the window about an inch from my face.

If you or anyone else would like to write a guide on the subject, by all means do so.
Hellsinker English wiki: http://wiki.hellsinker.tk/
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MathU
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Re: Hellsinker English patch RELEASED!

Post by MathU »

Cadrin wrote:My question to you is this: how exactly do you play Hellsinker? Do you play with a joypad, like it's meant to be played? That's the way that causes the least issues. Or do you not? Is that because you don't have one, or do you think that playing with keyboard gives you more precise control? In that case, what button do you have mapped to slow movement?
I play with a gamepad and really wasn't able to enjoy Hellsinker or get into it as much until I finally got one. It's unfortunate that Hellsinker is like so many other (JP) doujin games with absolutely abysmal keyboard setup, because I would absolutely use my keyboard instead if I could map the inputs anywhere I wanted. I used to be able to tolerate playing cross-armed (I NEED movement mapped to my left hand) for some other doujin shooters, but Hellsinker just requires far too much concentration to deal with that for an entire playthrough. Hellsinker is actually the game that finally made me cave in and get a gamepad.
Cadrin wrote:I wonder how many people don't utilize slow movement at all, haven't even ever touched the speed control setting, or find it hard to use because of limited options the game has to offer when it comes to binding actions to keyboard buttons.
I use Momentary for my speed control mainly just because it's the default, but I think holding something is the most natural method of slow movement control, and a button that doesn't force you to do something else is even better. I'm sure more precision is possible with Triphase, but that would take some work for me to get used to at first. When I was playing this before I had a gamepad, it took me quite a long time before I realized that there even was a slow movement button and that it could be mapped to a key. But that was back when there was no translation patch or even a wiki and the barrier to getting into this game due to lack of information out there was much larger.
Cadrin wrote:The answer for me was a virtual joypad emulator.
If there's not a large amount of input lag associated with this and it lets me change the key setup to anything I want, I would be very interested in this.
Cadrin wrote:Do you guys play with the image stretched to 16:10/16:9, do you use a third-party program to resize the game to something better visible on modern, large monitors, while keeping the image proportions intact, or can you simply fullscreen the game while keeping the original aspect ratio?
I play in fullscreen with a bit of stretching on my nice big 5:4 monitor. I never really though about the stretching before though, but I guess there must be some if its proper aspect ratio is 4:3. I wonder what I've been missing. Maybe I'll have to start playing it in a maximized window from now on, though when I play Hellsinker windowed I have to turn off my screensaver/automatic monitor shutdown because Windows doesn't detect any inputs while in it for some reason.
Of course, that's just an opinion.
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shmuppyLove
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Re: Hellsinker English patch RELEASED!

Post by shmuppyLove »

MathU wrote:though when I play Hellsinker windowed I have to turn off my screensaver/automatic monitor shutdown because Windows doesn't detect any inputs while in it for some reason.
I come across this problem regularly with PC games. So much so that a while ago I actually wrote two BAT files with powercfg commands to disable and enable that nonsense.

That was probably two or three reinstalls ago and I've lost them since, but you can look up the info if you want to do it.
mauve
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Re: Hellsinker English patch RELEASED!

Post by mauve »

So. 1.0.0.9b released.

Changes are very minor and involve fixing the novel bug for jp text, and adding keyboard buttons (Button 7 = Left Shift, Button 8 =Enter).

English translation probably will not be updated. Can't justify spending the 20-30 hours it would take to update everything for that...
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MathU
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Re: Hellsinker English patch RELEASED!

Post by MathU »

Oh Tonnor... It's as if he's been trying to mess with the English translation. :(

How hard would it be to just compile it and throw it out there for someone else to test? Surely this smaller update didn't change anything really big underneath like 1.0.0.9 did?
Of course, that's just an opinion.
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mauve
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Re: Hellsinker English patch RELEASED!

Post by mauve »

MathU wrote:Oh Tonnor... It's as if he's been trying to mess with the English translation. :(

How hard would it be to just compile it and throw it out there for someone else to test? Surely this smaller update didn't change anything really big underneath like 1.0.0.9 did?
Little things break everything.

Context: There are 863 exe patches in the script. On a recompilation with code changes, code moves around a bit within the executable. So all those addresses? They are now invalid and need to be remapped. About 80% can be done automatically, the rest must be done by hand. Any new code(of which there is a fair amount) will need to have all of their jmp/call addresses updated as well.

Then the game will need a thorough test to make sure it still works. So. No. We can't 'just' update. External hacking doesn't work that way.

That being said, I knew this patch was coming, and I'm somewhat relieved that it is a minor release.
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MathU
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Re: Hellsinker English patch RELEASED!

Post by MathU »

I see. That's a shame.
Of course, that's just an opinion.
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