no no no no baby no no no nofagin wrote:You haven't been listening to Will.I.Am lately perchance?matrigs wrote:ketsuipachi is the dopest dope.
Mushihimesama HD (360) 24th May 2012
Re: Mushihimesama HD (360) 24th May 2012
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DrTrouserPlank
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Re: Mushihimesama HD (360) 24th May 2012
Not so sure I will clear this actually. It seems stage 5 suffers from Futari syndrome and becomes utterly stupid from the mid-point onwards.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Mushihimesama HD (360) 24th May 2012
something is getting utterly stupid onwards but it's definitely not the stage.DrTrouserPlank wrote:Not so sure I will clear this actually. It seems stage 5 suffers from Futari syndrome and becomes utterly stupid from the mid-point onwards.
nice man - you should just move your game screen downwards as this gameplay will kill your neck.Cagar wrote:Holy shit.
1.5 is amazing, 2nd best Cave-game I've played. (DOJBL being the best)
Gus will love this. Original Max is like futari BL but better. (Disco-Glowing bullets, huge ass gems) Ultra max is challenging but not punishing. Fcking lovin' it.
EDIT: I had to. Fucking intense.
Mushihimesama 1.5 - Stage 1 - Original MAX
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Muchi Muchi Spork
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Re: Mushihimesama HD (360) 24th May 2012
I'm glad to see people loving it because it means my opinion isn't off. I was sweating a bit.Cagar wrote:Holy shit.
1.5 is amazing,
Sorry but Original on 1.5 (non-Max) is probably the easiest Cave clear ever made. I can't think of an easier one.DrTrouserPlank wrote:Not so sure I will clear this actually. It seems stage 5 suffers from Futari syndrome and becomes utterly stupid from the mid-point onwards.
Re: Mushihimesama HD (360) 24th May 2012
Deathsmiles is easierMuchi Muchi Spork wrote:I'm glad to see people loving it because it means my opinion isn't off. I was sweating a bit.Cagar wrote:Holy shit.
1.5 is amazing,
Sorry but Original on 1.5 (non-Max) is probably the easiest Cave clear ever made. I can't think of an easier one.DrTrouserPlank wrote:Not so sure I will clear this actually. It seems stage 5 suffers from Futari syndrome and becomes utterly stupid from the mid-point onwards.
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<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
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Muchi Muchi Spork
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Re: Mushihimesama HD (360) 24th May 2012
Yep I stand corrected. Deathsmiles then the Mushihimesama 1.5 Original then... Espgaluda?Illyrian wrote:Deathsmiles is easierMuchi Muchi Spork wrote:I'm glad to see people loving it because it means my opinion isn't off. I was sweating a bit.Cagar wrote:Holy shit.
1.5 is amazing,
Sorry but Original on 1.5 (non-Max) is probably the easiest Cave clear ever made. I can't think of an easier one.DrTrouserPlank wrote:Not so sure I will clear this actually. It seems stage 5 suffers from Futari syndrome and becomes utterly stupid from the mid-point onwards.
Re: Mushihimesama HD (360) 24th May 2012
Espgaluda is harder than both of them 

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<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
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evil_ash_xero
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Re: Mushihimesama HD (360) 24th May 2012
I used the power shot, and I was able to cancel the bullets by blowing up those plants on the right and left. If you're using a wide shot, you may not have the power to do so, before the bullets get to you. This technique solved almost all of the problems I had with the stage. However, there is one point where you may have to use a bomb or two.DrTrouserPlank wrote:Not so sure I will clear this actually. It seems stage 5 suffers from Futari syndrome and becomes utterly stupid from the mid-point onwards.
The last boss of that assures that I will NEVER beat that game. And that really pisses me off!Illyrian wrote:Espgaluda is harder than both of them
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Re: Mushihimesama HD (360) 24th May 2012
If you're playing original, then S-shot is your friend.
Of course this is DTP so he's not going to listen. I find stage 3 to have the hardest individual section in the entire game in 1.5, that being at the start where you fly up the creatures back blasting it's armour off. The armour sections have had their HP greatly increased and there are more enemies now, so it's MUCH harder I think.
Really good fun when you get it right though
Of course this is DTP so he's not going to listen. I find stage 3 to have the hardest individual section in the entire game in 1.5, that being at the start where you fly up the creatures back blasting it's armour off. The armour sections have had their HP greatly increased and there are more enemies now, so it's MUCH harder I think.
Really good fun when you get it right though

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<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Mushihimesama HD (360) 24th May 2012
this is basically my biggest grievance in 1.5 - i had stage 3 maniac pretty much figured out in 1.0 so that my timing was just right to notIllyrian wrote:The armour sections have had their HP greatly increased and there are more enemies now, so it's MUCH harder I think.
Really good fun when you get it right though
loose the chain on this part. it was easy killing it to fast using a-shot.
now still playing spread i cannot even get it down completely before the screen shifts to the right.
Re: Mushihimesama HD (360) 24th May 2012
I like stage 3 a lot more now than before, and I really liked it before anyway.
The addition of extra enemies but also some extra boss parts for cancelling bullets make it a real joy to play now.
The extra enemies in stage 4 make it a real bugger, in general I reckon the game is better balanced in 1.5 as well as providing a better difficulty curve from original to maniac to ultra
The addition of extra enemies but also some extra boss parts for cancelling bullets make it a real joy to play now.
The extra enemies in stage 4 make it a real bugger, in general I reckon the game is better balanced in 1.5 as well as providing a better difficulty curve from original to maniac to ultra
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<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Mushihimesama HD (360) 24th May 2012
I would say Deathsmiles is easier only if you do it on level 1 runs. If you stick to the default level 2 paths I would say that it's harder than Mushi 1.5 Original non-max (not counting EX stage here), if only because of the Tyranosatan patterns.
I cleared Mushi 1.5 Original non-max on my third credit. Level 5 is a breeze.
I actually thought the most difficult part was stage 3 (no surprises there, I guess). The bit with the extend, actually.
Those long dragonfly/snake things in stage 4 were nothing also, contrary to my expectations based on playing Original on PS2.
I cleared Mushi 1.5 Original non-max on my third credit. Level 5 is a breeze.
I actually thought the most difficult part was stage 3 (no surprises there, I guess). The bit with the extend, actually.
Those long dragonfly/snake things in stage 4 were nothing also, contrary to my expectations based on playing Original on PS2.
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Re: Mushihimesama HD (360) 24th May 2012
I've been playing 1.5 for hours now, and haven't seen stage 5 once. Maniac & original max mostly
I keep game overing at stage 3, rarely 4. I have no clue why, maybe it's just the pad, but with mame, I can clear maniac & original every credit.
I keep game overing at stage 3, rarely 4. I have no clue why, maybe it's just the pad, but with mame, I can clear maniac & original every credit.
Re: Mushihimesama HD (360) 24th May 2012
Wow, 1.5 is in MAME?Cagar wrote:I've been playing 1.5 for hours now, and haven't seen stage 5 once. Maniac & original max mostly
I keep game overing at stage 3, rarely 4. I have no clue why, maybe it's just the pad, but with mame, I can clear maniac & original every credit.


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Mushihimesama HD (360) 24th May 2012
I've played 1.0 obviously, but it's harder. That was the pointemphatic wrote:Wow, 1.5 is in MAME?Cagar wrote:I've been playing 1.5 for hours now, and haven't seen stage 5 once. Maniac & original max mostly
I keep game overing at stage 3, rarely 4. I have no clue why, maybe it's just the pad, but with mame, I can clear maniac & original every credit.
Re: Mushihimesama HD (360) 24th May 2012
Harder than MAX? Surely you're joking?Cagar wrote:I've played 1.0 obviously, but it's harder. That was the pointemphatic wrote:Wow, 1.5 is in MAME?Cagar wrote:I've been playing 1.5 for hours now, and haven't seen stage 5 once. Maniac & original max mostly
I keep game overing at stage 3, rarely 4. I have no clue why, maybe it's just the pad, but with mame, I can clear maniac & original every credit.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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DrTrouserPlank
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Re: Mushihimesama HD (360) 24th May 2012
I'm talking about 1.0.
Haven't even redeemed my 1.5 code yet.
Haven't even redeemed my 1.5 code yet.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Mushihimesama HD (360) 24th May 2012
The way you worded it made it sound like that's what you were saying, dipshit.Cagar wrote:1.5 is not on MAME, I've never said so.
Re: Mushihimesama HD (360) 24th May 2012
Wow, use your brains next time when something sounds strange.Paradigm wrote:The way you worded it made it sound like that's what you were saying, dipshit.Cagar wrote:1.5 is not on MAME, I've never said so.
Re: Mushihimesama HD (360) 24th May 2012
Cagar wrote:Wow, use your brains next time when something sounds strange.


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Mushihimesama HD (360) 24th May 2012
Might be because of my bad english-skills and not enough patience (or will) to master every post.emphatic wrote:Cagar wrote:Wow, use your brains next time when something sounds strange.Most of your posts sound strange, and I'm pretty sure it's not just me so what's your point? learn2post
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DrTrouserPlank
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Re: Mushihimesama HD (360) 24th May 2012
I don't think s-shot makes original 1.0 any easier. It creates as many problems as it solves.
Specifically this game is very cheap when it comes to sending streams of enemies at you entering low and from the sides (stage 3 for example). With s-shot you make these sections far harder than they need to be because you can't pre-emptively wipe them out. With M-shot for example this is a non-issue. Granted that s-shot kills things a bit quicker and that's probably useful for the latter parts of stage 5, but it's definitely not worth the problems it causes throughout the game. I might try switching from M-shot to s-shot on stage 5 just to see if it helps; trouble with that is that if you are reliant on it you can guarantee that the change will get fucked up on a run.
Specifically this game is very cheap when it comes to sending streams of enemies at you entering low and from the sides (stage 3 for example). With s-shot you make these sections far harder than they need to be because you can't pre-emptively wipe them out. With M-shot for example this is a non-issue. Granted that s-shot kills things a bit quicker and that's probably useful for the latter parts of stage 5, but it's definitely not worth the problems it causes throughout the game. I might try switching from M-shot to s-shot on stage 5 just to see if it helps; trouble with that is that if you are reliant on it you can guarantee that the change will get fucked up on a run.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Mushihimesama HD (360) 24th May 2012
You're doing it so wrong! Just use Formation option instead of Trace, it's there exactly to preempt popcorn enemies coming from the sides regardless of your movement direction. M-shot will never get most of them as well as Formation options will, and it's so pathetically weak in 1.0 it just makes anything larger than a popcorn enemy—especially bosses—noticeably harder. S-shot, on the other hand, makes all large enemies and bosses very much easier.DrTrouserPlank wrote:Specifically this game is very cheap when it comes to sending streams of enemies at you entering low and from the sides (stage 3 for example). With s-shot you make these sections far harder than they need to be because you can't pre-emptively wipe them out. With M-shot for example this is a non-issue.
Don't use W-shot in Original unless you're planning on 60+ million scores. Same should be said about Trace options.

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Re: Mushihimesama HD (360) 24th May 2012
So this port just arrived today and with the DLC. Thank you play-asia for always coming through. All I can say is this game is so badass. It reminds me of why I first got into CAVE games. Plus I finally realize, as someone who has played the ps2 port exclusively that a lot of my deaths in PS2 was simply from not seeing the bullet. I love the clear updated visuals. This came before Futari, and like this it looks good enough to be a sequel. Now I know some people were complaining about how barebones this port is. 1st I would like to remind you of how barebones the PS2 port was. This has all that, updated, another mode, replays & leaderboards. It's far from barebones, and if you think that 3 modes (granted you got the DLC, I feel sorry for any one who doesn't get it) is slim pickings, I have to disagree when all 3 modes are such quality.
Re: Mushihimesama HD (360) 24th May 2012
I'm curious what the extends were set to on the original 1.5 pcb. On the title screen it says 10m and 25m for Maniac, but the actual in-game defaults are set to 20m and 40m. Can anyone confirm what the pcb defaults were set to? I'm assuming the values on the title screen are the original defaults and Cave increased them for the home release and just left the title screen untouched, as odd as that seems.
FULL LOCK is BOMB
Re: Mushihimesama HD (360) 24th May 2012
PCB standards are indeed 10m/25m.
In 1.5 the extend amounts are so easily realised they might as well just give you 5 lives at the start and be done with it.
In 1.5 the extend amounts are so easily realised they might as well just give you 5 lives at the start and be done with it.
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<RegalSin> we are supporting each other on our crotches
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Re: Mushihimesama HD (360) 24th May 2012
I was curious about that too. Why raise the values at all if they're still set so low?Illyrian wrote:PCB standards are indeed 10m/25m.
In 1.5 the extend amounts are so easily realised they might as well just give you 5 lives at the start and be done with it.
FULL LOCK is BOMB
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burgerkingdiamond
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Re: Mushihimesama HD (360) 24th May 2012
Seriously. Is it the same for MAX and regular?Illyrian wrote:PCB standards are indeed 10m/25m.
In 1.5 the extend amounts are so easily realised they might as well just give you 5 lives at the start and be done with it.
I've only played MAX really, and I get both extends before the 2nd Boss I believe. And I'm not even trying particularly hard to score.
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1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)