The E3 Thread

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Jeneki
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Re: The E3 Thread

Post by Jeneki »

Yea that looks a little more interesting.

Perhaps I'm jaded, but I remember when Tomb Raider was about using mobility to explore open areas and discover secrets, with occasional light shooting elements to add variety. Not canned parkour sequences to progress a linear path, moving from shootout to shootout. I'm sure this will be a great experience for those who enjoy this type of game though.
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trap15
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Re: The E3 Thread

Post by trap15 »

MOSQUITO FIGHTER wrote:As long as Resident Evil 6 has doesn't have co-op like in Resident Evil 5 I'll probably get it. The computer usually just got in the way. Looks like Dead Space 3 is doing all co-op.
From what I saw in gameplay demos, it is co-op with an AI. Also it's an even further deviation from the old games (hurr durr move while shooting). It's hardly RE anymore...
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Zaarock
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Re: The E3 Thread

Post by Zaarock »

trap15 wrote:Also it's an even further deviation from the old games (hurr durr move while shooting). It's hardly RE anymore...
Isn't that just Chris's mode? Leon was supposed to play like RE4/5 right?

I'll buy it if the mercenaries mode is good, in RE5 it was by far the best part of the game and the only thing I came back to.
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burgerkingdiamond
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Re: The E3 Thread

Post by burgerkingdiamond »

Jeneki wrote:This E3 video is a perfect example of everything that's wrong with modern video games. It's titled a "gameplay video", but two thirds of it is cutscenes, with one barely interactive (move and ... do nothing else) stealth segment in the middle.
Isn't it annoying when you watch a game trailer and there's not even a single screenshot? I just watched the trailer for the South Park game and I don't know anything about the actual game.
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Op Intensify
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Re: The E3 Thread

Post by Op Intensify »

It's getting harder to distinguish cutscenes from gameplay.

In the 32-bit era that would have sounded awesome and progressive, but now it's just depressing.
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