Hellsinker English patch RELEASED!

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AntiFritz
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Re: Hellsinker English patch RELEASED!

Post by AntiFritz »

Is their anyway to play this at a higher resolution then 640x480? I almost have to squint whenever I play and fullscreen doesn't work at all (its just shows black with only the audio).
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Re: Hellsinker English patch RELEASED!

Post by O. Van Bruce »

you can expand the window on windowed mode... that's how I allways play it. And why do you get a black screen?
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Re: Hellsinker English patch RELEASED!

Post by Cadrin »

Oh lord, you guys write so much, it is too much for my tiny little brain to process. I'll just begin from the issues that I know a solution for.
Oskar: (heh it's funny, you have the same name as me, and there aren't many Oskars around where I live)
O. Van Bruce wrote:http://i230.photobucket.com/albums/ee20 ... ERR1HS.png

I've allways remembered the portals as some spiky light...
Tonnor changed the graphics from the rotating triangles of light to those pulsating circles in one of the patches. It's been around until at least 1.008f. It might have been the case that you simply did not realize that the patching application only does HALF of the work for you and that you have to manually update the contents of game folders with the contents of the folder "hs_C72_patch_1008f" that the patcher creates.

The patch also added those little "blood cells" that appear at times in the background of The Way of All Flesh, because that level can never be flashy and esoteric enough.

I'll check the name of the boss later. In the beginning of the fight it should read "Floccinaucihihilipilification" with the name updating very frequently, as if there was a flashing cursor scrolling through it (oh, by the way, you should have checked if the translation crew actually changed it to "Floccinaucinihilipilification", which is the correct way to spell it. I bet they missed that little typo because what the hell, nobody uses that word anyway).

Banshee:
BPzeBanshee wrote:HS_padas_e.exe is being detected by my antivirus as a 'Virus or unwanted program'. :/
Are you using Avast! antivirus, by chance? Because I do and I got a similar warning. But Avast! is retarded/paranoid and the .exe is fine.

AntiFritz:
AntiFritz wrote:Is their anyway to play this at a higher resolution then 640x480?
Yes. Download a little program called Sizer. It lets you resize virtually any window.
Here's a little manual for you:

- I assume you are using a fairly large resolution, at least 1680x1050, like mine, or Full HD. It probably is a panoramic resolution, so doing what Oskar says will lead to the image becoming stretched horizontally, which looks kinda ugly. If that is the case, then do like what I did: install Sizer, run it, and configure it to add a 1280x960 resolution (twice the original size) and set it to put the window at the center of the screen.

- Run English Hellsinker.exe and press "start", then right-click on Sizer tray icon (I assume you are using a Windows OS) and you should see a menu saying: "resize H E L L S I N K E R . to:" with some pre-set resolutions and the one you just added at the bottom of the list. Select 1280x960 (you can set any resolution you want, mind you. Just be sure to keep the aspect ratio at 4:3, like how the game is meant to be played).

- If it says something other than "H E L L S I N K E R .", then make sure you are focused on the game window. Click on it once, then right-click on the Sizer tray icon again and it should work.

EDIT@DOWN: glad I could help!
Last edited by Cadrin on Thu May 31, 2012 2:45 pm, edited 3 times in total.
To be continued. See you false memory syndrome...
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AntiFritz
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Re: Hellsinker English patch RELEASED!

Post by AntiFritz »

If i expand the window then the game is then stretched to 16:9.

I don't know why it goes black screen. If I set it to full screen from the config program it just opens up and I can hear the music/sfx but no picture.

EDIT: Seems to be work if I disable my second monitor. Dammit.

@cadrin: Thanks, I'll try that soon. And yes my main monitor is 1920x1080 while my second one is 1600x900.

EDIT: Thanks again, that worked fine.
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Re: Hellsinker English patch RELEASED!

Post by mauve »

MathU wrote:I don't have all my observations put together so I'll just mention one thing for now. I noticed in the Prehistory section of the instruction manual the word "Extacies". Is there a reason this was used instead of "ecstacies"?
I even noticed that when I was going through but forgot to ask about it.
BPzeBanshee wrote:HS_padas_e.exe is being detected by my antivirus as a 'Virus or unwanted program'. :/

Other than that, everything works brilliantly! :D
Does it do the same thing for HS_padas.exe? Because I've done a bytewise check and nothing other than the Windows resource data has changed.

I have no idea how that could trip an antivirus and not all the crazy invasive stuff I did in HS_e.exe ... So I'm going to guess it's because it's listening to input rather than anything else.
Cadrin wrote: I'll check the name of the boss later. In the beginning of the fight it should read "Floccinaucihihilipilification" with the name updating very frequently, as if there was a flashing cursor scrolling through it (oh, by the way, you should have checked if the translation crew actually changed it to "Floccinaucinihilipilification", which is the correct way to spell it. I bet they missed that little typo because what the hell, nobody uses that word anyway).
Yeah, missed that. Not changing it at this point, though! (Edit: Spoilers but as you shoot the boss that changes and reforms to something else. Only at the lv3 ending does it form properly.)
Last edited by mauve on Thu May 31, 2012 3:16 pm, edited 1 time in total.
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Re: Hellsinker English patch RELEASED!

Post by O. Van Bruce »

mauve wrote:
Cadrin wrote: I'll check the name of the boss later. In the beginning of the fight it should read "Floccinaucihihilipilification" with the name updating very frequently, as if there was a flashing cursor scrolling through it (oh, by the way, you should have checked if the translation crew actually changed it to "Floccinaucinihilipilification", which is the correct way to spell it. I bet they missed that little typo because what the hell, nobody uses that word anyway).
Yeah, missed that. Not changing it at this point, though!

lame joke incoming...

is it really that Floccinaucihihilipilifiquistic?
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Re: Hellsinker English patch RELEASED!

Post by Cadrin »

Hang on a sec, AntiFritz. I've just figured out that Sizer incorporates the frame around the application into the resolution (at least in the case of Hellsinker), so the image might still be slightly off from the golden proportions of 4:3.

You will have to mess around with the program and check if the resolution is correct yourself (I did it the ghetto way: alt+printscreen to make a screenshot only of the currently focused window, paste it into paint, cut around the edges to remove the frame, then measure the resolution). For my Windows (XP, default size of the frame of the window), the actual numbers that I have to put into Sizer that return a proper 1280x960 resolution of the game itself are 1285x969.

Of course this shouldn't bother you that much, but just in case you wanted your circles perfectly round like I do... (Because I've gotta admit, most of the time I have Hellsinker running, I am staring at the "A THING LEFT BEHIND" menu with my mouth open in awe or have the game minimized to play one of the menu themes, so when I am doing the former, I want my Garland logo to be perfect, just like the creators of the Hellsinker mechanism wanted their world to be, I imagine) (also replays, to laugh at my past miserable failures... or at my recent miserable failures)
mauve wrote:Yeah, missed that. (...) (Edit: Spoilers but as you shoot the boss that changes and reforms to something else. Only at the lv3 ending does it form properly.)
I knew it! Only I am nerdy enough to look up such a word and try to incorporate it into my vocabulary. :P About the spoiler: that is why I said that the name of the boss should only read that way in the beginning of the fight. I know what happens to it later on, and I love it. Also I think only the lvl3 boss pulls such shenanigans with its name at all. The lvl2 one is just garbled, unreadable "Floccinaucihihilipilification", and the lvl1 is "Kareido..."
Huh, I forgot to check if you guys changed all kareidoscopes to kaleidoscopes! (There are two that I am aware of.)

Also, checked out the final fight. The name is fine, the misteltoes are not.
To be continued. See you false memory syndrome...
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Re: Hellsinker English patch RELEASED!

Post by mauve »

Cadrin wrote: Huh, I forgot to check if you guys changed all kareidoscopes to kaleidoscopes! (There are two that I am aware of.)

Also, checked out the final fight. The name is fine, the misteltoes are not.
We didn't change the one of them. Not going to either!

And yes, we know of the texture error and will be putting out an update probably tomorrow to fix it. There were also some other alpha blending issues on the same texture that went unnoticed; Photoshop did a real number on that. We used full RGBA PNGs for insertion before converting to the format Hellsinker uses, and PS was not treating the alpha blended pixels correctly.
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Re: Hellsinker English patch RELEASED!

Post by daliscar »

Thanks for this brilliant work! Being able to read the manual in English is a dream come true!
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Re: Hellsinker English patch RELEASED!

Post by MathU »

I guess it's not really a patch issue since this seems to have been a problem originally, but has anyone else noticed how Saint Mauve's health bar and attack name obscures his dialogue? It happens to an extent with Old Rose too, but her first attack's name is placed somewhere a bit less obscuring.
Of course, that's just an opinion.
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Re: Hellsinker English patch RELEASED!

Post by BPzeBanshee »

mauve wrote:
BPzeBanshee wrote:HS_padas_e.exe is being detected by my antivirus as a 'Virus or unwanted program'. :/

Other than that, everything works brilliantly! :D
Does it do the same thing for HS_padas.exe? Because I've done a bytewise check and nothing other than the Windows resource data has changed.

I have no idea how that could trip an antivirus and not all the crazy invasive stuff I did in HS_e.exe ... So I'm going to guess it's because it's listening to input rather than anything else.
No it doesn't. It only seems to pop up for the English one - and I'm not using Avast but Avira AntiVir. Cites something about Delphi but yet it doesn't complain about the other EXEs.
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Re: Hellsinker English patch RELEASED!

Post by mauve »

BPzeBanshee wrote: No it doesn't. It only seems to pop up for the English one - and I'm not using Avast but Avira AntiVir. Cites something about Delphi but yet it doesn't complain about the other EXEs.
Ugh, what?

Starting to think I can take a few guesses, I'll muck with it later. Can you give the actual error it gives? Delphi is definitely related here.

Edit: Yeah okay I checked it out over lunch and I think I found the cause. Stupid overzealous AV flipping out for no reason. Will find out when the update gets pushed out later today.
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Re: Hellsinker English patch RELEASED!

Post by mauve »

http://www.gensokyo.org/archives/2481

Okay guys v1.1 is up. Fixes some typos in the manual, fixes the segment 8 texture, and may possibly fix that issue with the pad config. If not, oh well! This'll probably be final unless something major crops up.

Additionally!

Here's a really long writeup I did on all the stuff I hacked in to make the translation work.
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Re: Hellsinker English patch RELEASED!

Post by BPzeBanshee »

Excellent work! I'll let you know how the patch goes with my wonky AV later today.
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Re: Hellsinker English patch RELEASED!

Post by trap15 »

Delphi!? What the hell!? :lol: Leave it to the Japanese :P

Interesting write-up, and ridiculous trauma. Excellent work :-)
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Re: Hellsinker English patch RELEASED!

Post by MathU »

Hah, I've never even heard of Delphi. Very interesting write-up. Thanks for all your hard work Mauve and I'm sorry for your trouble.
Of course, that's just an opinion.
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Re: Hellsinker English patch RELEASED!

Post by matteste »

I noticed in v1.1 that the gibberish in between the bosses in Shrine of Farewell is missing.
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Re: Hellsinker English patch RELEASED!

Post by Cadrin »

Do you mean what Mauve refers to on his blog as "The Shrine of Farewell replay-only gibberish" (bunch of blue letters appearing in the center of the screen)? It might just be your graphics settings. I think you need to have them set to "flashy" or something high in order for them to even appear in replays.

Anyway, is there a way to make the text appear during normal gameplay as well? It looks pretty and doesn't obscure the view much.

...wait, you guys actually translated those blue kanji or whatever alphabet Tonnor used to English alphabet? Wow.
And it actually comes from a text that is not in the game and that only the maker of the game himself and people who hacked it may know?
And just reading the blog entry gives me the feeling that Mauve really deserves to be sanctified by us. Because holy cow... that's a lot of work you had to put in it, man.
Mauve Cow wrote:We didn't change the one of them. Not going to either!
Oh, why didn't you? Hilariously Engrish as it might be, in one of the earlier versions, there was a stella level named "Complessed". Tonnor promptly changed it back to "Compressed". I think he really wants to get his "L"s and "R"s right. Oh well.
Last edited by Cadrin on Sat Jun 02, 2012 2:18 pm, edited 1 time in total.
To be continued. See you false memory syndrome...
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Re: Hellsinker English patch RELEASED!

Post by matteste »

Cadrin wrote:Do you mean what Mauve refers to on his blog as "The Shrine of Farewell replay-only gibberish" (bunch of blue letters appearing in the center of the screen)? It might just be your graphics settings. I think you need to have them set to "flashy" or something high in order for them to even appear in replays.
The settings are the same as I always have and they appeared yesterday but now for some reason they are gone.

Edit: Nevermind. Seems to work fine now. Althouth I have no idea as to why they where missing at first. I never toutched any of the options. O well.
Last edited by matteste on Sat Jun 02, 2012 4:57 pm, edited 1 time in total.
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Re: Hellsinker English patch RELEASED!

Post by mauve »

The executable didn't change at all, so it's not possible for that to go missing.

Also I just checked and it's still there.
Oh, why didn't you? Hilariously Engrish as it might be, in one of the earlier versions, there was a stella level named "Complessed". Tonnor promptly changed it back to "Compressed". I think he really wants to get his "L"s and "R"s right. Oh well.
Didn't want to include more images in the pack, really.
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Re: Hellsinker English patch RELEASED!

Post by matteste »

A slight headsup for anyone working on the wiki. The name for Kagura's "Groom Eater - Anti-bacillus saber", was changed in one of these patches (not any of the english patches) to "Xanthez - Anti-bacillus saber".

Just to let everyone know. That is the kinda thing that slip under peoples radar.
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Re: Hellsinker English patch RELEASED!

Post by mauve »

Given how quiet things got I assume all the fuss is over with and we're free. Amusingly enough I've already spotted another typo in the manual, but there's no sense releasing a fix just for that...

At any rate, I got reminded that I said I'd give you guys an explanation of the Shrine of Farewell endboss text.

Short answer is that it is complete nonsense that is not meant to be understood.

Long answer is that there's a pool of 64 sentences in the source texture, and it will crop four randomly chosen pieces of them together to make the line for that frame. The sentences themselves are, well, incredibly silly. Seriously. There's things like "The Name is Lululu" and "Ed the Endlessly Accelerating Undertaker" in there.
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Re: Hellsinker English patch RELEASED!

Post by RNGmaster »

Good to know ranyon has a sense of humor, then. The Endlessly Accelerating Undertaker.... that would be a good name for a post-rock album.
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Re: Hellsinker English patch RELEASED!

Post by O. Van Bruce »

It could be a hidden message if if we put all 64 sentences in order :lol:
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Re: Hellsinker English patch RELEASED!

Post by matteste »

mauve wrote:Given how quiet things got I assume all the fuss is over with and we're free. Amusingly enough I've already spotted another typo in the manual, but there's no sense releasing a fix just for that...

At any rate, I got reminded that I said I'd give you guys an explanation of the Shrine of Farewell endboss text.

Short answer is that it is complete nonsense that is not meant to be understood.

Long answer is that there's a pool of 64 sentences in the source texture, and it will crop four randomly chosen pieces of them together to make the line for that frame. The sentences themselves are, well, incredibly silly. Seriously. There's things like "The Name is Lululu" and "Ed the Endlessly Accelerating Undertaker" in there.
That sounds like some kind of names. And aperiantly so is the Shrine of Farewell suppoesed to some kind of spiritual dumpheap where heroes unwhorthy of being preserved and rembered as well as stuff nobody wants anything to do with end up. So all of that could be names of those "unwhorthy heroes".
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Re: Hellsinker English patch RELEASED!

Post by O. Van Bruce »

What if all of the Scary stupas are coffins or the spirits of those unworthy heroes? :lol:
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Re: Hellsinker English patch RELEASED!

Post by CptRansom »

Deleted all my data and started from scratch last night. I don't know why, but the game looks better and seems to actually run faster/more smoothly on my computer now. I'm definitely not complaining.

Being able to actually read things is AWESOME. I might have to lrn2play Deadliar just so I can read all that dialogue!

Thanks again, mauve. Your writeup was an interesting read, and I agree that you deserve sainthood for this. =D
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Re: Hellsinker English patch RELEASED!

Post by AntiFritz »

How much dialogue does deadliar have? I've been playing mindgame (don't really like any of the other types besides once of kagura's) and theirs quite a lot of text before and after shrine of farewell.
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Re: Hellsinker English patch RELEASED!

Post by mauve »

matteste wrote:That sounds like some kind of names. And aperiantly so is the Shrine of Farewell suppoesed to some kind of spiritual dumpheap where heroes unwhorthy of being preserved and rembered as well as stuff nobody wants anything to do with end up. So all of that could be names of those "unwhorthy heroes".
No, most of them are just nonsense. I gave two examples, that doesn't mean they're all names. Because they aren't. Unless you're insinuating bathroom doors are heroes.
AntiFritz wrote:How much dialogue does deadliar have? I've been playing mindgame (don't really like any of the other types besides once of kagura's) and theirs quite a lot of text before and after shrine of farewell.
If you enable the Intermission Monologue in the settings, Deadliar will have mid-stage dialogue for all segments except for 1 Behind and 2 Behind. Minogame and Kagura have it for 5 only. Fossil Maiden has nothing.
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Re: Hellsinker English patch RELEASED!

Post by BPzeBanshee »

hs_padas_e.exe now reports a "'TR/Crypt.XPACK.Gen" according to Avira AntiVir.

As for the characters, I must be the only one who can't get a grip on Minogame. The wiki seems to have Minogame listed as the easiest to use but I can't figure it out for the life of me, Deadliar on the other hand was piss easy to figure out and it's got that hax charge shot. I'm at my best with him so far, having unlocked the Shrine of Farewell as a selectable stage.
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