XRGB-mini Framemeister

The place for all discussion on gaming hardware
User avatar
darthcloud
Posts: 131
Joined: Mon May 22, 2006 11:44 pm
Location: Canada

Re: XRGB-mini Framemeister (now available !)

Post by darthcloud »

RGB32E wrote:I've found step 1 to be the most challenging part of dealing with the official cables. I've thought about making a 4 flathead screw driver jig of sorts to just press and pop open the hood. Do you have any tricks or tips for opening the hoods without damaging them? I've been thinking about building a RGBS only cable for the mini using two composite AV cables, and try to fit the caps under the SNES hood!
Not really I use 3 really fine flat screwdriver simultaneously (yeah with only two hand) While clearing two of the tab with two of the screwdriver I put the third one between the two plastic hood to open it on one side. Once done I put a piece of 28AWG cable in to avoid it to close and do the same thing on the other side.

I don't brake the pin/tab but this process leave some trace on the plastic however. But yeah It's a pain to open the case.
User avatar
ifog
Posts: 135
Joined: Wed Oct 01, 2008 12:23 pm
Location: Nice
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by ifog »

The firmware 1.06 is really interesting for pcbs users .
Just tested Seibu New Zero Team and Toaplan Outzone and both work just fine (wasn't with the previous firmware) .
Will try more pcbs later this week .
Plasia
Posts: 51
Joined: Fri Nov 18, 2011 3:00 pm

Re: XRGB-mini Framemeister (now available !)

Post by Plasia »

alamone wrote:Here are a few photos:
snip
What is the input lag on your monitor for the resolution you are outputting from the mini?
User avatar
Strider77
Posts: 4735
Joined: Thu Jul 27, 2006 7:01 am

Re: XRGB-mini Framemeister (now available !)

Post by Strider77 »

So from my understanding the mini can deinterlace a 480i signal then it can overlay the scanlines back onto the image?

How are the results?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
alamone
Posts: 742
Joined: Wed Mar 09, 2011 10:32 pm

Re: XRGB-mini Framemeister (now available !)

Post by alamone »

The Catleap has no scaler (although it has a pixel doubler for 720P)
and people have measured the lag to be sub 1 frame (at least in native resolution).

I'll probably redo the test at 1080P using my Dell U2211H,
which has a known average lag of 15.6ms according to TFT Central.
User avatar
Fudoh
Posts: 13041
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

So from my understanding the mini can deinterlace a 480i signal then it can overlay the scanlines back onto the image?
How are the results?
depends on the game. In general it looks like what you would expect it to look like. If you have a 240p game running in 480i (e.g. the Taito Memories PS2 sets), then the scanlines might appear on the wrong line (even instead of odd or vice versa). This Mini can not yet shift the scanlines up or down one line.

If you add a SLG3000 to a XRGB-3's B1 output, you get the same result, but with the SLG3000 you can chose the offset for the scanlines right now.
ZellSF
Posts: 2724
Joined: Mon Apr 09, 2012 11:12 pm

Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

If anyone cares, I might have been mistaken about the Framemeister's PSP handling. The video out on my 3000 seem to be partially malfunctioning, maybe some parts that got a bit loose the last time I opened it. My PSP Go has perfectly stable, and sharp 240p output.
User avatar
Konsolkongen
Posts: 2369
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Fudoh wrote:If you have a 240p game running in 480i (e.g. the Taito Memories PS2 sets), then the scanlines might appear on the wrong line (even instead of odd or vice versa). This Mini can not yet shift the scanlines up or down one line.
Isn't that what the ODD/EVEN line options are for?
User avatar
Fudoh
Posts: 13041
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Have been up and downgrading so often lately, that i don't remember what's the current status on the scanline features, sorry. If that's been added by now, very well :)

Has the english OSD bug in 1.06 been fixed by now ?
User avatar
ifog
Posts: 135
Joined: Wed Oct 01, 2008 12:23 pm
Location: Nice
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by ifog »

ifog wrote:The firmware 1.06 is really interesting for pcbs users .
Just tested Seibu New Zero Team and Toaplan Outzone and both work just fine (wasn't with the previous firmware) .
Will try more pcbs later this week .
Continuing my arcade system tests with randomly choosen games :)
-Undercover Cops OK
-Cyvern OK
-Batsugun OK
-V-V OK
-Vimana OK
-Namco Classic Collection OK
-Xexex OK
-Star Trigon OK

So far , I'm really impressed by the XRGB-mini .

With Taito F3 system , I get the game but the image is flickering fast up and down .
Any idea how to correct this problem ?
Thanks
Fudoh wrote: Has the english OSD bug in 1.06 been fixed by now ?
Well I can't get the OSD in English with 1.06 firmware
Last edited by ifog on Sun May 27, 2012 7:12 pm, edited 2 times in total.
User avatar
Konsolkongen
Posts: 2369
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Fudoh wrote: Has the english OSD bug in 1.06 been fixed by now ?
Nope :( I'm just hardcore enough to use the Japanese menus :D
User avatar
Fudoh
Posts: 13041
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I never used an english FW on the XRGB-3, so that's ok with me ;)
Shozuki
Posts: 33
Joined: Tue Jul 27, 2010 8:55 pm

Re: XRGB-mini Framemeister (now available !)

Post by Shozuki »

Hey all

N00b here so be gentle!! Loving the XRGB-Mini as a whole but having an issue with my modded PAL SNES on 1.05. Basically no video - but audio is fine. Japanese Super Famicom is fine though, now based on some brief and confusing research, I think I just need some sort of SCART cable.

Is it one of these?:

http://www.ebay.co.uk/sch/Accessories-/ ... 1.c0.m1538

If so can someone point me in the right direction please!!

Much appreciated!!
User avatar
Fudoh
Posts: 13041
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

What cable are you trying to use with your PAL SNES ? If I remember correcly the NTSC cables don't work on PAL SNES units without modification. For PAL SNES-XRGB-Mini questions you can always email Moosmann ( http://playoffline.wordpress.com/ ), he'll be back home by mid next week.
ZellSF
Posts: 2724
Joined: Mon Apr 09, 2012 11:12 pm

Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

You don't need a RGB cable, you can update to the latest (Japanese-only) firmware which supports PAL color encoding. You definitely want a RGB cable of course (and none of the ones you linked to, you want a PAL SNES RGB cable).
User avatar
ifog
Posts: 135
Joined: Wed Oct 01, 2008 12:23 pm
Location: Nice
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by ifog »

Finished my tests with the XRGB-mini and a lot of arcade pcbs/system .
I'm really happy with the 1.06 firmware .
Almost every game I tested was fine except the Taito F3 system .
Maybe for next firmware :)

I can throw the old CRT I was still using !

Is there any documentation in english ?
Would like to know the difference between Meister , game_1 , game_2 , natural , etc .
User avatar
Fudoh
Posts: 13041
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Is there any documentation in english ?
Would like to know the difference between Meister , game_1 , game_2 , natural , etc .
no, but it's all been discussed in this thread. Basically the modes offer different combinations of deinterlacing modes (standard video, single field processing in game and 2:2 deinterlacing in picture mode), low pass filter settings (see different color details in standard and picture mode) and saturation boost in game 2 and anime modes. Meister was initially like Game1 with added scanlines, but now that scanlines are available in all modes, it's obsolete, since Meister has a higher low pass filter so some details are lost. Better to use picture + manual scanlines for 240p material.
Last edited by Fudoh on Sun May 27, 2012 3:54 pm, edited 1 time in total.
User avatar
ifog
Posts: 135
Joined: Wed Oct 01, 2008 12:23 pm
Location: Nice
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by ifog »

Fudoh wrote:
Is there any documentation in english ?
Would like to know the difference between Meister , game_1 , game_2 , natural , etc .
no, but it's all been discussed in this thread. Basically the modes offer different combinations of deinterlacing modes (standard video, single field processing in game and 2:2 deinterlacing in picture mode), low pass filter settings (see different color details in standard and picture mode) and saturation boost in game 2 and anime modes. Meister was initially like Game1 with added scanlines, but now that scanlines are available in all modes, it's obsolute, since Meister has a higher low pass filter so some details are lost. Better to use picture + manual scanlines for 240p material.
Thanks .
No reason anymore to use meister mode then ?
User avatar
BuckoA51
Posts: 3392
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Speaking of SNES, I just modded my SNES mini so it uses csync rather than composite sync, and my XRGB Mini is giving me a very weird "rolling" effect. The image looks very wavy, with rolling lines through it. Any idea why this could be?
Tried a different PSU and/or socket? My csync Super Famicom seems stupidly sensitive to any kind of interference from PSU's or other things on the same power board.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
User avatar
Konsolkongen
Posts: 2369
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

If someone in the US is looking for an excellent A/V switcher there's a fairly cheap Extron Crosspoint available here with free shipping:
http://www.ebay.com/itm/EXTRON-Crosspoi ... 2c651235be

For VGA you'll need VGA to BNC cables. For component you'll need RCA to BNC converters and for RGBs you'll have to wire up your own adapter from SCART female to BNC. All the audio requires a special 5 pin screwterminal plug.
Zapf
Posts: 366
Joined: Sat Aug 08, 2009 5:21 pm

Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

I've been looking at that for a while, but getting rgbs scart to bnc seems like an expensive hassle. I had a chinese scart -> rgbs+L+R rca breakout cable, and it was of dubious quality, and the only other place I've seen such a cable goes for $25 a piece


edit: What is the fifth pin for the audio input?
User avatar
Fudoh
Posts: 13041
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Get it. It's great. I have the 12/8 version. Making cheap Scart to BNC adapters is easy.

The audio inputs and outputs are unbalanced / balanced multi inputs. When unbalanced audio is used some pins are bridged.
ZellSF
Posts: 2724
Joined: Mon Apr 09, 2012 11:12 pm

Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

I tried placing my xrgb-mini vertically today, what were Micomsoft thinking when they included the vertical stand + that heavy scart adapter? Gravity is making utilizing it impossible.

I also managed to change a setting and break all 480p inputs, 480i inputs worked though... Any idea what that setting was? I did a reset to fix it.
User avatar
darthcloud
Posts: 131
Joined: Mon May 22, 2006 11:44 pm
Location: Canada

Re: XRGB-mini Framemeister (now available !)

Post by darthcloud »

ZellSF wrote:Gravity is making utilizing it impossible.
Disable gravity :P
alamone
Posts: 742
Joined: Wed Mar 09, 2011 10:32 pm

Re: XRGB-mini Framemeister (now available !)

Post by alamone »

Problem with Taito F3 unstable image is known problem,
a F3 board was sent to Micomsoft for analysis.
User avatar
ifog
Posts: 135
Joined: Wed Oct 01, 2008 12:23 pm
Location: Nice
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by ifog »

alamone wrote:Problem with Taito F3 unstable image is known problem,
a F3 board was sent to Micomsoft for analysis.
Great to hear :)
User avatar
Konsolkongen
Posts: 2369
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Wow that's cool :D I have a F3 board myself, but no games yet.
User avatar
Jelly
Posts: 47
Joined: Mon Apr 09, 2012 6:26 pm
Location: Sweden

Re: XRGB-mini Framemeister (now available !)

Post by Jelly »

Anyone tried the XRGB-mini Framemeister with a G30-series Panasonic Plasma? Does it perform well?
My CRT TV recently broke and I'm considering to upgrade to this combination instead of hunting down another CRT.
User avatar
darthcloud
Posts: 131
Joined: Mon May 22, 2006 11:44 pm
Location: Canada

Re: XRGB-mini Framemeister (now available !)

Post by darthcloud »

Jelly wrote:Anyone tried the XRGB-mini Framemeister with a G30-series Panasonic Plasma? Does it perform well?
My CRT TV recently broke and I'm considering to upgrade to this combination instead of hunting down another CRT.
I have an older Panny model (G15) and it work like a charm.
Shozuki
Posts: 33
Joined: Tue Jul 27, 2010 8:55 pm

Re: XRGB-mini Framemeister (now available !)

Post by Shozuki »

Cheers for the info guys you were right about 1.06 fixing the issue with my SNES!! Thing is I now have a new issue with the Saturn... The scanlines when on simply aren't right in 720p. I know I can downgrade back to 1.05 and then switch as and when I need to. Thing is can someone tell me how to downgrade please!!

Thanks!
Post Reply