Terra Cresta 3D
Barunba
Hani in the Sky
Space Defending Force SDF (such a pity this one

...and a shitload of XBLIG crap
What about something like Raiden (not DX). The only scoring element is the medals and not bombing. Mostly a high score just comes from surviving for a long time. You can't really do one without the other.Kollision wrote:Survival play can only be purely defined in shmups with no scoring at all.
Terra Cresta 3D
Barunba
Hani in the Sky
Space Defending Force SDF (such a pity this one)
...and a shitload of XBLIG crap
No meaningful scoring - you can counterstop the game by milking the first boss battle, if you've got the time to kill. What makes it one of my favourite shooters is the skilled use it demands of the strafing mechanic to stay alive, via its ruthless enemies.Daigoro wrote:huh? sure there is.
Saving bombs may add to your score, but that is somethign saved for those that have mastered a good portion of the game. I'd say that, from the perspective of someone who can barely make it through stage 3 in Raiden II, that it feels completely survival.Kollision wrote:Well, I would say Raiden is one of the most classic old school "endurance-style" scoring systems. It's simply learning how to preserve bombs and get static medals to inflate the score. There's also the keeping with the same weapon type and uncovering fairies for extra score bonuses.
Rudimentary yeah, but still a good level above many other shmups with no incentive to no-bombing, no-medalling and such.
no, the medals aren't random. Your end bonus is #medals x #bombs. So yes, if you pick up all medals and don't bomb ever you'll end up with a higher score. But pretty much, staying alive longer = higher score. So there's not much differentiation between the two.dunpeal2064 wrote:Saving bombs may add to your score, but that is somethign saved for those that have mastered a good portion of the game. I'd say that, from the perspective of someone who can barely make it through stage 3 in Raiden II, that it feels completely survival.Kollision wrote:Well, I would say Raiden is one of the most classic old school "endurance-style" scoring systems. It's simply learning how to preserve bombs and get static medals to inflate the score. There's also the keeping with the same weapon type and uncovering fairies for extra score bonuses.
Rudimentary yeah, but still a good level above many other shmups with no incentive to no-bombing, no-medalling and such.
Aren't the medals and Misclus random anyways?
There's actually a fairly big scoring difference between bomb-happy and NMNB runs. You guys are overlooking the fact that each surplus bomb is worth a ton if your stock is totally red or yellow. Dunpeal, blue medals and Micluses randomly show up in place of gold medals but this isn't a huge deal since you'll always get about the same number of each.burgerkingdiamond wrote:So yes, if you pick up all medals and don't bomb ever you'll end up with a higher score. But pretty much, staying alive longer = higher score. So there's not much differentiation between the two [in Raiden II].
Not really, at least in R-Type's case. Most 2-ALLs end up with about a million points; ben.shinobi and tviks scored over twice that much.Op Intensify wrote:For more traditional games like R-Type, there are no real distinctions between scoring and survival.
As much as I love R-Type playing it for score would be, to me, mind numbingly boring and pointless. It clearly wasn't designed to be played for score. I'd much rather just get a no-miss 2-ALL or something like a Forceless clear, that would feel more meaningful to me.saucykobold wrote:Not really, at least in R-Type's case. Most 2-ALLs end up with about a million points; ben.shinobi and tviks scored over twice that much.Op Intensify wrote:For more traditional games like R-Type, there are no real distinctions between scoring and survival.
Yeah, like I said earlier isn't the whole reason people play for survival is because they can't be bothered to spend the time studying the game to get good scores? I have no idea why so many seem to have a have a hard time admitting this. If anybody actually is playing the game they same way high scorers do except you're focusing entirely on survival and not learning to score at all then I'm sorry, but you're an idiot. Also,RNGmaster wrote:I vote for flailing and dodging on reaction. This isn't because that's the only way to play solely for survival, but if I'm going to analyze a game in depth and really focus on practicing a route, I'm playing survival for score in a way.
Survival play to me means just developing an intuitive understanding of the game via repeated attempts and undirected play. I find this to be much more enjoyable under most circumstances than scoreplay because of the spontaneity and the greater sense of skill. I know that playing for score takes skill, too, and I enjoy it, but there's something about unplanned dodging that's just so satisfying, I dunno.
What I really don't like is how many people on this forum treat playing shmups as a race rather than a hobby. Gus might smirk at this post and say "well, enjoy wasting your time, scrub". And I will enjoy wasting my time, pulling out crazy dodges, while the serious scoreplayers are restarting 40 minutes into a run over and over again. You can play however you want but I find undirected play to be more enjoyable.
To be honest I probably yell at the screen just as much when I'm "survival playing" but I like just messing around.
Can't you say the same thing about playing on reaction? Even as someone who does everything I can to plan out every inch of my route and leave nothing to improvising there's still certain patterns where the only way I can find or at least the simplest is to just "read and dodge", so to speak. I think the poll was more asking which school do they lean more towards rather which they do exclusively.If you're doing the first, you're already doing the second. The longer you play, whether you're making a conscious effort to or not, you're picking up patterns and learning better solutions to survive longer.
I started playing shmups with Touhou... it took me 6 months to even get some interest in scoring and I was enjoying every game like a kid all that time. There are a lot of great players out there who don't give a fuck about score: No deaths and no bombs runs on Touhou, no laser challenge on DOJ, spaghetti laser and no hyper on DFK... and the craziest of all... no "Ice" runs on Lunatic Touhou 12.8 "Fairy Wars" (The weakest shot you'll ever see [you need to freeze to upgrade it, to get bombs and to get extra lives] No bombs, no extra lives, No Ice, FUCK TON OF FAST BULLETS and every enemy release suicide bullets).Gus wrote:Yeah, like I said earlier isn't the whole reason people play for survival is because they can't be bothered to spend the time studying the game to get good scores? I have no idea why so many seem to have a have a hard time admitting this. If anybody actually is playing the game they same way high scorers do except you're focusing entirely on survival and not learning to score at all then I'm sorry, but you're an idiot. Also,RNGmaster wrote:I vote for flailing and dodging on reaction. This isn't because that's the only way to play solely for survival, but if I'm going to analyze a game in depth and really focus on practicing a route, I'm playing survival for score in a way.
Survival play to me means just developing an intuitive understanding of the game via repeated attempts and undirected play. I find this to be much more enjoyable under most circumstances than scoreplay because of the spontaneity and the greater sense of skill. I know that playing for score takes skill, too, and I enjoy it, but there's something about unplanned dodging that's just so satisfying, I dunno.
What I really don't like is how many people on this forum treat playing shmups as a race rather than a hobby. Gus might smirk at this post and say "well, enjoy wasting your time, scrub". And I will enjoy wasting my time, pulling out crazy dodges, while the serious scoreplayers are restarting 40 minutes into a run over and over again. You can play however you want but I find undirected play to be more enjoyable.
To be honest I probably yell at the screen just as much when I'm "survival playing" but I like just messing around.
Except you're required to score 120m to even get into Ketsui's Ura loop, which gives you a ton of points just for surviving in it. Not exactly the same thing as the people struggling to bomb spam through the first loop of the game.A Ketsui dude said it took him a whole year to 2-all the game. He went on to get the world record. Ignoring score for a year... what a fucking casual (:
Irrelevant as I was talking about the people who only played to "1cc" games. Besides that those don't seem to be good examples to use as while I don't know about Touhou both the no laser DOJ and spaghetti DFK stuff were done by guys who already had some of the best scores on here in those games.I started playing shmups with Touhou... it took me 6 months to even get some interest in scoring and I was enjoying every game like a kid all that time. There are a lot of great players out there who don't give a fuck about score: No deaths and no bombs runs on Touhou, no laser challenge on DOJ, spaghetti laser and no hyper on DFK... and the craziest of all... no "Ice" runs on Lunatic Touhou 12.8 "Fairy Wars" (The weakest shot you'll ever see [you need to freeze to upgrade it, to get bombs and to get extra lives] No bombs, no extra lives, No Ice, FUCK TON OF FAST BULLETS and every enemy release suicide bullets).
Who exactly is denying it? If people enjoy the genre purely for the dodging and survival and not the score, it's not really productive to constantly tell them they're playing "wrong" when most shmups are designed to be accessible both for people just looking to clear as well as work on scoring. You seem to have a hard time accepting that some people simply aren't interested in scoring or they're not at the skill level yet where they feel comfortable to actively work on scoring in a game, let alone clear it.Gus wrote:Yeah, like I said earlier isn't the whole reason people play for survival is because they can't be bothered to spend the time studying the game to get good scores? I have no idea why so many seem to have a have a hard time admitting this.
The moderators should put aside your achievements and consider banning you Gus.Gus wrote: Yeah, like I said earlier isn't the whole reason people play for survival is because they can't be bothered to spend the time studying the game to get good scores? I have no idea why so many seem to have a have a hard time admitting this. If anybody actually is playing the game they same way high scorers do except you're focusing entirely on survival and not learning to score at all then I'm sorry, but you're an idiot.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
Yea, a few weekends ago I saw a guy with 20 million (arcade cab at Anime Detour 2012). I think I had around 300k on my play to level 4. If two players are credit feeding, it doesn't look like the score resets unless both game over at the same time.burgerkingdiamond wrote:To score really high you have to marathon loop after loop I think.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
inb4 "ur just jealous of my scores, scrub"Skykid wrote:The moderators should put aside your achievements and consider banning you Gus.
We can respect your scoring ability but not your ethics or demeanour. It would be good for the entire forum if you took a leave of absence.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
I don't think that he should be banned for his views. For me he has a place in this comunity as someone who actively pursues perfection on the games he love. He should deserve some degree of respect on that.Randorama wrote:Survival play is when you don't die, but don't much else altogether, even if you may stumble to the "game clear!" screen.
And I agree with Sky-"Zuntata"-Kid (!!!). A general ban of Gus and other anti-social, obsessive-compulsive/passive-aggressive users who spend their posts telling other people how they should do stuff, would be the greatest thing ever, on this forum.
A constant anti-social behavior is not a view, though, but rather a problem of an individual that becomes an annoyance to other individuals.O. Van Bruce wrote: I don't think that he should be banned for his views.
Yeah, he is annoying some times but it's not something most people can't understand coming from a person like him, who spends most of his time grinding shmups...Randorama wrote:A constant anti-social behavior is not a view, though, but rather a problem of an individual that becomes an annoyance to other individuals.O. Van Bruce wrote: I don't think that he should be banned for his views.
Or:
Do you think that having no manners is a view?
I used to spend between 5-13 hours a day playing guitar hero. It didn't make me an arsehole. I would have had to be an ardehole first.O. Van Bruce wrote:Yeah, he is annoying some times but it's not something most people can't understand coming from a person like him, who spends most of his time grinding shmups...Randorama wrote:A constant anti-social behavior is not a view, though, but rather a problem of an individual that becomes an annoyance to other individuals.O. Van Bruce wrote: I don't think that he should be banned for his views.
Or:
Do you think that having no manners is a view?