The aesthetic reward and the possibility of yuri subtext in (and finally the seeing of) an ADVENTURE has so much more value to me than a mere achieving of a 2-ALL (especially since the community usually rewards you for things that don't even make sense, like clearing an easy game nobody has done ever before or some shit), or the reputation of a good spot on the CAVELITISTS-list, even if I managed to top every one of them on this forum. I've had so much more fun with my shooting games since I started playing Touhou.
The title of the article by the way is rather harsh, but comically accurate when you think about it. I'm a child with disorders within the autism spectrum and basically I have obscenely focused interests. Every single human does, and it has nothing to do with autism, but whatever.
Here's my favourite quote from the piece, mostly for the fact that it makes no sense at all:
Spalex Riegraad wrote:
Consider, for example ... what would have happened to the 2hu gaems if, instead of hunting for mechanics-altering and progress-enabling items, you were hunting for boxes with random numbers on them — boxes whose only function would be to increase your score, so that by finding more of them than other players WHO ARE NOT EVEN PRESENT IN THE GAMEWORLD you'd manage to beat their high scores. The entire series' atmosphere would have been instantly wrecked this way — which is the exact opposite to what would happen if pure scoring mechanics in scoring games were replaced with hawt loli gurls and good subtext in between them.
But please do try to track down the article for yourselves (just do a Moogle search) to get the full story. There are a lot of commas I might get wrong and a tno of spelin errs, since I not nateive english sprk.
