Fudoh wrote:they look fine to me. Why don't you adjust the V/H scaling settings your liking ? And make sure to have sharpness at zero all the time. I also don't use the GAME scaling preset on any source...
Those images used to GAME scaling and was in fact RGB-Scart 240p source set to 720p on Mini then feed v.i HDMI into HD3000 set to 1080p then sent to T.V v.i HDMI. Sharpness on T.V, Mini, and HD3000 were all set to 0. Results looks about the same using the Mini alone with T.V. And why feed the Mini into a HD3000 you ask? To keep the good looking scan-lines from 720p and still have 1080p display.
I want to use the mini with my: wii, ps2, psx, DC and N64 (rgb modded). So far I have tried the wii and ps2 via component: wii works good, ps2 is shaky and drops out constantly. I can't test anything via RGB yet because I don't have any way to connect the EU scart (I had hoped to resolder the included minidin adapter as suggested earlier in the thread but I took a look and it is a bit daunting, esp. since I'm colour blind).
I have a sync strike, so that should solve the ps2 problem, right? So my question is, what is the simplest way for me to hook up the sync strike to the RGB input and/or the component input?
Last week I was playing some Gregory Horror Show on the PS2 using the D-input. I experienced very, very slight dropouts every now and then. I say "very very slight" because it never lost the picture completely, it just became a garbled screen of puke for a split second and then everything was fine again. This was using the 1.06 firmware, and I can't say I ever saw it before using the older firmwares. But then again this is yet another FAT PS2 I got recently (just before 1.06) that I modified myself, so I guess it's possible that this particular model has a weaker signal or something? As far as I remember this is the one (SCPH-5000X) where they changed the video encoder, so that might be the reason?
EU NES with composhite play perfectly fine on the Mini. This is the first time I tried anything 50Hz with PAL color encoding, since I only have RGB or component cables for my other consoles
It looks as one would expect. The image is horrible but the colors look right. It also scrolls perfectly smooth
I'll never use it, but maybe it's of use to someone else.
I think this was what they were aiming for with the new firmware. It's really impressive that they managed to pull it off so well on their first try. Of course there are those minor problems with JAP MegaDrive and Saturn in 50Hz, but considering that they probably don't have a proper 50Hz TV and/or PAL consoles I think they did great
Konsolkongen wrote:EU NES with composhite play perfectly fine on the Mini. This is the first time I tried anything 50Hz with PAL color encoding, since I only have RGB or component cables for my other consoles
It looks as one would expect. The image is horrible but the colors look right. It also scrolls perfectly smooth
I'll never use it, but maybe it's of use to someone else.
Okay, I was able to get that "smoky" or "cloudy" effect with my XRGB Mini again. It turns out the DVDO Edge was not the culprit.
Basically what it is is any solid color (especially blue) looks like there's movement over it; almost like clouds. It's pretty faint, but noticeable (friends pointed it out). The best place to find it is the title screen to Duck Tales on the NES. However, it only shows up in GAME1 mode. GAME2 mode does not hide jailbars, and the "cloudy" effect goes away. This has me thinking that because it's trying to hide the jailbars that I am getting this effect.
I also see it in Final Fantasy 3 US, though. Go into battle right outside of Narshe and it's very noticeable on the green bushes in the background.
Another oddity is that I am able to *mostly* get rid of it by adjusting the picture brightness/contrast and such. If I make the picture brighter, this effect becomes a lot harder to notice, believe it or not.
Again the easiest way to see it is in Game1 mode. In the first stage of Super Mario Bros 3, pause the game. During the pause screen it's very noticeable (for some reason it gets way worse when the PAUSE screen comes up...I have NO idea why that could be?).
Just wondering what the heck could be going on here. It's not a huge deal because I can mostly get rid of it, but I'm wondering why I'm the only one who notices it.
RGB modified right? This is one heck of a coincidence, but I just received Duck Tales (US version) for the NES today. Mine is a frontloader with a THS amp, as suggested by Moosmann and RGB32E earlier.
I can't see much difference between GAME1 and GAME2. But if I use Standard or Picture I do see some noticeable noise in the blue color. I assume this is what you are talking about?
Here is a picture I took using GAME1 setting. I have virtually no jailbars, but I do have some slight shadows on the text, but for a system that never was meant to display in RGB I really can't complain http://i40.photobucket.com/albums/e236/ ... C00423.jpg
Woah, that *is* a crazy coincidence! Yes, it is RGB modified.
When switching to Game2, you should definitely see the jailbars more visibly. I don't believe Game2 tries to hide them. Game1 makes the jailbars very hard to see, but adds that "smoke" or "cloud" effect I was talking about. I'd say it's very similar to line interference, but it's not because I don't see it on a solid gray for example.
I'm not sure how you'd take a picture of it though because it's a moving effect, not a static one. If you don't mind, perhaps try changing the brightness and/or contrast levels of your TV and you should see it. I just want to make sure I'm not the only one seeing it (or perhaps maybe I even have a defective unit). Perhaps me using a Panasonic plasma could be attributing to some of this, somehow?
When noise on certain colours occurred on the XRGB3 and other systems, switching to raw sync used to cure it every time for me (SNES, Saturn, Genesis to name three), I take it this has been tried on the mini?
Konsolkongen wrote:I'm using a Panasonic Plasma as well
Jailbars are a little more visible when using Game2, but I only see the noise in Standard or Picture.
Woah, same exact set up! Down to the last detail! Is the noise you see similar to what I am saying? Like a cloudy or moving smoke effect?
BuckoA51 wrote:When noise on certain colours occurred on the XRGB3 and other systems, switching to raw sync used to cure it every time for me (SNES, Saturn, Genesis to name three), I take it this has been tried on the mini?
I have the official Nintendo SFC RGB SCART cable. Is that doing raw sync or do I need to move a wire somewhere?
Hamburglar wrote:
Woah, same exact set up! Down to the last detail! Is the noise you see similar to what I am saying? Like a cloudy or moving smoke effect?
Not sure it's the same. It flickers very fast on my setup. What kind of NES/Famicom and RGB amp are you using? The THS supposedly has a LPF built in so it's very possible that it filters some of the noise on my NES.
BuckoA51 wrote:
I have the official Nintendo SFC RGB SCART cable. Is that doing raw sync or do I need to move a wire somewhere?
That's composite video. You can't change the wiring in the cable to get C.sync. I had to change the AV output on my console to do that on the composite video pin.
retro console accessories also sells raw sync SFC cables if you don't fancy chopping your console around. No guarantees it will help of course, the Frame Meister is not the XRGB3
It made no difference here. I have a 1 chip PAL modified for 60Hz and whatnot, and I still get flickering in some colors. I just needed C.sync for my Extron RGBHV Matrix
Konsolkongen wrote:
Not sure it's the same. It flickers very fast on my setup. What kind of NES/Famicom and RGB amp are you using? The THS supposedly has a LPF built in so it's very possible that it filters some of the noise on my NES.
Also it's really not flickery on mine. It's definitely like what I had said, a smoke screen effect.
BuckoA51 wrote:
You can't change the wiring in the cable to get C.sync. I had to change the AV output on my console to do that on the composite video pin.
Thank you! What do I need to change inside the SNES? I just need to wire up sync to a different pin on the multi AV out?
Plasia wrote:I'm really interested in the lagtests, because the supposed lack of lag is why I purchased the mini in the first place.
If you have one, can't you just start up a game and check if the input lag is acceptable to you? Unless you just ordered it and it's still on the way.
I did, so I'm still very curious about input lag, but the best thing I can really test it with when I get it is Gradius Gaiden... Must get new Super Mario World cartridge.
PCB (15 KHz) -> split RGB signal ->
Signal 1 -> XRGB-2 -> CRT. This should be very low lag.
Signal 2 -> XRGB-mini -> LCD with low latency (no scaler - sub 1 frame lag) at 720P.
Take a picture of the CRT and LCD in the same frame.
My idea is to use Strikers 1999 as the PCB, since it has a timer with milliseconds
when the continue screen comes up.
Yes, that works fine. Make sure to take a few dozen shots and average the delay over the number of shots you've taken. And make sure to tell us which LCD you're using, maybe it's been tested online with the lag results available.
Hamburglar wrote:
Thank you! What do I need to change inside the SNES? I just need to wire up sync to a different pin on the multi AV out?
What region is your SNES? You need to break the trace (composite video) that goes to pin 9, and solder a wire from either pin 3 (DON'T do this on a PAL console) or from the RGB encoder's C.sync out pin.