Thanks for the info guys, I'll just pick up on a few things then:
park my shikigami (or whatever it is) on top of one of the bullets scattered about by the enemies just before the boss until the latter appeared.
I think the formations are all the same, but I didn't realise you can use bullets to keep the chain from dropping!

This whole time I thought you needed to hold it on enemies (and destroy them) to keep the meter up. Does this mean I can trap a single bullet even and the chain won't fall?
BareknuckleRoo wrote:4: Out of interest, if you bomb the 4th stage mid boss (snake) do you lose the bonus life?
Yes, if you bomb it to death it won't drop the health.
Speaking of which, remember there's an extra small health item+bomb in stage 3 if you destroy the large statue first (when the screen scrolls right then up early on, look in the lower right corner; there's a number of statues and one of them will be larger than the rest, seems to be randomized). There's also the full health item the spider drops in stage 6 that's pretty much crucial to get.
Cool thanks, that's what I figured. I got the stg3 statue life&bomb the first two times I attempted it, but then it seems really hit and miss and I don't know why. It's the statue right in the lower right corner isn't it? I just put my Shikigami on it as soon as the screen changes direction and always destroy it, but it doesn't always seem to drop the goodies.
Tyjet wrote:
1. I can't say for sure about the rank in the blue version, but it seems like it inherited the rank system from the original. So basically the higher the score and chain, the higher the rank. Dying and losing your chain will lower your rank.
And is the rank in Guwange generally considered bastardly, or is it just me? My top score is just over 500k so far, and when I'm doing reasonable well the cat boss is just a haze of bullets.
2. He's using Hold "C" and Tap "A" method where he parks his spirit on the boss and raise and lowers the skull meter for gold coins (common practice for high scores). In blue, you can't quite milk the bosses as well in the original. You can still hold "C" and tap "A", but you don't get as much coins. The only good thing you can milk during a boss fight are "highlighting" bullets and destroying an object. Haven't played much in blue to get in depth with boss tatics.
Right, that's useful thanks. For the hold C tap A method, may I ask how frequent tapping A should be to keep the chain? I sort of get the feeling looking at the skull meter it requires a split second of the button being held before it engages. Would tapping it super quickly fail to work?
5. In blue, any bullets you touch turns pinkish and any enemy you kill afterward converts those bullets into coins.
Isn't that the same in vanilla Guwange?