It's intentional in the sense that the game design allows the hardware to be overloaded. If they wanted, they could simplify the levels, or reconfigure the video hardware to remove the most expensive graphics effects etc.system11 wrote:In a moment, someone will step in and suggest all slowdown in Cave games is intentional. It's not. Some perhaps, but all the way through recent titles there has been evidence of totally uncontrolled frame drops and gluts just because it can't cope.
Dodonpachi Saidaioujou
Re: Dodonpachi Saidaioujou
Re: Dodonpachi Saidaioujou
Another Expert run, slightly worse than what did YOS.K : http://www.youtube.com/watch?v=MkxRVZm6i0k
http://www.youtube.com/watch?v=MkxRVZm6i0k
He credit feeds at the end of stage 4 and gives up at stage 5
http://www.youtube.com/watch?v=MkxRVZm6i0k
He credit feeds at the end of stage 4 and gives up at stage 5

Re: Dodonpachi Saidaioujou
Oh god, the dodging on stage 3! Damn, this mode really pushes the Japanese to their limits. Stage 4 is some absurd Pink Sweets shit. This game is, without a single doubt, very hard. If even stage 4 midboss shits on you with TLB-worthy attacks, I can only imagine what Hibachi will look like in this game.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Dodonpachi Saidaioujou
For comparison, SIN, a top japanese player scores 5,2B on shot mode : http://sinmoon.blog.shinobi.jp/
So Expert is twice harder scoring wise. That's good to know.
So Expert is twice harder scoring wise. That's good to know.
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third_strike
- Posts: 1207
- Joined: Mon Sep 17, 2007 7:34 pm
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Re: Dodonpachi Saidaioujou
Nice see the players using auto bombs to training. I think auto bombs the best idea ever.
In this video: http://www.youtube.com/watch?v=nqmnlIHD ... el&list=UL the stage 2 end bonus was huge!
Huge end stage bonus like Akai Kanata no please.
In this video: http://www.youtube.com/watch?v=nqmnlIHD ... el&list=UL the stage 2 end bonus was huge!
Huge end stage bonus like Akai Kanata no please.
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GaijinPunch
- Posts: 15847
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
Re: Dodonpachi Saidaioujou
Since when are safe spots a mistake? ESPGaluda II's final boss has a safe spot on the 2nd to last form.Fu wrote:They left safe spots which is considered as a mistake, but I feel someone is going to prove I'm wrong like alwayschempop wrote:Realize what?
About time I got my own in-game element.moozooh wrote:No, I think the point here is that boosting occurs when you're gaining hits with full GP gauge during a hyper, such as when lasering large enemies.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Dodonpachi Saidaioujou
It's hit count x 20000, so a 10k hit chain is worth 200 million, not even half the score to be gathered in the stage itself, but a sizable amount nonetheless. I guess it's the main incentive to keep your chain through the boss.third_strike wrote:the stage 2 end bonus was huge!
Huge end stage bonus like Akai Kanata no please.
People were worried the scoring would be easy in this game, but, while forgiving to an extent, it's very much tied to no-miss/no-bomb survival which isn't really easy. You can notice how boss patterns speed up as hypers are activated... nasty shit. I'd say it's a perfect balance for a Pachi game. Getting a high score in this game will involve making it progressively harder at every opportunity, and having perfect survival while at it.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Dodonpachi Saidaioujou
For me a safe spot in a shooting game, except for Touhou because I think ZUN develops them for scoring purpose, is considered as a mistake because developers didn't think players could overcome the game easily. There is a also a safe spot on the 5th boss of DDP, last form of Hibachi in DDP DFK. The goal in a shooting game is to suffer and beat the game, not to "cheat" (that's my opinion).GaijinPunch wrote:Since when are safe spots a mistake? ESPGaluda II's final boss has a safe spot on the 2nd to last form.Fu wrote:They left safe spots which is considered as a mistake, but I feel someone is going to prove I'm wrong like alwayschempop wrote:Realize what?
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- Posts: 1304
- Joined: Thu Jan 06, 2011 7:12 pm
Re: Dodonpachi Saidaioujou
The DDP Stage 5 boss one is probably intended. If they didn't want that to be an option, they could have easily made that part have a collision hitbox.
And the Hibachi safespot was patched. And the DFK BL safespots on Hibachi were probably intended.
And the Hibachi safespot was patched. And the DFK BL safespots on Hibachi were probably intended.
Re: Dodonpachi Saidaioujou
Pikkorrro's first ALL
http://www.nicovideo.jp/watch/1335204761
Stage 2 extend reference vid
http://www.nicovideo.jp/watch/1335169672
http://www.nicovideo.jp/watch/1335204761
Stage 2 extend reference vid
http://www.nicovideo.jp/watch/1335169672
Re: Dodonpachi Saidaioujou
this difficulty looks quite manageable i think.. for those of you who speak japanese, the in-game commentator keeps saying something ending in what sounds like "counterstoppu" when a hyper is activated, what does she say?Elixir wrote:Pikkorrro's first ALL
http://www.nicovideo.jp/watch/1335204761
Stage 2 extend reference vid
http://www.nicovideo.jp/watch/1335169672
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
Re: Dodonpachi Saidaioujou
well, sometimes it sounds like "haipa system chido" or sometimes (4:09 in this vid http://www.nicovideo.jp/watch/1335169672) its more like "system linkasu counterstoppu" ?
haipa system leddy?
haipa system leddy?
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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- Posts: 317
- Joined: Sat Jan 22, 2011 10:44 pm
Re: Dodonpachi Saidaioujou
"Kidou". In context it can mean startup or activate/activation, so "Hyper system, activate".sven666 wrote:well, sometimes it sounds like "haipa system chido"
Last edited by Barrakketh on Wed Apr 25, 2012 8:04 am, edited 1 time in total.
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O. Van Bruce
- Posts: 1623
- Joined: Mon Jul 11, 2011 2:50 pm
- Location: On an alternate dimension... filled with bullets and moon runes...
Re: Dodonpachi Saidaioujou
"System linker made count start"
Dat engrish...
BTW: I still don't get what they say after bomber... I only understand "Bomber Doukka"
Dat engrish...
BTW: I still don't get what they say after bomber... I only understand "Bomber Doukka"
Re: Dodonpachi Saidaioujou
I finally triggered the second extend today and made it to the end of stage 5. I like having to work for this.
btw, hardest 1up to trigger in any Cave game, bar none, especially with the auto-bomb.
btw, hardest 1up to trigger in any Cave game, bar none, especially with the auto-bomb.
Re: Dodonpachi Saidaioujou
"Started counting (the time) until system (reaches a) critical point"sven666 wrote:this difficulty looks quite manageable i think.. for those of you who speak japanese, the in-game commentator keeps saying something ending in what sounds like "counterstoppu" when a hyper is activated, what does she say?Elixir wrote:Pikkorrro's first ALL
http://www.nicovideo.jp/watch/1335204761
Stage 2 extend reference vid
http://www.nicovideo.jp/watch/1335169672
Shisutemu rinkaiten made kaunto sutaato.
System as in ship, critical as in temperature. Basically they can't use hypers endlessly (tell that to DOJBLEX X-mode) or the ship overheats.
Re: Dodonpachi Saidaioujou
I would have thought that using ten hypers at once would do more damage to the ship's systems than using one hyper for longer than usual…Elixir wrote:Basically they can't use hypers endlessly or the ship overheats.

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Formless God
- Posts: 671
- Joined: Fri Mar 12, 2010 7:46 am
Re: Dodonpachi Saidaioujou
Somebody who knows moon should tell this guy to move on to Expert already.Cagar wrote:This quite good player is streaming again!
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
Re: Dodonpachi Saidaioujou
good ear man, thanx!Elixir wrote: "Started counting (the time) until system (reaches a) critical point"
Shisutemu rinkaiten made kaunto sutaato.
would be cool if the announcer was actually yelling relevant info tho, like "hyper level 2 ready" instead of just "haiper leddy" 3 times in a row or maybe "bomb stock depleted" once you use your last bomb.. ofcourse the best would be to have no yelling at all but that seems a thing of the past, atleast there arent any overly squeaky voices or any of that shit..
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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Formless God
- Posts: 671
- Joined: Fri Mar 12, 2010 7:46 am
Re: Dodonpachi Saidaioujou
C-L ~5.5bil ALL. I don't think I've seen this uploaded anywhere yet. Password is ddp, credits to unknown poster on 2ch again.
No queues.
Very impressive run. The player plays safe, but shows insane dodging skills when left with no resources. He got X2 bees in three stages (one of them being Stage 4!) but the game did not loop (or was probably cut right before the loop screen). Also, Rank 15 in S5.
Code: Select all
http://www1.axfc.net/uploader/Be/so/84949
Very impressive run. The player plays safe, but shows insane dodging skills when left with no resources. He got X2 bees in three stages (one of them being Stage 4!) but the game did not loop (or was probably cut right before the loop screen). Also, Rank 15 in S5.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
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GaijinPunch
- Posts: 15847
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
Re: Dodonpachi Saidaioujou
It's safe to say they're not.For me a safe spot in a shooting game, except for Touhou because I think ZUN develops them for scoring purpose, is considered as a mistake because developers didn't think players could overcome the game easily. There is a also a safe spot on the 5th boss of DDP, last form of Hibachi in DDP DFK. The goal in a shooting game is to suffer and beat the game, not to "cheat" (that's my opinion).
She does, I believe."hyper level 2 ready"
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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TrevHead (TVR)
- Posts: 2781
- Joined: Sat Jul 11, 2009 11:36 pm
- Location: UK (west yorks)
Re: Dodonpachi Saidaioujou
I just watched a full replay and all I could think was Zillion Beatz
Re: Dodonpachi Saidaioujou
How do I watch this video?Cagar wrote:Goddamn I laughed hard at 6:05 when he tries to destroy the upper big building first, and then the lower one for hyper charging stars but...
He got only one star from the upper building
EDIT: Damn that stage 3 midboss is hard to kill..
EDIT2: If you understand shmup-humor, you most likely have no friends.
Re: Dodonpachi Saidaioujou
Pinkdonpachi Sweetsoujou.Formless God wrote:C-L ~5.5bil ALL. I don't think I've seen this uploaded anywhere yet. Password is ddp, credits to unknown poster on 2ch again.No queues.Code: Select all
http://www1.axfc.net/uploader/Be/so/84949
Very impressive run. The player plays safe, but shows insane dodging skills when left with no resources. He got X2 bees in three stages (one of them being Stage 4!) but the game did not loop (or was probably cut right before the loop screen). Also, Rank 15 in S5.
I can't really see much difference between low hyper rank and high hyper rank at present, besides a few extra bullets and patterns thrown in, and a slight increase in bullet speed. It does look like there's a cap on how high hyper rank can be increased each time a hyper is activated though, with the highest amount being +5 to rank by the look of it (so no Rank 99 possible, awww). I think the actual calculation is (hyper level / 2) then rounded up, so a lv7 hyper is +4 to rank, for example.
