Dodonpachi Saidaioujou
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O. Van Bruce
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Re: Dodonpachi Saidaioujou
As a sig says... just to watch then while eating some pop-corn and laughingCagar wrote:Fu wrote:but I would love to see a harder mode on which japanese players would have trouble.
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mesh control
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Re: Dodonpachi Saidaioujou
Meh, difficulty is overrated. More often than not it just means having less room for stage route variation, and that's it. At least SDOJ's boss/midboss patterns are less about slowly tapping to the side, going into pre-calculated positions, or scrolling danger offscreen, and more about moving all over the place. You can't cheese through them using extreme slowdown or free bullet cancels. What were the most recent games you remember that made you do just that?

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Dodonpachi Saidaioujou
I really hope there's some sort of scoring incentive for playing at high rank.
Just imagine what stage 5 Expert would look like on rank 20+.
Just imagine what stage 5 Expert would look like on rank 20+.

moozooh wrote:I think that approach won't get you far in Garegga.


Re: Dodonpachi Saidaioujou
Are we even sure there's no loop in this game?Fu wrote:Sure, SDOJ is still a little harder than latest games, but I would love to see a harder mode on which japanese players would have trouble. I'm not saying Expert is easy. But a mode scaled on the 2nd loop of DOJ/Ketsui or Ultra of Futari would be cool.
Re: Dodonpachi Saidaioujou
If there is a loop, I reckon the requirements are back to being difficult, recalling Ketsui's "no miss, no bomb, 120mil+" and MMP!'s "no miss 1-ALL" requirements.NzzpNzzp wrote:Are we even sure there's no loop in this game?
Perhaps it's:
- No Miss
- Rank 25 or higher
- All bee medals, including stage-end bees at x2.
- Score of 75oku (7.5bil) or higher.

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O. Van Bruce
- Posts: 1623
- Joined: Mon Jul 11, 2011 2:50 pm
- Location: On an alternate dimension... filled with bullets and moon runes...
Re: Dodonpachi Saidaioujou
Does Cave reveal the requirements at some point or do the players have to figure it out?Icarus wrote:If there is a loop, I reckon the requirements are back to being difficult, recalling Ketsui's "no miss, no bomb, 120mil+" and MMP!'s "no miss 1-ALL" requirements.NzzpNzzp wrote:Are we even sure there's no loop in this game?
Perhaps it's:
- No Miss
- Rank 25 or higher
- All bee medals, including stage-end bees at x2.
- Score of 75oku (7.5bil) or higher.
Re: Dodonpachi Saidaioujou
If there's a 2nd loop I may jizz on my screen. Also yeah I agree with moozooh, boss patterns are such that you dodge very differently than in other Cave games. I think it might be a little like Ketsui.
Re: Dodonpachi Saidaioujou
Ketsui and Progear are the only Cave titles I can think of with Organic patterns. These don't resemble Ketsui at all.Fu wrote:If there's a 2nd loop I may jizz on my screen. Also yeah I agree with moozooh, boss patterns are such that you dodge very differently than in other Cave games. I think it might be a little like Ketsui.
Re: Dodonpachi Saidaioujou
Pikkorrro's A-L clear
part 1
http://www.nicovideo.jp/watch/sm17632258
Edit:
part 2
http://www.nicovideo.jp/watch/sm17632385
part 1
http://www.nicovideo.jp/watch/sm17632258
Edit:
part 2
http://www.nicovideo.jp/watch/sm17632385
Re: Dodonpachi Saidaioujou
QFTTonK wrote:Ketsui and Progear are the only Cave titles I can think of with Organic patterns.Fu wrote:If there's a 2nd loop I may jizz on my screen. Also yeah I agree with moozooh, boss patterns are such that you dodge very differently than in other Cave games. I think it might be a little like Ketsui.
Actually this thread is 90% total shit. Go back to page one and start over, it only got better over the last week.Cagar wrote: I'm annoyed because of you posts more than the quality of this thread, which is not bad at all actually.
Don't be an idiot.Cagar wrote:I'm starting to understand paradigm.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
He's scoring on stages 1 & 2, but I think he should have kept all his hypers for the mid boss at stage 3. He can get +5000 hits by cancelling his bullets. That's a bombfest on stage 5.Sik-07 wrote:Pikkorrro's A-L clear
part 1
http://www.nicovideo.jp/watch/sm17632258
Edit:
part 2
http://www.nicovideo.jp/watch/sm17632385
(uploaded them on youtube)
Re: Dodonpachi Saidaioujou
So just because mesh control makes a few zero-efforts posts on this inconsequential thread in this inconsequential forum, you want him to kill himself. The internet, ladies and gentlemen.Cagar wrote:Dear mesh control, give me an example of a thread which satisfies your good-thread-standards.mesh control wrote:LOL @ THIS THREAD.
inb4 "there aren't any in shmups chat"
You've posted that shit a couple of times in this thread already, and you're making the thread even worse.
I'm annoyed because of you posts more than the quality of this thread, which is not bad at all actually.
What is wrong with you? I'm starting to understand paradigm.
Mesh may be too busy killing his neurons to type out a coherent answer, so I'll offer my disorganized explanation for why this thread is utterly retarded.
1. I think it's pretty well-established that complaining about a game's difficulty based on sparse evidence from players whose skill level is unknown to us is kind of an irrational thing to do. From the 2 or 3 runs I have seen, Expert will require some pretty twitch high-speed dodging and serious planning.
2. Yeah, Japanese superplayers might be able to clear Expert in a few weeks, but keep in mind that 1ccs are secondary to scoring, and considering that this is a CAVE title, I doubt that high-level players will be able to max out the score or get a KANSUTO~~ in a matter of months.
3. I am personally devoting my shmup cortex to Ketsui Arrange and careful analysis of all the SDOJ videos that are out. Let's just try to figure out what we can about game mechanics and stop fretting and circlejerking.
P.S. the pseudo-brostep battle theme is actually amazing in a sort of cheesy way.
P.P.S. I think all of us should be glad that we're even getting a new game from CAVE in this day and age.
Re: Dodonpachi Saidaioujou
srsly there is SO much screaming going on in this game it feels like tsukiji fish market
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Aliquantic
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Re: Dodonpachi Saidaioujou
May I recommend Touhou for lovers of more organic pattern?TonK wrote:Ketsui and Progear are the only Cave titles I can think of with Organic patterns. These don't resemble Ketsui at all.

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dunpeal2064
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Re: Dodonpachi Saidaioujou
I don't understand the term "Organic" when used to describe bullet patterns.
Re: Dodonpachi Saidaioujou
I think it means "the bullets do wacky shit".dunpeal2064 wrote:I don't understand the term "Organic" when used to describe bullet patterns.
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Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: Dodonpachi Saidaioujou
space phallus' shots are about as organic as they get
Re: Dodonpachi Saidaioujou
Alive, do things on their own.dunpeal2064 wrote:I don't understand the term "Organic" when used to describe bullet patterns.
Re: Dodonpachi Saidaioujou
I like what I've seen so far and hope for either a region free or PAL release in the near future.
Also, I don't spot any DFK-lasers. God I hate those things, so this is a day 1 for me if it ever gets ported. Pretty crazy that some have 1cc'ed the game after only 2 days.
Also, I don't spot any DFK-lasers. God I hate those things, so this is a day 1 for me if it ever gets ported. Pretty crazy that some have 1cc'ed the game after only 2 days.
Re: Dodonpachi Saidaioujou
Entire quality of forum discussion went downhill with the advent of Futari noobs. Oh yeah, I went there. No regrets, bring it on mothershmuppers.RNGmaster wrote:So just because mesh control makes a few zero-efforts posts on this inconsequential thread in this inconsequential forum, you want him to kill himself. The internet, ladies and gentlemen.Cagar wrote:Dear mesh control, give me an example of a thread which satisfies your good-thread-standards.mesh control wrote:LOL @ THIS THREAD.
inb4 "there aren't any in shmups chat"
You've posted that shit a couple of times in this thread already, and you're making the thread even worse.
I'm annoyed because of you posts more than the quality of this thread, which is not bad at all actually.
What is wrong with you? I'm starting to understand paradigm.
Mesh may be too busy killing his neurons to type out a coherent answer, so I'll offer my disorganized explanation for why this thread is utterly retarded.
1. I think it's pretty well-established that complaining about a game's difficulty based on sparse evidence from players whose skill level is unknown to us is kind of an irrational thing to do. From the 2 or 3 runs I have seen, Expert will require some pretty twitch high-speed dodging and serious planning.
2. Yeah, Japanese superplayers might be able to clear Expert in a few weeks, but keep in mind that 1ccs are secondary to scoring, and considering that this is a CAVE title, I doubt that high-level players will be able to max out the score or get a KANSUTO~~ in a matter of months.
3. I am personally devoting my shmup cortex to Ketsui Arrange and careful analysis of all the SDOJ videos that are out. Let's just try to figure out what we can about game mechanics and stop fretting and circlejerking.
P.S. the pseudo-brostep battle theme is actually amazing in a sort of cheesy way.
P.P.S. I think all of us should be glad that we're even getting a new game from CAVE in this day and age.

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
I thought the same, but not really surprised with how much time they've prolly stuck into similar games. Looks really tough to 1CC still, unless if you end up with a lot of ships for the last stage.1up wrote:Pretty crazy that some have 1cc'ed the game after only 2 days.
Re: Dodonpachi Saidaioujou
But based on the vids the game doesn't contain a single instance of bullets that change speed or trajectory.TonK wrote:Alive, do things on their own.dunpeal2064 wrote:I don't understand the term "Organic" when used to describe bullet patterns.

(unless you count the "bomb" thingies the stage 3 boss fires)
Edit: Except I guess you didn't say this game had patterns like that. My bad.
Last edited by Erppo on Mon Apr 23, 2012 9:54 pm, edited 1 time in total.