Redefines bland that one.
Dodonpachi Saidaioujou
Re: Dodonpachi Saidaioujou
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
An A-L video where the player gets his first extend by the stage 2. It's a high scoring run, he keeps all his hypers to get 11,000+ hits on stage 2.
http://youtu.be/nqmnlIHDhJA
http://youtu.be/nqmnlIHDhJA
Last edited by Fu on Mon Apr 23, 2012 12:02 am, edited 1 time in total.
Re: Dodonpachi Saidaioujou
Is it the palette? Can't say I've seen casinos or hotels overgrown with trees often. I think I see some swimming pools in there too.Skykid wrote:Redefines bland that one.

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GaijinPunch
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Re: Dodonpachi Saidaioujou
Not in the real sense of the word.NzzpNzzp wrote:It can be a clear without being a 1cc.O. Van Bruce wrote:Almost a Clear... he used a continue on the last boss.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Dodonpachi Saidaioujou
ciox wrote: Is it the palette? Can't say I've seen casinos or hotels overgrown with trees often. I think I see some swimming pools in there too.
There's so much repetition in it. Really boring.
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GaijinPunch
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Re: Dodonpachi Saidaioujou
In Japan they will.moozooh wrote:Because highly skilled embedded systems programmers won't agree to a salary a uni graduate would ask for, doing the same job. The difference in expertise will not be cost-effective, and when you're a small department that has to make profit, you kinda want to be cost-effective. Two financial failures in a row could mean closure.O. Van Bruce wrote:About the software, I can't really understand the relation bettwen ease of programing -> crappy games. And even if there are crappy games on the market, there should be, as allways, game companies who develop high quality games. In fact, shouldn't it be easier to create more complex and deep games when you can easily program what you want in your game?

RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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Re: Dodonpachi Saidaioujou
It was hard to notice the repetition over all the bullets, enemies, and explosions in the videos.kernow wrote:There's so much repetition in it. Really boring.ciox wrote: Is it the palette? Can't say I've seen casinos or hotels overgrown with trees often. I think I see some swimming pools in there too.
And now I'm wanting to see similar images for ESP Ra.De, DOJ, Futari, and maybe Espgaluda for comparison.
Re: Dodonpachi Saidaioujou
http://www.peacefuldeath.net/esp/espgaluda/Barrakketh wrote:It was hard to notice the repetition over all the bullets, enemies, and explosions in the videos.kernow wrote:There's so much repetition in it. Really boring.ciox wrote: Is it the palette? Can't say I've seen casinos or hotels overgrown with trees often. I think I see some swimming pools in there too.
And now I'm wanting to see similar images for ESP Ra.De, DOJ, Futari, and maybe Espgaluda for comparison.
a lot of em here
Re: Dodonpachi Saidaioujou
Those environments are really repetitive in a few places but I can't say I've ever really noticed it when playing.
Another one I've noticed is DFK stage 4, if you beat the midboss incredibly quickly there's about 5 seconds before any enemies spawn when you're flying through the air and the sky is all upside down and twisting around and stuff.
It's really trippy.
I think the point is, you only really notice background repetition when you've got time to look for it while spectating a run. I can't say I notice that stuff when I'm playing.
Another one I've noticed is DFK stage 4, if you beat the midboss incredibly quickly there's about 5 seconds before any enemies spawn when you're flying through the air and the sky is all upside down and twisting around and stuff.
It's really trippy.
I think the point is, you only really notice background repetition when you've got time to look for it while spectating a run. I can't say I notice that stuff when I'm playing.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
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Formless God
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Re: Dodonpachi Saidaioujou
Code: Select all
http://www.cave-shop.jp/fs/caveshop/cvst0023
Hmm ...
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
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O. Van Bruce
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Re: Dodonpachi Saidaioujou
wow... it's ussual that they release the soundtrack so early?Formless God wrote:If the track order do matches with DOJ's, the TLB theme would be Tenshi/Angel.Code: Select all
http://www.cave-shop.jp/fs/caveshop/cvst0023
Hmm ...
Last edited by O. Van Bruce on Mon Apr 23, 2012 7:35 am, edited 3 times in total.
Re: Dodonpachi Saidaioujou
http://www.cave-shop.jp/fs/caveshop/cvog0329
Nothing says "getting rid of old stock" like a lucky dip bag for 30,000 yen...
On-topic: I skimmed through Asada's blog and didn't see any mention of Mushi HD being the final port for 360. Does anyone know if this is set in stone? Otherwise Saidaioujou is pretty likely.
Nothing says "getting rid of old stock" like a lucky dip bag for 30,000 yen...
On-topic: I skimmed through Asada's blog and didn't see any mention of Mushi HD being the final port for 360. Does anyone know if this is set in stone? Otherwise Saidaioujou is pretty likely.
It's not available to purchase yet. It's just a listing for their little online matsuri gag they pull every other season.O. Van Bruce wrote:wow... it's ussual that they release the soundtrack so early?Formless God wrote:If the track order do matches with DOJ's, the TLB theme would be Tenshi/Angel.Code: Select all
http://www.cave-shop.jp/fs/caveshop/cvst0023
Hmm ...
Re: Dodonpachi Saidaioujou
What sort of stuff is being offered in that lucky dip?
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
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O. Van Bruce
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Re: Dodonpachi Saidaioujou
Isn't the release date the 25 of this month?Elixir wrote:http://www.cave-shop.jp/fs/caveshop/cvog0329
Nothing says "getting rid of old stock" like a lucky dip bag for 30,000 yen...
On-topic: I skimmed through Asada's blog and didn't see any mention of Mushi HD being the final port for 360. Does anyone know if this is set in stone? Otherwise Saidaioujou is pretty likely.
It's not available to purchase yet. It's just a listing for their little online matsuri gag they pull every other season.O. Van Bruce wrote:wow... it's ussual that they release the soundtrack so early?Formless God wrote:If the track order do matches with DOJ's, the TLB theme would be Tenshi/Angel.Code: Select all
http://www.cave-shop.jp/fs/caveshop/cvst0023
Hmm ...
About the soundtrack
This is the first time I get to listen the music with a proper quality and it still doesn't convince me. It lacks the same overbearing feeling of the old DOJ and it's somewhat "silly" for a Donpachi game... not that they haven't made the game very silly with all the characters and moe-moe-kyuun.
The music seems that has been designed to be heared as standalone music. Why it's like that? Wether it's an idea from Cave or from Namiki, I think that yeah... they have made the right comercial choice but us gamers won't connect with the same passion the music and game's experiences as with the Futari or ESPGaluda II soundtracks.
About the HD port, they better release SDOJ for XBOX 360 since consoles seem to be discredited after the WII-U problem with the procesing power.
And another time on topic: It's interesting to note how Namiki likes to put BGM with a very sharp rythim on stage 3 on some of cave's soundtrack. Best BGM for me until now is stage 3 cause I like that when playing... it gives an strong sense of order and control when playing, at least for me.
Last edited by O. Van Bruce on Mon Apr 23, 2012 8:56 am, edited 5 times in total.
Re: Dodonpachi Saidaioujou
It's a lucky dip, so of course it doesn't say, it just says there's 80,000 yen worth and lists Guwange, DOJ, DFK, Deathsmiles, Futari, Galudas and Akai Katana. It's probably just stuff that they've sold before like soundtracks, dakimakura, toresetsu, tshirts, and B2 posters.Illyrian wrote:What sort of stuff is being offered in that lucky dip?
Not exactly. It's available to preorder from the shop from that time, for a limited time. Looks like it's exclusive to the caveshop (unsurprising).O. Van Bruce wrote:Isn't the release date the 25 of this month?
Re: Dodonpachi Saidaioujou
Here is the blog post in question, I believe. I can only go by Cave-STG's summary of it, but it seems possible but not set in stone that Mushihimesama HD will be the last 360 port. Asada again hinted at moving away from the 360 (oddly) in a Famitsu Xbox 360 article, as reported here.Elixir wrote:http://www.cave-shop.jp/fs/caveshop/cvog0329
Nothing says "getting rid of old stock" like a lucky dip bag for 30,000 yen...
On-topic: I skimmed through Asada's blog and didn't see any mention of Mushi HD being the final port for 360. Does anyone know if this is set in stone? Otherwise Saidaioujou is pretty likely.
I think that an SDOJ port is more than likely, but its platform is unclear at this point. I just hope that I won't have to use a touchscreen to play it.
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O. Van Bruce
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Re: Dodonpachi Saidaioujou
Will we see the first SDOJ dakimakuras?Elixir wrote:It's a lucky dip, so of course it doesn't say, it just says there's 80,000 yen worth and lists Guwange, DOJ, DFK, Deathsmiles, Futari, Galudas and Akai Katana. It's probably just stuff that they've sold before like soundtracks, dakimakura, toresetsu, tshirts, and B2 posters.Illyrian wrote:What sort of stuff is being offered in that lucky dip?

Re: Dodonpachi Saidaioujou
Blew my mind but apparently they've already made them for DFK and Death Smiles, so some for SDOJ seems a given. Now I know why I always felt suspicious about games suddenly pushing characters where there were none, easy money.O. Van Bruce wrote:Will we see the first SDOJ dakimakuras?Elixir wrote:It's a lucky dip, so of course it doesn't say, it just says there's 80,000 yen worth and lists Guwange, DOJ, DFK, Deathsmiles, Futari, Galudas and Akai Katana. It's probably just stuff that they've sold before like soundtracks, dakimakura, toresetsu, tshirts, and B2 posters.Illyrian wrote:What sort of stuff is being offered in that lucky dip?
Re: Dodonpachi Saidaioujou
Sorry to interrupt your lovely dakimakura debate. :D
Also, can anybody tell if it's large medals that make the "+XXX pts" messages turn gold instead of the usual blue?
Aha! So that trick has already found intentional use. I guess we can expect that all midbosses (and probably bosses/parts thereof) will be abused the same way in high scoring runs.Fu wrote:An A-L video where the player gets his first extend by the stage 2. It's a high scoring run, he keeps all his hypers to get 11,000+ hits on stage 2.
http://youtu.be/nqmnlIHDhJA
Also, can anybody tell if it's large medals that make the "+XXX pts" messages turn gold instead of the usual blue?

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Formless God
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Re: Dodonpachi Saidaioujou
To be honest, porting it to anything other than the 360 and phones seems very suicidal to me. Their buyers and supporters are all concentrated there.O. Van Bruce wrote:About the HD port, they better release SDOJ for XBOX 360 since consoles seem to be discredited after the WII-U problem with the procesing power.
... Doesn't that jingle make your head ring like hell ?O. Van Bruce wrote:Best BGM for me until now is stage 3 cause I like that when playing... it gives an strong sense of order and control when playing, at least for me.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
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Formless God
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Re: Dodonpachi Saidaioujou
I-it isn't like I need to sleep or anything
EDIT:
Does bullet speed still increase during Hyper ? I'm not sure if I'm seeing it in this game.
Is it possible that the loop condition is no Autobomb ?
RANK 11
EDIT:
Does bullet speed still increase during Hyper ? I'm not sure if I'm seeing it in this game.
Is it possible that the loop condition is no Autobomb ?
RANK 11
Last edited by Formless God on Mon Apr 23, 2012 10:09 am, edited 1 time in total.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
Re: Dodonpachi Saidaioujou
Oh, pikkorrro. Someone I'm following on Twitter always retweets his streams. I'm quite fond of his setup.

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O. Van Bruce
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Re: Dodonpachi Saidaioujou
Not at all. In fact it complements perfectly with the bass to make 4/4 compasses perfectly clear, I personally love that rythimFormless God wrote:... Doesn't that jingle make your head ring like hell ?O. Van Bruce wrote:Best BGM for me until now is stage 3 cause I like that when playing... it gives an strong sense of order and control when playing, at least for me.

Aren't you in France? it's midday as here in Spain ^^UFormless God wrote:I-it isn't like I need to sleep or anything
EDIT:
Does bullet speed still increase during Hyper ? I'm not sure if I'm seeing it in this game.
Is it possible that the loop condition is no Autobomb ?
RANK 11
Last edited by O. Van Bruce on Mon Apr 23, 2012 12:20 pm, edited 1 time in total.
Re: Dodonpachi Saidaioujou
Really hope that isn't the main trick to getting big scores. Fucking hated that shit in Deathsmiles.Cagar wrote:Oh god that scoring. I'm a bit worried if you have to kill the boss at the same time when your hyper ends to get a good score...
That player just used a hyper for no obvious reason at the beginning of stage 2, and it ended right when the midboss exploded. It's like he knew when he has to use it to time it correctly...
And yeah, he got hyper lv3 from the boss thanks to that.
Not. Nice.
Re: Dodonpachi Saidaioujou
Trying to imagine expert mode at rank 99...
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: Dodonpachi Saidaioujou
I think people may be getting a little carried away with the talk of this being a hard game. It's tough, but not that tough. Over the weekend I witnessed a handful of clears and came fairly close myself, and this is after just a couple of days (with no practice modes or save states to speed along learning the game). It's just that it's not a pushover to cheese a clear like with many of Cave's recent titles. Expert isn't harder than the Mushi Ultra modes and is far from DOJ White Label's loop.
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O. Van Bruce
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Re: Dodonpachi Saidaioujou
Seems so, since the way to skyrocket your hit count is with constant high level hypers.Gus wrote:Really hope that isn't the main trick to getting big scores. Fucking hated that shit in Deathsmiles.Cagar wrote:Oh god that scoring. I'm a bit worried if you have to kill the boss at the same time when your hyper ends to get a good score...
That player just used a hyper for no obvious reason at the beginning of stage 2, and it ended right when the midboss exploded. It's like he knew when he has to use it to time it correctly...
And yeah, he got hyper lv3 from the boss thanks to that.
Not. Nice.