Ketsui Arrange 1.51 (and Mr.Stoic bugfix) is here!

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
astroid
Posts: 184
Joined: Wed Mar 02, 2011 10:01 am
Location: Russia

Re: Ketsui Arrange Release is here!

Post by astroid »

z0mbie90 wrote:Can't get it to work, I use shmupmame v3.0b and have tried a newe mame release trought CMD.
Am I doing it wrong when Im doing this:

Make a new folder Ket ---> unzip the Ket.zip rom in the folder ---> drag the map in the ketarr.exe ---> rezip the ket folder and lay the zip in rom folder?
try to delete .bak file from folder and zip files inside without your folder.
ImageImageImage
User avatar
z0mbie90
Posts: 639
Joined: Fri Dec 26, 2008 1:21 am
Location: Sweden

Re: Ketsui Arrange Release is here!

Post by z0mbie90 »

Thanks that helped :P
Image
BeruBeru
Posts: 127
Joined: Sun Nov 14, 2010 6:49 pm

Re: Ketsui Arrange Release is here!

Post by BeruBeru »

Damn, it could easily been an official black label, it's just pure awesome
User avatar
whitey
Posts: 112
Joined: Sat Jan 29, 2005 9:30 pm
Location: San Diego

Re: Ketsui Arrange Release is here!

Post by whitey »

Anyone willing to burn it to EEPROM and mail it to San Diego (for a fee)? I need this! :D
Image
omgdmp
Posts: 38
Joined: Sun Jul 10, 2011 1:07 pm

Re: Ketsui Arrange Release is here!

Post by omgdmp »

Just encountered a pretty awesome bug.
The popcorn planes after the 5th stage midboss kept coming and never stopped... until the dropdown part.
Dunno what caused it but killed midboss at max rank.
User avatar
MEDIEVAL_MIKU
Posts: 27
Joined: Thu Jan 20, 2011 6:51 am

Re: Ketsui Arrange Release is here!

Post by MEDIEVAL_MIKU »

trap15 wrote: You've found it then :-) Nice going. Now see if you can figure out how you did it!
It seems to be active when the third unused dip switch is turned on.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

MEDIEVAL_MIKU wrote:
trap15 wrote: You've found it then :-) Nice going. Now see if you can figure out how you did it!
It seems to be active when the third unused dip switch is turned on.
You got it :-P
omgdmp wrote:Just encountered a pretty awesome bug.
The popcorn planes after the 5th stage midboss kept coming and never stopped... until the dropdown part.
Dunno what caused it but killed midboss at max rank.
You sure regular ketsui doesn't do that too?
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
PC Engine Fan X!
Posts: 9217
Joined: Wed Jan 26, 2005 10:32 pm

Re: Ketsui Arrange Release is here!

Post by PC Engine Fan X! »

Would be nice to try out this much-hyped Ketsui Arrange eprom version at Dave K.'s next shmupmeet. Is there a d/l for the DDP Arrange version as well?

PC Engine Fan X! ^_~
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

Yes, it's available at http://dodonpachi.daifukkat.su/ddpa/.
Mostly the same patching procedure, just make sure to read the instructions thoroughly.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
Matskat
Posts: 424
Joined: Mon Feb 22, 2010 4:12 am
Location: STL 314 USA

Re: Ketsui Arrange Release is here!

Post by Matskat »

So. I love it. Good work Trap.

Now for a question:

How would you recommend keeping both the original ket.zip and your arrange version playing nice in the same folder?
Does that even make sense?

Lets see....for DDPA I just used the ddonpachj.zip, keeping the US version ddonpach.zip intact. In my menus I have both games.
I'd like to do the same w/ Ketsui Arrange. I tried using KETa.zip as my "Arrange" version, but that didn't work...of course :)

I hope I'm explaining myself clearly. I want to have normal Ketsui and Arrange Ketsui living happily alongside one another...

Any suggestions?
Mat$kaT
http://matskatcustoms.wordpress.com
http://shmups.system11.org/viewtopic.php?f=4&t=32709
"This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done."
User avatar
MEDIEVAL_MIKU
Posts: 27
Joined: Thu Jan 20, 2011 6:51 am

Re: Ketsui Arrange Release is here!

Post by MEDIEVAL_MIKU »

There's a bug where if you kill the stage 2 midboss too fast, then the stage will keep on looping with the zako tanks and planes forever.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

Matskat wrote:How would you recommend keeping both the original ket.zip and your arrange version playing nice in the same folder?
Does that even make sense?
You could apply the patch to your ket.zip, remove the .bak, zip it, and rename the new set to keta, and keep your old ket.zip as ket.zip.
MEDIEVAL_MIKU wrote:There's a bug where if you kill the stage 2 midboss too fast, then the stage will keep on looping with the zako tanks and planes forever.
Yikes! If you could make a .inp showing this behaviour (latest MAME, please), I will rush out a patch ASAP
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
jepjepjep
Posts: 977
Joined: Tue Nov 18, 2008 7:42 pm

Re: Ketsui Arrange Release is here!

Post by jepjepjep »

trap15 wrote:Yes, it's available at http://dodonpachi.daifukkat.su/ddpa/.
Mostly the same patching procedure, just make sure to read the instructions thoroughly.
Would the DDP arrange mode be a simple ROM swap on the pcb too?
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

jepjepjep wrote:
trap15 wrote:Yes, it's available at http://dodonpachi.daifukkat.su/ddpa/.
Mostly the same patching procedure, just make sure to read the instructions thoroughly.
Would the DDP arrange mode be a simple ROM swap on the pcb too?
There are a lot more ROMs changed, but you could probably get away with just replacing the code ROMs (u26 and u27). For that, I believe it's the same, but with 2 ROMs instead of 1.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
Matskat
Posts: 424
Joined: Mon Feb 22, 2010 4:12 am
Location: STL 314 USA

Re: Ketsui Arrange Release is here!

Post by Matskat »

trap15 wrote:
Matskat wrote:How would you recommend keeping both the original ket.zip and your arrange version playing nice in the same folder?
Does that even make sense?
You could apply the patch to your ket.zip, remove the .bak, zip it, and rename the new set to keta, and keep your old ket.zip as ket.zip.

I tried that, and what I get is MAME telling me that "ketsui_prg_revised.bin not found"....
Mat$kaT
http://matskatcustoms.wordpress.com
http://shmups.system11.org/viewtopic.php?f=4&t=32709
"This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done."
omgdmp
Posts: 38
Joined: Sun Jul 10, 2011 1:07 pm

Re: Ketsui Arrange Release is here!

Post by omgdmp »

trap15 wrote:You sure regular ketsui doesn't do that too?
No Im not sure but I have an inp of it if you are interested. Just watched it again and theres a MASSIVE slowdown with all those planes. Pretty fun to watch.
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Post by Cagar »

-
Last edited by Cagar on Sat Dec 30, 2023 7:13 pm, edited 2 times in total.
User avatar
jepjepjep
Posts: 977
Joined: Tue Nov 18, 2008 7:42 pm

Re: Ketsui Arrange Release is here!

Post by jepjepjep »

trap15 wrote:
jepjepjep wrote:
trap15 wrote:Yes, it's available at http://dodonpachi.daifukkat.su/ddpa/.
Mostly the same patching procedure, just make sure to read the instructions thoroughly.
Would the DDP arrange mode be a simple ROM swap on the pcb too?
There are a lot more ROMs changed, but you could probably get away with just replacing the code ROMs (u26 and u27). For that, I believe it's the same, but with 2 ROMs instead of 1.
Cool. I should be getting a DDP pcb soon. I'll be sure to try it out and let you know if it works.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

omgdmp wrote:
trap15 wrote:You sure regular ketsui doesn't do that too?
No Im not sure but I have an inp of it if you are interested. Just watched it again and theres a MASSIVE slowdown with all those planes. Pretty fun to watch.
Yeah, if you could send me that, I'd appreciate it.
Cagar wrote:Then I started a HHHHHUUUGGEEE score-combo by killing the popcorns with full rank bar (WHICH IS FUCKING AMAZING YOUR ARRANGE MODE ROCKS!!!!!!)^
I love that too :lol:
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Post by Cagar »

-
Last edited by Cagar on Sat Dec 30, 2023 7:14 pm, edited 3 times in total.
User avatar
MEDIEVAL_MIKU
Posts: 27
Joined: Thu Jan 20, 2011 6:51 am

Re: Ketsui Arrange Release is here!

Post by MEDIEVAL_MIKU »

trap15 wrote:
MEDIEVAL_MIKU wrote:There's a bug where if you kill the stage 2 midboss too fast, then the stage will keep on looping with the zako tanks and planes forever.
Yikes! If you could make a .inp showing this behaviour (latest MAME, please), I will rush out a patch ASAP
Recorded on Shmupmame 2.2, secret mode entered:
http://dl.dropbox.com/u/7874919/ket.inp

I could theoretically counterstop the score but I don't think y'all would accept that into the high scores table. :P
Last edited by MEDIEVAL_MIKU on Fri Apr 20, 2012 7:31 pm, edited 1 time in total.
PC Engine Fan X!
Posts: 9217
Joined: Wed Jan 26, 2005 10:32 pm

Re: Ketsui Arrange Release is here!

Post by PC Engine Fan X! »

trap15 wrote:
jepjepjep wrote:
trap15 wrote:Yes, it's available at http://dodonpachi.daifukkat.su/ddpa/.
Mostly the same patching procedure, just make sure to read the instructions thoroughly.
Would the DDP arrange mode be a simple ROM swap on the pcb too?
There are a lot more ROMs changed, but you could probably get away with just replacing the code ROMs (u26 and u27). For that, I believe it's the same, but with 2 ROMs instead of 1.
Thanks for the cool link & d/l, trap15. It'll be interesting to try out DDP-Arrange on a real DDP PCB setup. At least, this is better than waiting/hoping that Cave'll release their much desired DDP Campaign Version PCB eproms. The ol' DDP CV variant PCBs are still playable at a Cave Matsuri though (but that's not enough to sate the demand for it).

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Fri Apr 20, 2012 7:36 pm, edited 1 time in total.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

Cagar wrote:
trap15 wrote:
Cagar wrote:Then I started a HHHHHUUUGGEEE score-combo by killing the popcorns with full rank bar (WHICH IS FUCKING AMAZING YOUR ARRANGE MODE ROCKS!!!!!!)^
I love that too :lol:
But you realized that I'm talking about a glitch, where these popcorn planes keep coming longer than they should?
I'm not sure if that's a bad glitch though.... :twisted:
Yeah, I'd like to see an input or a recording though. Then maybe I can determine if I want to fix it or not :-P
Cagar wrote:Also another glitch:
The AI on some enemies is stupid. At the end of stage 1, the last bunch of tanks don't even try to shoot you, and the boats before stage 3 midboss do exactly the same.
Playing on shmupmame 2.2 is it possible that it has something to do with this?
Yeah, a few enemies behaved like that before as well (and I fixed them). I didn't notice any other enemies doing such things though, so I didn't look into it too hard. It has to do with the way I modified the rank; some numbers now underflow and go to ridiculous values like 65535 instead of stuff like 0 or 1, so that's most likely the issue. If the rest of these apparent bugs pan out, I'll probably fix those in a 1.1 release.
MEDIEVAL_MIKU wrote:Recorded on Shmupmame 2.2, secret mode entered:
http://dl.dropbox.com/u/7874919/ket.inp
Aha, secret mode would be the cause then. I can most likely reproduce this myself then. I'm not sure if I'd be able to fix that though, the same issue would happen on original Ketsui if I set the damage as high as I did in secret mode.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
omgdmp
Posts: 38
Joined: Sun Jul 10, 2011 1:07 pm

Re: Ketsui Arrange Release is here!

Post by omgdmp »

http://www.mediafire.com/?68738zdzatrqfsz

Heres an input of the glitch on stage 5.
This is done without secret mode.
Done in shmupmame v2.2 btw
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Ketsui Arrange Release is here!

Post by trap15 »

Ah, that's why I wasn't able to get it to run in actual 140, nor in regular MAME...
I can't use shmupmame, could you try and record it on regular MAME?
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
Jaimers
Posts: 547
Joined: Thu Dec 30, 2010 4:08 pm

Re: Ketsui Arrange Release is here!

Post by Jaimers »

I'll just leave this here.

I'll have a summery of what I think about it later. I did notice a few glaring flaws though.
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Post by Cagar »

-
Last edited by Cagar on Sat Dec 30, 2023 7:15 pm, edited 1 time in total.
User avatar
Observer
Posts: 1516
Joined: Sat Jul 12, 2008 11:23 pm
Location: In a huge battleship

Re: Ketsui Arrange Release is here!

Post by Observer »

Cagar wrote:Posting this here too since it's hilarious.
LOOK AT IT AND LAUGH.
http://s17.postimage.org/p2vw5bqf3/doom ... vituta.png
YOUR MISSIONS!
http://www.youtube.com/watch?v=lroU5DZ7aZA
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
User avatar
Jaimers
Posts: 547
Joined: Thu Dec 30, 2010 4:08 pm

Re: Ketsui Arrange Release is here!

Post by Jaimers »

So yeah this is a pretty fun arrange mode.
It’s not especially difficult though. I mean what made Ura hard was that you had to deal with the suicide bullets. When they’re gone it’s just a -slight- step up from normal.
What I found really weird was that some patterns were even easier than on Ura. For example the second form of the stage 2 boss. Faster but way bigger gaps.
The stage 4 midboss also got pretty shafted in this mode. On Ura those sidewalls are basically nonexistent to make the suicide bullet dodging possible. But now it’s easier on max rank than on low.

In it's current form I don’t see any reason why you would want to fight the bosses on high rank. The patterns are harder than Ura on max rank and not worth the risk at all.
I guess you can use it for the stage 2 boss transition empty lock but that’s it.
What struck me was that you can still raise or lower the rank in the period after killing a boss when you can’t shoot. This seems odd to me and I think it would be better if this was removed.
It’s more risk/ reward this way when you actually have to finish the boss off at max rank in order to start the next stage at max rank.

The damage output also kind of breaks the game. Everything dies before it can do anything.
I mean DOOM is seriously broken easy. On the second phase you don’t even have to dodge anything and the final can be killed with a single bomb.

I saw quite a few bugs. Mainly those aforementioned tanks that don’t shoot in the right direction, they are all over the place.
I think this is because of some distance parameter that was altered to which the AI is aware of you and starts aiming? The Helies before the stage 5 midboss also can't shoot at you if you’re far enough away.
A lot of patterns seem to break at max rank and Evaccanneer is harder than DOOM and the rest of the game combined, it’s pretty silly and broken.
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Post by Cagar »

-
Last edited by Cagar on Sat Dec 30, 2023 7:15 pm, edited 1 time in total.
Post Reply