XRGB-mini Framemeister

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ZellSF
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Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

If PSP output is 240p for PSX games when set to 480i
that's definitely not the case. I get your idea, but remember that the PSP runs at 272p internally, so with 480i output you get pre-scaling plus interlacing.... Also zoomed PSP looks way worse than real 240p from a PS1 or PS2.
Sorry about being slightly annoying about this, but have you actually *tried* it? 480i looks much sharper than 480p on my (non-240p supporting) displays, until movement starts. this says it should work. this topic has some differing opinions... I would really like someone who actually can tell for sure to try it.

Anyway, thanks for the help, I'll probably order a Framemeister first chance I can afford it. Probably in a month or two :/
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Why don't you try it yourself and educate us on the topic ?
Having used PS1 games on a PSP-2000 I can't imagine how 240p on 480i should work *well*, but I gladly stand corrected if you find out otherwise.
ZellSF
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Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

Fudoh wrote:Why don't you try it yourself and educate us on the topic ?
Having used PS1 games on a PSP-2000 I can't imagine how 240p on 480i should work *well*, but I gladly stand corrected if you find out otherwise.
I haven't tried it myself because of a lack of testing equipment. But just now I managed to get PSP composite output working.

So my *best* testing scenario is a PS2 and a PSP connected via composite to a half-decent CRT which I won't have access to until friday. Are there any games which should obviously show the difference (when comparing PS2/PSP)?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

If you use a 2D game which runs at 60fps, then you'll get combing effects with the 480i output, while the 240p output is combing free.
alamone
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Re: XRGB-mini Framemeister (now available !)

Post by alamone »

Good news for PCB freaks, Micomsoft is hard at work on the mini firmware to improve PCB compatibility,
they are testing it and making it work against all the PCBs they have on hand, and have gotten a lot
of PCBs to work, like Xexex (weird sync), Quiz rouka ni tatenasai (24 KHz board), Arcana Heart Full! (31 KHz board),
Xevious, Kyukyoku Tiger, Taito F2, etc. I'm really looking forward to the next update!

http://twitpic.com/photos/famitakun
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Arcana Heart Full! (31 KHz board),
will be interesting to see how they did that.
fagin
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Re: XRGB-mini Framemeister (now available !)

Post by fagin »

Fudoh wrote:Here are some shots from my SFC.

It's a launch model (november 1990), s/n S1036...

Sharpness 0:

Image

Image

Sharpness 1:

Image

Image

I'm basically happy with it, but removing those "hints of shadows" at sharpness 0 sounds tempting nevertheless :)
One can get too anal about things you know! :mrgreen:

Looking at your comparisons I would 100% agree that version of SNES you have (which I assume is the same as mine) is absolutely fine with Sharpness 1.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I agree, on 1080p, but on 720p (which I use for proper scanlines) sharpness 1 causes a little bit of pixel smearing. Anyway, you're right, it's ok :)
Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

Ugh, I found a 1chip (1chip-02) snes, but I think the cartridge slot is loosened or damaged - lot of image instability and complete freakouts if I touch the cart =/
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

If I remember correctly you can easily change the cartridge port by simply pulling it off the motherboard.
chadti99
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Re: XRGB-mini Framemeister (now available !)

Post by chadti99 »

Heya guys, getting a lot of dropouts/sync issues with my NeoGeo AES lately, it really depends on the game. Samurai Shodown works well but with Metal Slug 3 the dropouts are constant. If I switch the sync mode from auto to off I just get a shaky picture every few seconds instead of complete drop outs. Should I try rewiring my cable for composite sync instead of raw sync?
Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

Konsolkongen wrote:If I remember correctly you can easily change the cartridge port by simply pulling it off the motherboard.
Older ones definitely, but I've heard newers ones were soldered directly to the board in some fashion. I'll do more experimenting this weekend.
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darthcloud
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Re: XRGB-mini Framemeister (now available !)

Post by darthcloud »

Zapf wrote:Ugh, I found a 1chip (1chip-02) snes, but I think the cartridge slot is loosened or damaged - lot of image instability and complete freakouts if I touch the cart =/
An european or US snes??

What is the serial??
TurboCro
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Re: XRGB-mini Framemeister (now available !)

Post by TurboCro »

chadti99 wrote:Heya guys, getting a lot of dropouts/sync issues with my NeoGeo AES lately, it really depends on the game. Samurai Shodown works well but with Metal Slug 3 the dropouts are constant. If I switch the sync mode from auto to off I just get a shaky picture every few seconds instead of complete drop outs. Should I try rewiring my cable for composite sync instead of raw sync?
What specs is your AES? (Board revision, any encoders like neobitz, etc..)
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Shining
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Re: XRGB-mini Framemeister (now available !)

Post by Shining »

Um, i dont know if it's the new firmware or if it was my scart switch, but now my PSOne SCPH-101 works almost flawlessly with every game tested so far. The screen goes blank for a few seconds at startup but after that no problems whatsoever! Alundra looks farking beautiful! But can someone tell me why it seems impossible to get games like FF7 to look good without an emulator? Is it because of the pre-rendered backgrounds?

As for the 1080p scanlines, they seem slightly more appealing to the eye than before, but i still prefer the 720p ones.
ZellSF
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Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

I really don't get alone with CRTs, they display everything so beautifully I can't tell it apart :(. But looking at solid color blocks I can definitely see resolution differences, and my CRT flickers a lot when playing interlaced content. the PSP isn't: it's 240p (when playing PSX games).

I'm planning on eventually picking up a SNES, but I'm confused as to what will give me optimal results. What I'm currently thinking:
UK power supply + US second revision SNES (the second image here?) + this cable and use this to connect it (and any other Euro SCART sources) to the XRGB-Mini.

Is that optimal? Edit: will this cable work for the SNES?
Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

There are multiple revisions of the snes, "second" is probably not the one you are looking for. As noted in the past couple of pages, ask every us ebay seller for the serial number / description of the eject label, and get an snes with 309, 31 or 32 serials (and the molded eject label).

Both of those cables work, and that adapter will work fine - ask the seller about getting the external powered version as well, I use a version of that one, and it works great for all my systems (it gets powered by the xrgb mini).

darthcloud wrote:
Zapf wrote:Ugh, I found a 1chip (1chip-02) snes, but I think the cartridge slot is loosened or damaged - lot of image instability and complete freakouts if I touch the cart =/
An european or US snes??

What is the serial??
US, serial starts with UN318 (will edit this when I get home)
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darthcloud
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Re: XRGB-mini Framemeister (now available !)

Post by darthcloud »

Zapf wrote:There are multiple revisions of the snes, "second" is probably not the one you are looking for. As noted in the past couple of pages, ask every us ebay seller for the serial number / description of the eject label, and get an snes with 309, 31 or 32 serials (and the molded eject label).

Both of those cables work, and that adapter will work fine - ask the seller about getting the external powered version as well, I use a version of that one, and it works great for all my systems (it gets powered by the xrgb mini).

darthcloud wrote:
Zapf wrote:Ugh, I found a 1chip (1chip-02) snes, but I think the cartridge slot is loosened or damaged - lot of image instability and complete freakouts if I touch the cart =/
An european or US snes??

What is the serial??
wow and it's really a 1CHIP-02 ??

i'm quite curious about this , any pictures of the PCB??

US, serial starts with UN318 (will edit this when I get home)[/quote]
Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

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darthcloud
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Re: XRGB-mini Framemeister (now available !)

Post by darthcloud »

Zapf wrote:UN318299752

https://imgur.com/a/s5D0s

Awesome, one more version I need to get!! :)
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Shining
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Re: XRGB-mini Framemeister (now available !)

Post by Shining »

Zapf wrote:UN318299752

https://imgur.com/a/s5D0s
Excite! Please post some photos of it running, preferably SMW :)
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

Shining wrote:
Zapf wrote:UN318299752

https://imgur.com/a/s5D0s
Excite! Please post some photos of it running, preferably SMW :)
Yes!!!! I've yet to uncover a 1-CHIP-02... Very special indeed! :twisted:

Image
Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

It would be more special if you replied to my PMs
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Dear Konsolkongen.:


Hello.
The answer of mail is very late. I'm sorry.

We were not able to update the firmware of XRGB-mini by
concentrating on another OEM project.

The firmware that XRGB-mini is new has been developed since April.
A new firmware corresponds to special signal and PAL.

It will be open to the public this week. Thank you!


My best regards,
Katsuhiro Matsushita
:)
chadti99
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Re: XRGB-mini Framemeister (now available !)

Post by chadti99 »

TurboCro wrote:
chadti99 wrote:Heya guys, getting a lot of dropouts/sync issues with my NeoGeo AES lately, it really depends on the game. Samurai Shodown works well but with Metal Slug 3 the dropouts are constant. If I switch the sync mode from auto to off I just get a shaky picture every few seconds instead of complete drop outs. Should I try rewiring my cable for composite sync instead of raw sync?
What specs is your AES? (Board revision, any encoders like neobitz, etc..)
I've got a low serial unit, ~14,000, just using straight RGB from the stock DIN. Here are some vids I made showing the problem.

http://www.youtube.com/watch?v=h-wHnm-P ... ature=plcp

http://www.youtube.com/watch?v=NZ32bvDH ... ature=plcp

Didn't catch any complete drop outs but you can hear the audio dropping. And the screen flickers much worse than you see in the video.
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

chadti99 wrote:I've got a low serial unit, ~14,000, just using straight RGB from the stock DIN. Here are some vids I made showing the problem.

http://www.youtube.com/watch?v=h-wHnm-P ... ature=plcp

http://www.youtube.com/watch?v=NZ32bvDH ... ature=plcp

Didn't catch any complete drop outs but you can hear the audio dropping. And the screen flickers much worse than you see in the video.
Is your AES RGB cable wired for CSYNC (NG pin 7) or composite video (NG pin 3)?

http://gamesx.com/wiki/doku.php?id=av:neogeoav
chadti99
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Re: XRGB-mini Framemeister (now available !)

Post by chadti99 »

I'm pretty sure it's wired for csync, this is the pure sync cable from Retro on Ebay.
TurboCro
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Re: XRGB-mini Framemeister (now available !)

Post by TurboCro »

chadti99 wrote:
I've got a low serial unit, ~14,000, just using straight RGB from the stock DIN. Here are some vids I made showing the problem.

Didn't catch any complete drop outs but you can hear the audio dropping. And the screen flickers much worse than you see in the video.
You likely need an RGB Bypass mod. But you should check your board revision first.

http://www.jamma-nation-x.com/jammax/tutorials.html

Check out this site. Under AES tutorials there's a Know Your AES Board revision section, as well as an RGB Bypass section.
chadti99
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Re: XRGB-mini Framemeister (now available !)

Post by chadti99 »

I don't think I need to do the bypass mod but this site does mention the AV out on the NeoGeo has a dirty sync, and I may need to use a sync cleaner. Any ideas on what that is?
fagin
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Re: XRGB-mini Framemeister (now available !)

Post by fagin »

Sync Strike for instance.
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