daliscar wrote:You're absolutely right!
Muy bad- I read something in the readme about Data Reset and Credit Display, put two and two together and got five! Sorry for jumping to misleading conclusions. I guess the data reset option wasn't actually implemented.
So all the menus are figured out now but what about these secrets? I've got 1, 2 , 4, 5, 6 and 8 although not really sure of their effects: 1 displays a picture of a girl on the title screen, 8 displays player data, 2 displays a slogan, 4 gives 200000pt bonus item, 5 and 6 display slogan and change BGM.
Can't get secret 3- which white popcorn enemies is it referring to, I don't see any which pile up.
It's okay, no worries. As for savedata, you can just delete the maximum_save.ini file and the game will generate a new one on the next startup. Or you can just edit out the fields you want to reset.
I've got the same secrets as you so far(except 4, getting one minute is though, hah). I've read the text for (3) and right after he mentions the white popcorn enemies(I've seen two varieties of small white ones so far) he mentions, in parentheses, へダム, I can't make sense out of it and I can't see it in nZero's translation either.
ダム is probably a (bullet)barrage, how that へ affects the meaning of the sentence is what bugs me though.
But the same word that nZero interpreted as to pile up can also mean to overlap, so I'll take a guess that this is what it means(google translate agrees with me

), which would make the sentence roughly "Press the shot button when the white small enemies(dam towards?!) are a bit overlapped".
Still, even my interpretation seems to have no results, as I see no overlapping things at all.
Oh, and I don't need to do (2) right to be able to execute (5) and (6) at all, weird.
shmuppyLove wrote:Well, boss milking is at least something that can become apparent to the player during the normal course of play.
It's vaguely reminiscent of Strider 2 (which I was just playing today), with all the hidden bonus items. In that game, it's pretty much impossible to score well unless you know where the invisible hidden items are. My issue with it is that it's not in any way skill-related.
Hm, I sort of agree that it turns competitive play largely into a whoever has read more spoilers wins thing. But still, it's so funny to unveil a game's mysteries like we're trying to right now, even more when all documentation is written in them moonrunes.