Futari stage 3 harder than stage 5

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Obscura
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Re: Futari stage 3 harder than stage 5

Post by Obscura »

Erppo wrote:I have no idea why the second half of stage 3 is such a newbie crusher. I never have much trouble with that in Original/Maniac, while stage 4 usually has one stupid death somewhere.

The God/Ultra version of that is a different story though since the multi-directional shots of the rolling thingies make it tricky.
Speaking as one of the newbies that gets crushed by it:

1. The woodlice themselves are really hard to see on the background of the stage.
2. Those "spread lines" trap you between those little lines, so you can't get to where the woodlice actually are to kill them, which means more of those patterns, which means you can kill even less, and it completely spirals out of control.
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Re: Futari stage 3 harder than stage 5

Post by TLB »

Obscura wrote:
Erppo wrote:I have no idea why the second half of stage 3 is such a newbie crusher. I never have much trouble with that in Original/Maniac, while stage 4 usually has one stupid death somewhere.

The God/Ultra version of that is a different story though since the multi-directional shots of the rolling thingies make it tricky.
Speaking as one of the newbies that gets crushed by it:

1. The woodlice themselves are really hard to see on the background of the stage.
2. Those "spread lines" trap you between those little lines, so you can't get to where the woodlice actually are to kill them, which means more of those patterns, which means you can kill even less, and it completely spirals out of control.
The thing to do now is consider methods of circumventing these issues.
1. The woodlice themselves are really hard to see on the background of the stage.
You ought to know their locations and where to begin firing, especially as soon as you see the shots burst forth. There is, believe it or not, plenty of time to get things done (kill the bugs) and not die.
2. Those "spread lines" trap you between those little lines, so you can't get to where the woodlice actually are to kill them, which means more of those patterns, which means you can kill even less, and it completely spirals out of control.
This seems more like a corollary of "1." than a "2." and will be solved by the response to 1.
Last edited by TLB on Tue Mar 06, 2012 11:08 pm, edited 1 time in total.
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Re: Futari stage 3 harder than stage 5

Post by BareKnuckleRoo »

The trick I think is being more aggressive about wide sweeping motions to quickly take them out. Even Palm Abnormal's weak rapid shot is more than enough to handle them this way, If you can thin out even a bit of the crowd before you deal with the larger beetles that show up, it helps a lot, as does getting more confidence weaving through the streams of circular shots. All of the shots from them are aimed at you so you can fake them out at the side of the screen, or if you're caught in the middle of the screen, slowly tap left or right to avoid getting hit. The first wave of woodlouses is the hardest IMO because it's fairly dense and they show up at the same time as one of those large green bugs.
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Re: Futari stage 3 harder than stage 5

Post by Skykid »

TLB wrote:
Skykid wrote:I thought it was pretty much commonly recognised that stage 3 was trickier than 4? It's been mentioned loads when discussing f.original's uneven difficulty bumps. I've even seen top scorers strategically bomb the stg3 boss but not the 4th, and stg3's 2nd half is probably harder than any single section in stg4's entirety. 4 has fast bullets and more of them, but I always found it had a uniformity that's easier to handle than that bastard last stretch of 3.
I guess it's necessary to repost this...again. Why not try going past what you believe is "commonly understood" (because among those with more knowledge on the subject, your belief is not "commonly understood") and make an informed decision yourself?
Man, you got up on the wrong side today. :?

It is an informed decision (opinion, to be precise) from playing the game enough to clear it a few times. I didn't say commonly understood, I said commonly recognised; and I said that because of how many people, myself included, are less comfortable with the end of stage 3 than the entirety of stage 4. People always cite it as a wall, it comes up time and time again, and that's why there's a perception, you may have noticed, that the game has an uneven difficulty curve.

Now I can see that that gets on your nerves and I'm really sorry (well, not really) but there's nothing I can do about it. Perhaps one day my opinion will do a U-turn, I'll let you know when that happens.
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Re: Futari stage 3 harder than stage 5

Post by TrevHead (TVR) »

(original 1.5 btw, palm abnormal) Yeah the 2nd part of stage 3 is harder than stage 4, that includes the bosses imo, but its not harder than stage 5 where its theres alot of fast streaming / U turns and its quite easy to find yourself trapped on the wrong side of a stream of bullets.

As for stage 3, originally I was using my focus / normal shot to drive score where I found the 2nd half of the stage to be hard. Then I changed my playstyle to survival and it became quite easy to do(although around 1/5 of the time I may have to use a bomb)

I think why some ppl have a problem more so than others is that section requires the player to change to a more aggressive playstyle rather than play passively and react to the bullet patterns like in the rest of the game. What I mean is that you have to rush the woodlice and kill em off before they get a chance to fire. Lucky for me the kill em quick playstyle is how I naturally play (thats why I cant wait for RaidenFightersAces PAL), im just shit at more traditional bullet hell playstyles outside basic survival techniques :oops:
Last edited by TrevHead (TVR) on Tue Mar 06, 2012 11:33 pm, edited 2 times in total.
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Re: Futari stage 3 harder than stage 5

Post by DrTrouserPlank »

Much as I hate to suggest a way to remedy this game's resultant irritation caused by stage 3 and whatever, the woodlouse shots can be misdirected by pre-emptively going mid-sceen to the extreme edge of the screen and waiting for them to fire and running around them, sweeping across the screen whilst firing. By the time you settle on the other side it'll be time to move back the other way to avoid any remaining fire.
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Re: Futari stage 3 harder than stage 5

Post by TrevHead (TVR) »

DrTrouserPlank wrote:Much as I hate to suggest a way to remedy this game's resultant irritation caused by stage 3 and whatever, the woodlouse shots can be misdirected by pre-emptively going to the extreme edge of the screen and waiting for them to fire and running around them, sweeping across the screen whilst firing. By the time you settle on the other side it'll be time to move back the other way to avoid any remaining fire.
Does all this talk about Futari Original make you want to go back and get past stage 5? I does for me as I need to go back and get that original 1CC myself as I was working on larsa when I fell ill and stopped playing
,
Im playing DFK atm but when I go back to Futari I plan on quickly getting the original 1CC and then move onto manic, no idea how much of a step up in difficulty, I might have to actually L2P :lol:
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Re: Futari stage 3 harder than stage 5

Post by TLB »

Skykid wrote:
TLB wrote:
Skykid wrote:I thought it was pretty much commonly recognised that stage 3 was trickier than 4? It's been mentioned loads when discussing f.original's uneven difficulty bumps. I've even seen top scorers strategically bomb the stg3 boss but not the 4th, and stg3's 2nd half is probably harder than any single section in stg4's entirety. 4 has fast bullets and more of them, but I always found it had a uniformity that's easier to handle than that bastard last stretch of 3.
I guess it's necessary to repost this...again. Why not try going past what you believe is "commonly understood" (because among those with more knowledge on the subject, your belief is not "commonly understood") and make an informed decision yourself?
Man, you got up on the wrong side today. :?
I'm not angry or agitated, I only want you to understand.
It is an informed decision (opinion, to be precise) from playing the game enough to clear it a few times.
Do you at all acknowledge that
TLB wrote:While I agree that the first half of the stage (which has a bullet-cancel enemy every ten seconds or less, by the way) is retardedly easy, I disagree that the second half of the stage is significantly more difficult.

The midboss is a piece of cake in Original and Maniac, owing largely to the fact that you barely ever have to move. The second half of the stage simply involves a couple lines of barely-aimed-spread enemies and the occasional large arthropod, which somehow both manage to baffle players everywhere (except Japan) (even though the large arthropods in the second half of the stage are just the same as in the first half, and no panicking is needed).

The boss is only difficult if you haven't devised a path for each attack...which is easy to do, since it switches patterns often, and no pattern becomes especially difficult before the change.
Muchi Muchi Spork wrote:It has its moments of strong difficulty and then stage 4 is like a bliss reward for passing 3.
Not in (1.5) Maniac mode, sonny.
QED.
If you've got trouble with the lame little spread-enemies in the second half of stage 3, it's because your stg skills are lacking on a basic level, not because the game is difficult.
Erppo wrote:I have no idea why the second half of stage 3 is such a newbie crusher. I never have much trouble with that in Original/Maniac, while stage 4 usually has one stupid death somewhere.

The God/Ultra version of that is a different story though since the multi-directional shots of the rolling thingies make it tricky.
TLB wrote:
BareknuckleRoo wrote:
it's because your stg skills are lacking on a basic level
It might be more conducive to helping people improve at the game to suggest strategies you'd recommend for getting through the woodlouse section of stage 3 than simply taking an elitist tone. It's certainly a step up in terms of difficulty from many other stage sections of the game after all, and it's understandable to see how the combination of aimed bullets and spread shots can overwhelm people there who don't realize it's all aimed.
It's not an elitist tone. It is required to give all players a similar perspective on expected basic skill levels. See Erppo's completely unresistant agreement above.
this information is relevant?
I didn't say commonly understood, I said commonly recognised; and I said that because of how many people, myself included, are less comfortable with the end of stage 3 than the entirety of stage 4.
If you examine the above information, you'll note that it's not an issue for people who understand the loose, general style of play required to conquer that section with ease...This is a "basic" shmup skill.
People always cite it as a wall,
Perhaps, in light of the above revelation,
it comes up time and time again,
you will realize that both of these statements
and that's why there's a perception, you may have noticed, that the game has an uneven difficulty curve.
correlate with this "perception" because a large majority of people posting their belief in this "perception" are lacking in shmup skill on a basic level.

Has anyone ever noticed how the Japanese all play at a much higher standard than Westerners?
I wonder why that might be.
Now I can see that that gets on your nerves and I'm really sorry (well, not really) but there's nothing I can do about it. Perhaps one day my opinion will do a U-turn, I'll let you know when that happens.
This is not what gets on my nerves. What gets on my nerves is how we have 8,000 registered users, all of which appear to be stg enthusiasts (based on their, you know, desire to register on a shmups forum), yet 99% or more of the information posted here on an extremely regular basis has nothing to do with playing or figuring out the games, articulating and communicating a range of skill levels that are "normal" for any given range of players based on experience and playtime, or whatever other shit is cool.

One simple, recent exception to this rule: Recent thread by Kiken detailing and illustrating important information about how a game is played. Is it at all surprising that he's also one of the best players around?
Much as I hate to suggest a way to remedy this game's resultant irritation caused by stage 3 and whatever, the woodlouse shots can be misdirected by pre-emptively going mid-sceen to the extreme edge of the screen and waiting for them to fire and running around them, sweeping across the screen whilst firing. By the time you settle on the other side it'll be time to move back the other way to avoid any remaining fire.
Would you look at this: One of shmups forum's most hated and berated members is more useful than 99% of the rest of the forum.

Congraturation!
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Re: Futari stage 3 harder than stage 5

Post by Skykid »

^ This all comes across as distastefully condescending. Could we get a pic of your Futari original high score please?
If you examine the above information, you'll note that it's not an issue for people who understand the loose, general style of play required to conquer that section with ease...This is a "basic" shmup skill.
I don't possess basic shmup skills unfortunately. Bad times.
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DrTrouserPlank
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Re: Futari stage 3 harder than stage 5

Post by DrTrouserPlank »

Skykid wrote:^ This all comes across as distastefully condescending.
Isn't that the order of the day around these parts?
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Re: Futari stage 3 harder than stage 5

Post by TLB »

Skykid wrote:^ This all comes across as distastefully condescending.
Your response comes across as distastefully ignorant, victimized, and actually more unresponsive than anything else. You haven't addressed any of the above information, most of which is based in fact, and not opinion. You are my DOJ brother. Remember all those kids on cave-stg who said DOJ wasn't shit, and then we went and told them all how amazing DOJBL is? Those were times when I had high hopes for western shooting game players. I have hopes for western shooting game players again in recent times, but for different reasons.
Could we get a pic of your Futari original high score please?
I no longer have a copy of the game. It might interest you to know, however, that ~2.25 years ago, at the game's release, I got to the fourth boss of Futari 1.5 Original on my first try and was at the last boss within the first hour. At this point in time, I was despicably bad at shooting games, especially compared to my skill levels in recent times (as of lately I've been playing a different kind of shooting game competitively instead of 2D STG, so even if I had the game I probably wouldn't run through it for you).

However, I had no trouble with Futari's stage 3, least of all the second half (though not including the boss!). Perhaps this is because of a fundamental difference in my perception of the enemy layout and attack methods (and their destruction/circumvention) that allowed me to play in such a way.

If it is, for some reason, suspect that I recall all of this information, note that I watched the replays several times while trying to analyze my faults and the game's stage design, then promptly quit playing the game for a very long time (year or so) after the first week of play.
If you examine the above information, you'll note that it's not an issue for people who understand the loose, general style of play required to conquer that section with ease...This is a "basic" shmup skill.
I don't possess basic shmup skills unfortunately. Bad times.
You possess some basic shmup skills. You know that I acknowledged this above:
it's because you are seriously lacking in some kind of basic stg skill.
If you've got trouble with the lame little spread-enemies in the second half of stage 3, it's because your stg skills are lacking on a basic level, not because the game is difficult.
It's not an elitist tone. It is required to give all players a similar perspective on expected basic skill levels. See Erppo's completely unresistant agreement above.
If you examine the above information, you'll note that it's not an issue for people who understand the loose, general style of play required to conquer that section with ease...This is a "basic" shmup skill.
correlate with this "perception" because a large majority of people posting their belief in this "perception" are lacking in shmup skill on a basic level.
Nowhere in any of this discourse have I put any of this "basic" skill speak in a negative kind of light. I have clearly stated the opposite. You are acting emotionally and reactively instead of acknowledging what can be done to better things for everyone. I wonder whether you will ever admit this; if not to some guys who like arcade games on the internet, then perhaps to yourself.

There are sets of different "skills". Some of them are basic. You lack some of them. This is not a crime. We do not hate you. We will be glad to help you learn.

The first step is not biting.
DrTrouserPlank wrote:
Skykid wrote:^ This all comes across as distastefully condescending.
Isn't that the order of the day around these parts?
Isn't it funny how people will only point it out when it suits them?
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Re: Futari stage 3 harder than stage 5

Post by Skykid »

TLB wrote:
Skykid wrote:^ This all comes across as distastefully condescending.
Your response comes across as distastefully ignorant, victimized, and actually more unresponsive than anything else. You haven't addressed any of the above information, most of which is based in fact, and not opinion. You are my DOJ brother. Remember all those kids on cave-stg who said DOJ wasn't shit, and then we went and told them all how amazing DOJBL is? Those were times when I had high hopes for western shooting game players. I have hopes for western shooting game players again in recent times, but for different reasons.
Could we get a pic of your Futari original high score please?
I no longer have a copy of the game. It might interest you to know, however, that ~2.25 years ago, at the game's release, I got to the fourth boss of Futari 1.5 Original on my first try and was at the last boss within the first hour. At this point in time, I was despicably bad at shooting games, especially compared to my skill levels in recent times (as of lately I've been playing a different kind of shooting game competitively instead of 2D STG, so even if I had the game I probably wouldn't run through it for you).

However, I had no trouble with Futari's stage 3, least of all the second half (though not including the boss!). Perhaps this is because of a fundamental difference in my perception of the enemy layout and attack methods (and their destruction/circumvention) that allowed me to play in such a way.

If it is, for some reason, suspect that I recall all of this information, note that I watched the replays several times while trying to analyze my faults and the game's stage design, then promptly quit playing the game for a very long time (year or so) after the first week of play.
If you examine the above information, you'll note that it's not an issue for people who understand the loose, general style of play required to conquer that section with ease...This is a "basic" shmup skill.
I don't possess basic shmup skills unfortunately. Bad times.
You possess some basic shmup skills. You know that I acknowledged this above:
it's because you are seriously lacking in some kind of basic stg skill.
If you've got trouble with the lame little spread-enemies in the second half of stage 3, it's because your stg skills are lacking on a basic level, not because the game is difficult.
It's not an elitist tone. It is required to give all players a similar perspective on expected basic skill levels. See Erppo's completely unresistant agreement above.
If you examine the above information, you'll note that it's not an issue for people who understand the loose, general style of play required to conquer that section with ease...This is a "basic" shmup skill.
correlate with this "perception" because a large majority of people posting their belief in this "perception" are lacking in shmup skill on a basic level.
Nowhere in any of this discourse have I put any of this "basic" skill speak in a negative kind of light. I have clearly stated the opposite. You are acting emotionally and reactively instead of acknowledging what can be done to better things for everyone. I wonder whether you will ever admit this; if not to some guys who like arcade games on the internet, then perhaps to yourself.

There are sets of different "skills". Some of them are basic. You lack some of them. This is not a crime. We do not hate you. We will be glad to help you learn.

The first step is not biting.
DrTrouserPlank wrote:
Skykid wrote:^ This all comes across as distastefully condescending.
Isn't that the order of the day around these parts?
Isn't it funny how people will only point it out when it suits them?
Are you on drugs dude? :|
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Re: Futari stage 3 harder than stage 5

Post by Vyxx »

Okay, now that we all got a good kick in the balls for having an opinion, let's try a different angle...
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Re: Futari stage 3 harder than stage 5

Post by TLB »

Skykid wrote:Are you on drugs dude? :|
No, but I'm spiking a cup of tea to help me forget about all my worries as we speak. I'd appreciate it if you'd acknowledge that I've even said anything, rather than throwing thinly-veiled ad hominem. I really have no grudge with anyone here. I only want to see things change (for the better).
Vyxx wrote:Okay, now that we all got a good kick in the balls for having an opinion, let's try a different angle...
Really? I'm running out of patient, useful replies to things like this. You are not even acknowledging that I am party to a discussion, much less my point.
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Re: Futari stage 3 harder than stage 5

Post by Vyxx »

Really? I'm running out of patient, useful replies to things like this. You are not even acknowledging that I am party to a discussion, much less my point.
I understand where you are coming from, and you have some valid points, but people approach and play these games differently. A certain aspect of a level that gives many people grief and the odd few not so much (yourself) doesn't mean everyone is somehow an idiot and doing it wrong.

Some of your points are fine but your delivery is very condescending. Not everyone has equal skill, and furthermore, some people struggle with different aspects of any game. If you are teh master congrats I will send you a picture of a medal via PM.
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Re: Futari stage 3 harder than stage 5

Post by finisherr »

TLB, everything is going to be OKAY. It's almost as if you are saying, "WHY ARE OTHER PLAYERS NOT AS GOOD AT ME? THIS IS SO INFURIATING!!!" What I can discern as the cause of your discontent really doesn't make any sense, unless you're simply fed up with people discussing stage 3 of the game, in which case, I might understand. Nonetheless, it doesn't exactly justify a need to get so angry over the reaction some people have toward the difficulty of a stage in a video game.

I personally think that the difficulty of the first half of Stage 3 is pretty standard for Cave games. The second half is considerably more difficult by comparison. Skilled players may not recognize it, but less skilled players certainly will, as they will come up against a wall due to the difficulty spike. I, myself, had to run more than several credits of the game to figure out some reasonably safe lines to No Miss that Stage, in all modes concerned.
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Re: Futari stage 3 harder than stage 5

Post by TLB »

finisherr wrote:TLB, everything is going to be OKAY. It's almost as if you are saying, "WHY ARE OTHER PLAYERS NOT AS GOOD AT ME? THIS IS SO INFURIATING!!!" What I can discern as the cause of your discontent really doesn't make any sense, unless you're simply fed up with people discussing stage 3 of the game, in which case, I might understand. Nonetheless, it doesn't exactly justify a need to get so angry over the reaction some people have toward the difficulty of a stage in a video game.

I personally think that the difficulty of the first half of Stage 3 is pretty standard for Cave games. The second half is considerably more difficult by comparison. Skilled players may not recognize it, but less skilled players certainly will, as they will come up against a wall due to the difficulty spike. I, myself, had to run more than several credits of the game to figure out some reasonably safe lines to No Miss that Stage, in all modes concerned.
Please don't insult me.

Code: Select all

This is not what gets on my nerves. What gets on my nerves is how we have 8,000 registered users, all of which appear to be stg enthusiasts (based on their, you know, desire to register on a shmups forum), yet 99% or more of the information posted here on an extremely regular basis has nothing to do with playing or figuring out the games, articulating and communicating a range of skill levels that are "normal" for any given range of players based on experience and playtime, or whatever other shit is cool.

One simple, recent exception to this rule:
Recent thread by Kiken detailing and illustrating important information about how a game is played.

Code: Select all

Is it at all surprising that he's also one of the best players around?
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Re: Futari stage 3 harder than stage 5

Post by Vyxx »

WHAT?!

Some people play shmups on a Casual level?

Crazy.
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Re: Futari stage 3 harder than stage 5

Post by AntiFritz »

I somewhat agree, as a fairly novice player it is somewhat annoying (especially with the less popular games) with a lack of decent information/guides on clearing particular patterns/bosses/stages. For example I haven't found a decent guide for daifukkatsu 1.5 (this forum seems to have alot of "request" topics but no actual guide). Theirs numerous other smaller things i can think of that arent documented either. Hydeux's 1-sissy videos are a good example of helping out with this.

EDIT: Theirs some good stuff by eoj on cave-stg too i might add.
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Re: Futari stage 3 harder than stage 5

Post by TLB »

Vyxx wrote:WHAT?!

Some people play shmups on a Casual level?

Crazy.
Scene girl?

AntiFritz wrote:I somewhat agree, as a fairly novice player it is somewhat annoying (especially with the less popular games) with a lack of decent information/guides on clearing particular patterns/bosses/stages. For example I haven't found a decent guide for daifukkatsu 1.5 (this forum seems to have alot of "request" topics but no actual guide). Theirs numerous other smaller things i can think of that arent documented either. Hydeux's 1-sissy videos are a good example of helping out with this.

EDIT: Theirs some good stuff by eoj on cave-stg too i might add.
Meet shooting game player.

My advice to you, and anyone like you, AntiFritz, would be to just start making stuff yourself. Start laying out what you know, and it will help you see and organize things that you don't know, are learning, have just learned, etc. Consider it writing a guide for yourself or writing a guide for someone else, but after a little while it will become very easy and you will start improving wildly and be very awesome at everything...or something.

Point is: if everyone did it, the West would be formidable in a shorter amount of time than the average guy I've asked wants to believe.
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Re: Futari stage 3 harder than stage 5

Post by Vyxx »

TLB wrote:
Vyxx wrote:WHAT?!

Some people play shmups on a Casual level?

Crazy.
Scene girl?
Going through your teenage angst faze? That's cute.

In all seriousness, if you can't accept that not everyone is some shmup God or has 110% of their day to focus on shmups I'm terribly sorry, but that's life.
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Re: Futari stage 3 harder than stage 5

Post by TLB »

Vyxx wrote:
TLB wrote:
Vyxx wrote:WHAT?!

Some people play shmups on a Casual level?

Crazy.
Scene girl?
Going through your teenage angst faze? That's cute.

In all seriousness, if you can't accept that not everyone is some shmup God or has 110% of their day to focus on shmups I'm terribly sorry, but that's life.
My hobby is parasailing. I might've parasailed once.

Look at all my cool parasailing gear, would you please?

I totally love parasailing. All the cool places you get to go, all the cool people you get to meet, all the awesome things you get to see. It's pretty awesome.

I don't actually know how to do it without dying all the time, but trust me. I am an authority on all things parasailing. I can tell you which parasailing canyons have the coolest backgrounds and flashing lights, I can tell you which parasailing spots have the best ambient sounds, I can tell you which parasailing havens sport the coolest-looking wildlife with the best attacks. I don't actually really know shit about parasailing, though. Just take my word for whatever I say. I'm just a casual parasailor, you know. No big. I think that strap that goes under your nuts increases rank, but I'm not sure because I only saw it mentioned in shmups chat or off topic one time. I won't bother to find the post, link it, or summarize it. Just take my word for it.

Have fun parasailing! Just make sure no parasailing elitists come through and try to make things safer for you out on the field. Dying constantly is ok. Just look at Battle Garegga, dude. Best parasailing game ever. I get to die constantly and still be doing the right thing. Best hobby ever, this parasailing.
Erppo
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Re: Futari stage 3 harder than stage 5

Post by Erppo »

Vyxx wrote:A certain aspect of a level that gives many people grief and the odd few not so much (yourself) doesn't mean everyone is somehow an idiot and doing it wrong.
Not necessarily an idiot, but if there is a way to do it without too much difficulty, then of course everyone is doing it wrong.
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Skykid
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Re: Futari stage 3 harder than stage 5

Post by Skykid »

This thread is fucking gay.

Just thought I'd put that out there.
Always outnumbered, never outgunned - No zuo no die

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finisherr
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Re: Futari stage 3 harder than stage 5

Post by finisherr »

This isn't really relevant to the subject of the thread, but does anyone know if TLB slays at STGs? Just curious.

Side Note: it really bums me out when Palm dies because you have to hear that extremely annoying sound emit from that tiny digital mouth. I heard that plenty when I was first playing stage 3 of this game.
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Obscura
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Re: Futari stage 3 harder than stage 5

Post by Obscura »

Well, after reading the thread, I was inspired to give Futari a few go's tonight.

5 credits, 5 failures to make it past the second half of stage 3. I have no idea how I'm supposed to be aggressive when I'm trapped between lines of purple.

Also, I really can't stand the thought of ever seeing that game's first stage again in my life.
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BareKnuckleRoo
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Re: Futari stage 3 harder than stage 5

Post by BareKnuckleRoo »

Obscura wrote:Also, I really can't stand the thought of ever seeing that game's first stage again in my life.
Use the training mode. Work at it until you can get through the woodlouses with only a few bombs at least (I've seen videos that manage a 1cc after dropping several bombs on stage 3). You could even try something unusual to get more comfortable with getting in between the spreads like playing that section without shooting or whatnot.
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finisherr
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Re: Futari stage 3 harder than stage 5

Post by finisherr »

Obscura wrote:Well, after reading the thread, I was inspired to give Futari a few go's tonight.

5 credits, 5 failures to make it past the second half of stage 3. I have no idea how I'm supposed to be aggressive when I'm trapped between lines of purple.

Also, I really can't stand the thought of ever seeing that game's first stage again in my life.
1. Use Palm. He's fast so he can take those ball dudes out pretty quickly before it gets really dense.

2. Remember where those hidden dudes are. You know, the ones that shoot the pink patterned bullets? Take those guys out ASAP. Anticipate when they will emerge and apply that laser.

3. The very end of Stage 3 before the boss gets hairy and involves some aggressive sweeping through relatively dense firepower. If I remember correctly, it's best to move towards the enemy as they are moving towards you so you don't get trapped in one of the corners. Just have a general sense of the direction of the enemies and try to kill them before they kill you.

4. You know those enemies that shoot giant balls on both sides and regular sized bullets? Try and chill right in front, right in the middle, and tap dodge the smaller bullets while applying laser. It's hard to get hit that way.


I hope that helps. Also, training modes can save you from getting burnt out of earlier levels. But beware, don't abuse it, or else you'll get burnt out on that level!
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RNGmaster
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Re: Futari stage 3 harder than stage 5

Post by RNGmaster »

m3tall1ca wrote: This is not what gets on my nerves. What gets on my nerves is how we have 8,000 registered users, all of which appear to be stg enthusiasts (based on their, you know, desire to register on a shmups forum), yet 99% or more of the information posted here on an extremely regular basis has nothing to do with playing or figuring out the games, articulating and communicating a range of skill levels that are "normal" for any given range of players based on experience and playtime, or whatever other shit is cool.
m3tall1ca wrote:Why don't we all quit wasting our time on inane shit like "what's in my desk drawer"...
So you say that we should focus just on serious discussions about shmups, discussion of gameplay, and ditch the off-topic stuff? I'm fine with that. Of course, you were being sarcastic, and I missed it because I'm just a dumb little kid, but you have voiced this viewpoint, and you do believe (as do I) that a lot of the discussion on Shmups Farm is extraneous or frivolous.

What I don't get is how you do all this silly stuff like your recent poll:
m3tall1ca wrote:
4. is this dimahoo y/n explain

5. Should each of the 150+ members of CAVE perform fellatio on YGW?
y/y
5a. Obvious.
and your "MONKEY CHEESE SO RANDOM NON SEQUITUR" post in Dead Pool, and then berate us for being off topic or retarded or unskilled or whatever.

I probably shouldn't expect an honest reply because you've clearly gone off the deep end.
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mesh control
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Re: Futari stage 3 harder than stage 5

Post by mesh control »

Made it through stage 3 with Reco three times in training mode. I don't know anything about the boss so I restarted the stage at that point.

finisherr's advice is spot on.



Oh, I forgot how fun Original was. ^_^


Shmups forum is funny, sorta like highschool.
lol
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