Mushihimesama HD (360) 24th May 2012

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DrTrouserPlank
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Re: Mushihimesama HD (360)

Post by DrTrouserPlank »

TLB wrote: Now that I'm here, I think I'll pull a DTP and just say that I don't give a fuck about Mushi and think it's a shit game. I probably won't be buying this. Some parts of this game are so amazing (stages 3&4, notably), and the rest of it is nauseating shit, including mechanics/scoring. Have fun with it, though. (I'm serious.)
That's not my official position. Didn't you get the memo that was handed out?

I'm buying this.
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Friendly
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Re: Mushihimesama HD (360)

Post by Friendly »

By the way, I'd like to know why most people are spelling the title "Mushihimesama" instead of "Mushihime-sama"?
Sama, like -san, -kun, -chan, -dono, -shi, etc. is an honorary suffix and not part of the name, and those suffixes are transcibed with a hyphen.
As comparison, you wouldn't write Mistersmith or Herrschmidt in western languages, either. Did maybe Cave themselves start this?
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Re: Mushihimesama HD (360)

Post by AntiFritz »

Friendly wrote:By the way, I'd like to know why most people are spelling the title "Mushihimesama" instead of "Mushihime-sama"?
Sama, like -san, -kun, -chan, -dono, -shi, etc. is an honorary suffix and not part of the name, and those suffixes are transcibed with a hyphen.
As comparison, you wouldn't write Mistersmith or Herrschmidt in western languages, either. Did maybe Cave themselves start this?
I usually spell it mushihimesama out of laziness.
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Friendly
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Re: Mushihimesama HD (360)

Post by Friendly »

For what it's worth, I'm not trying to be a nitpicker, just wondering if there was a reason.
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Re: Mushihimesama HD (360)

Post by moozooh »

Bee Cool wrote:Well if it's the same as Futari BL, why would I have to download that much stuff if it was simply to unlock it?
It's not like Futari BL, it's like Futari 1.01. BL wasn't a pre-order mode.
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Re: Mushihimesama HD (360)

Post by evil_ash_xero »

Friendly wrote:By the way, I'd like to know why most people are spelling the title "Mushihimesama" instead of "Mushihime-sama"?
Sama, like -san, -kun, -chan, -dono, -shi, etc. is an honorary suffix and not part of the name, and those suffixes are transcibed with a hyphen.
As comparison, you wouldn't write Mistersmith or Herrschmidt in western languages, either. Did maybe Cave themselves start this?
Most of us aren't Japanese, and don't really know what the proper way to spell it(or say it) is. And most of us don't care THAT much.
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Re: Mushihimesama HD (360)

Post by Gus »

Erppo wrote:I love the pretty open hostility towards people who actually want to get good at these games.

Edit: Mars Matrix has an early counterstop and plenty of people here have done that. DFK 1.0 had an early counterstop and many people in the 1.5 board would have already done that. What's up with this "it's impossible to get good scores" attitude?
Now, now, Erppo. Brentsg and Never_scurred definitely know what they're talking about. Just look at all the great scores they've gotten. OH WAIT.

But yes, I have indeed played Mushi 1.5 and it is very fun for survival at least, which is why I'm so disappointed that Maniac and Ultra seem to be completely broken for scoring.
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Neith
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Re: Mushihimesama HD (360) 24th May 2012

Post by Neith »

Probably a stupid question but has it been confirmed that this release WILL NOT be region free?
I'm 95% sure it won't be but that desire inside me is hoping it is...

I bught MMP + PS LE w/ DLC on release and love it to death, I'm tempted to buy this regardless of region lock which doesn't make any sense..
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Re: Mushihime-sama HD (360) 24th May 2012

Post by Friendly »

It won't be region free. There is no reason to think otherwise.
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Neith
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Re: Mushihimesama HD (360) 24th May 2012

Post by Neith »

My question was based on desperation rather than logic
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Re: Mushihimesama HD (360) 24th May 2012

Post by O. Van Bruce »

Neith wrote:My question was based on desperation rather than logic
I didn't asked, mainly because deep in my heart i knew it was NTSC-J locked... but I kept my hope.

Now, my dream is shattered.
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Re: Mushihimesama HD (360)

Post by Special World »

moozooh wrote:In most cases the preorder modes are actually on the disc, and what you're downloading is an unlock code. I think it was bcass who has gone great lengths detailing how easy it will be to circumvent these hurdles by the time the support is gone (no XBL access means no risk). MAME users have been doing essentially the same thing for years.
Do you have a link to this post/topic?
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Re: Mushihimesama HD (360) 24th May 2012

Post by moozooh »

Here you go.

Btw, to add to the counterstop debate: people who don't care about early counterstops and call up to others to think about the less capable players should consider caring about the majority of Cave's audience, which is, surprisingly, the more capable players (most of them being Japanese, Chinese, Korean, and so on). It's commonsense for capable players to care about scoring and thus avoid games where scoring revolves around local tricks or bugs that make the rest of the game partially or, like in this case, completely pointless, or otherwise impede proper competition. What does that entail? Poor sales. Not fixing early counterstops is detrimental to Cave's business, and that applies to the ports as well as the coin-ops. Of course, whether or not a random Westerner is concerned about this issue isn't really important because it's Cave who should be, but it's a valid complaint about games that have the issue, unlike pretty much every other complaint encountered here.
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Re: Mushihimesama HD (360)

Post by Korszca »

Friendly wrote:By the way, I'd like to know why most people are spelling the title "Mushihimesama" instead of "Mushihime-sama"?
Sama, like -san, -kun, -chan, -dono, -shi, etc. is an honorary suffix and not part of the name, and those suffixes are transcibed with a hyphen.
As comparison, you wouldn't write Mistersmith or Herrschmidt in western languages, either. Did maybe Cave themselves start this?
Cave writes it Mushihimesama:
http://www.cave-world.com/en/games/mush ... panic.html
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Gus
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Re: Mushihimesama HD (360) 24th May 2012

Post by Gus »

moozooh wrote: Btw, to add to the counterstop debate: people who don't care about early counterstops and call up to others to think about the less capable players should consider caring about the majority of Cave's audience, which is, surprisingly, the more capable players (most of them being Japanese, Chinese, Korean, and so on). It's commonsense for capable players to care about scoring and thus avoid games where scoring revolves around local tricks or bugs that make the rest of the game partially or, like in this case, completely pointless, or otherwise impede proper competition. What does that entail? Poor sales. Not fixing early counterstops is detrimental to Cave's business, and that applies to the ports as well as the coin-ops. Of course, whether or not a random Westerner is concerned about this issue isn't really important because it's Cave who should be, but it's a valid complaint about games that have the issue, unlike pretty much every other complaint encountered here.
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Re: Mushihimesama HD (360)

Post by bcass »

moozooh wrote:In most cases the preorder modes are actually on the disc, and what you're downloading is an unlock code.
Not quite. The only DLC to have been included on the disc was Futari Ver1.01. The download is just a 56KB license file. All the rest are not on the discs:

Deathsmiles Full Voice DLC (11MB) - not on disc
Deathsmiles II X Music Pack Contents DLC (13MB) - not on disc
Daifukkatsu v1.51 DLC (4MB) - not on disc
Muchi Muchi Pork & Pink Sweets Matsuri DLC (13MB) - not on disc
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Re: Mushihimesama HD (360) 24th May 2012

Post by moozooh »

I stand corrected. But those are too small to complain anyway; the DFK 1.51 DLC was downloaded instantly so I thought it was another unlock code.
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Re: Mushihimesama HD (360)

Post by brentsg »

Gus wrote:Now, now, Erppo. Brentsg and Never_scurred definitely know what they're talking about. Just look at all the great scores they've gotten. OH WAIT.

But yes, I have indeed played Mushi 1.5 and it is very fun for survival at least, which is why I'm so disappointed that Maniac and Ultra seem to be completely broken for scoring.
I think you are reading too much into my question. I asked if you were planning to counterstop the game. It appears from your answer, that's a yes. I'm well aware that there are people on this forum that are capable of this. They are also in the minority.

The point is that most people that will get worked up over the counterstop are needlessly worrying. The skillful scorers will need to take the issue into consideration if it's not fixed, and if they aren't buying the package for the HD Mushi and treating 1.5 as a bonus.
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Re: Mushihimesama HD (360) 24th May 2012

Post by Gus »

If you were indeed asking a legit question and weren't trying to imply nobody here could ever do it or whatever then I apologize. I'll probably at least give those modes a shot as like said, they're great fun if you don't bother with the weird bug that leads to the counterstop. Not sure if I'll like the whole tap scoring though. I'm mainly getting it for Original Max.
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Re: Mushihimesama HD (360) 24th May 2012

Post by TrevHead (TVR) »

I can see more casual scorers who probably wont counterstop it, still been put off from playing it for score. Where they might think "I'd have to invest alot of time into mastering this, so why should I bother if its broken."

Not that it would bother me atm as 1.5 is out of my skill range for playing for score.

That said does the counterstop happen in all 3 modes? As I might play Original 1.5 for score if its score system suits me.

As for me I cant really form an proper opinion on how bad the counterstop is as ive no idea how easy it is to achieve. If its on par with the counterstop of mars matrix arcade for difficulty then it doesnt bother me in the slightest
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Re: Mushihimesama HD (360) 24th May 2012

Post by dunpeal2064 »

How many of the popular counterstops to attempt are achieved by bugs?

That may have something to do with the dislike of the counterstop. I know with Batsugun, you have to work towards the counterstop quite a bit. I'd imagine even more so with Guwange.
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Re: Mushihimesama HD (360) 24th May 2012

Post by Gus »

TrevHead (TVR) wrote: That said does the counterstop happen in all 3 modes? As I might play Original 1.5 for score if its score system suits me.
Original has a different scoring system so I very much doubt the counterstop trick works to the same extent. Scoring in Original is a lot simpler as it just seemed to be pointblank the hell out of the everything and don't die.
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Re: Mushihimesama HD (360) 24th May 2012

Post by moozooh »

dunpeal2064 wrote:I know with Batsugun, you have to work towards the counterstop quite a bit. I'd imagine even more so with Guwange.
In both Batsugun Special and Guwange the counterstop isn't attainable earlier than deep into the last stage, same with Futari 1.5 Ultra and Dimahoo, hence why nobody complains about those. Bakraid was counterstoppable at 64 million, so Raizing issued a fix (known as Unlimited version) which has a world record of 125 million, nearly twice the counterstop score. The only relatively recent arcade release I know where an early counterstop wasn't fixed is Mars Matrix.
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Re: Mushihimesama HD (360) 24th May 2012

Post by TrevHead (TVR) »

dunpeal2064 wrote:How many of the popular counterstops to attempt are achieved by bugs?
good point

moozooh wrote:The only relatively recent arcade release I know where an early counterstop wasn't fixed is Mars Matrix.
But atleast the DC version has an extra digit or 2 added to the highscore. So folk have the option of playing that.


Speaking of bug fixes, theres Pink Sweets 360 and how everybody got annoyed due to the fact CAVE took out the some bug or another that was in a version of the arcade original, wasnt it some unlimited lives trick? i forget
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Re: Mushihimesama HD (360) 24th May 2012

Post by Jeneki »

TrevHead (TVR) wrote:Speaking of bug fixes, theres Pink Sweets 360 and how everybody got annoyed due to the fact CAVE took out the some bug or another that was in a version of the arcade original, wasnt it some unlimited lives trick? i forget
Yea, the unlimited lives glitch was removed from 360 Pink Sweets.
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Re: Mushihimesama HD (360) 24th May 2012

Post by dunpeal2064 »

Jeneki wrote:
TrevHead (TVR) wrote:Speaking of bug fixes, theres Pink Sweets 360 and how everybody got annoyed due to the fact CAVE took out the some bug or another that was in a version of the arcade original, wasnt it some unlimited lives trick? i forget
Yea, the unlimited lives glitch was removed from 360 Pink Sweets. Although if you can do what's required to trigger that bug, you're probably good enough to 1cc the game anyway.
True, but I imagine the scoring is incomparable. Also, I recall reading somewhere that Extended mode might not be possible without the bug.
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Re: Mushihimesama HD (360) 24th May 2012

Post by mesh control »

The infinite life glitch is really hard to do. I think EOJ was able to trigger it, but didn't submit his score. The scores are completely comparable, as there are several versions of the game without the glitch.

Harder mode is impossible to clear without infinite lives. The mode is bullshit anyways.
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Re: Mushihimesama HD (360) 24th May 2012

Post by dunpeal2064 »

Ah, I knew there existed several different pcb versions of Pink Sweets (What, 4?)

I was unaware that some of them lacked the bug. Thats quite interesting, and does make the scores comparable.

It must have been harder mode I was thinking of. I guess I got all my info wrong. :lol:
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Re: Mushihimesama HD (360) 24th May 2012

Post by moozooh »

Extended is harder than Harder. It's basically a two-loop game where the first loop is harder than normal, and the second harder than Harder.
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Re: Mushihimesama HD (360)

Post by burgerkingdiamond »

moozooh wrote:In most cases the preorder modes are actually on the disc, and what you're downloading is an unlock code. I think it was bcass who has gone great lengths detailing how easy it will be to circumvent these hurdles by the time the support is gone (no XBL access means no risk). MAME users have been doing essentially the same thing for years.
well if the bottom line is that you have to download something from xbox live to unlock what's already on the disc then it's basically the same as if it's not on the disc period. Right?

I really hope there's an easy way to bypass it though. I've bought all the CAVE releases since MMP/PS but I only have a JTAG. So I can't use my DLC codes. :(
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