Under Defeat HD

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
ZenErik
Posts: 169
Joined: Mon Aug 01, 2011 5:10 pm
Location: Boston
Contact:

Re: Under Defeat HD

Post by ZenErik »

Kiken wrote:
stryc9 wrote:I think you can forget about hassling G-rev for a patch.

I just found the option to play UD in full screen tate Arcade mode.

You still need to be in widescreen from the console menu, but in game go to screen options and select wallpaper 'type clear'. It's a little overscanned, but no borders, and the actual overscan option now zooms the head up display only(!)

You can toggle the HUD with aspect ratio as well.

Edit: The HUD toggle options only seem to be available from the in game pause screen, not the one in the menu before you start...
Excellent find! This does work quite well (overscan is very slight but completely negligible). I'll add this info to the comparison GD just so the information is available elsewhere.
Does this fix the tate slowdown issue? This also doesn't sound like a proper fix but certainly a good work around until a patch is released. If a patch is released.

And reading this thread there appear to be plenty of issues that still need fixing.. :/ What are the chances?
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Under Defeat HD

Post by burgerkingdiamond »

so shitty TATE mode's eh? unbelievable.

doesn't matter too much to me though since I can't play it period. My LE just came in this morning. I don't have a jap 360, but I figured I'd be able to rip it to an .iso and convert from there to play on my jtag. I can't figure out how to rip the damn .iso, so unless one pops up on the web somewhere I have a nice $100 paperweight.

Sweet.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
noiseredux
Posts: 67
Joined: Wed May 25, 2011 9:46 pm

Re: Under Defeat HD

Post by noiseredux »

can anybody comment on how close the PS3/360 version is scoring system-wise to the arcade and DC versions?
Image
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Under Defeat HD

Post by burgerkingdiamond »

well I figured out how to get it to play on my jtag. Can't say that I'm not disappointed in the non wide screen support. If you're playing on a CRT this is about the best you're gonna get with the in game settings.

Image

It looks stretched, but it actually is 4:3. the top and bottom are bordered. You can't go above the continue. I'm just dumbfounded. How much fucking effort does it take to get this right. On a 29" CRT it's not unplayable, but still, Fuck you Grev. Like I really needed another reason to feel dumb for paying $92 to import this game. When you don't get the fucking basics right all the other shit stops mattering. I'm not a computer programmer, so please someone explain to me what is so hard about having independent x and y scaling in every game.

And if they patch it I'm still fucked, because I'm playing on a jtag. Fuck patches. It's not ok to put out a half assed game and then go back and fix it later.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Under Defeat HD

Post by burgerkingdiamond »

just read a post about putting system in widescreen mode from console menu. So I'll try that, but the sentiment still stands.

Fuck you Grev :mrgreen:
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
lawnspic
Posts: 701
Joined: Fri Jun 24, 2005 3:05 am
Location: NY

Re: Under Defeat HD

Post by lawnspic »

I love CRT's and tate mode myself including arcade realism, but i hope people realize this is Under Defeat "HD". That said, purists are gonna get shafted as they are trying to attract a new audience, not just the die hard fans of the genre. Not an opinion but an observation. Still love this game despite it's flaws.
Iron Maiden: "It was dead, but alive at the same time."
User avatar
Bee Cool
Posts: 273
Joined: Fri Jun 24, 2011 6:10 pm

Re: Under Defeat HD

Post by Bee Cool »

They'd have to be delusional to think that their main consumer base isn't the die hard fans of the genre, and many of them will want 4:3 support. Furthermore having proper 4:3 support wouldn't possibly stop someone from buying this game.
RIP in peaces mjclark and Estebang
User avatar
lawnspic
Posts: 701
Joined: Fri Jun 24, 2005 3:05 am
Location: NY

Re: Under Defeat HD

Post by lawnspic »

Bee Cool wrote:They'd have to be delusional to think that their main consumer base isn't the die hard fans of the genre, and many of them will want 4:3 support. Furthermore having proper 4:3 support wouldn't possibly stop someone from buying this game.
True, I just think the die hard fan is a minority compared to the potential for new shmup fans that are not playing these games. This is business and Grev is looking to make paper. I have my own business and if i only catered to my existing clients then i would not be moving forward. I agree that it would not be difficult to at least provide proper 4:3 support.
Iron Maiden: "It was dead, but alive at the same time."
TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: Under Defeat HD

Post by TLB »

lawnspic wrote:
Bee Cool wrote:They'd have to be delusional to think that their main consumer base isn't the die hard fans of the genre, and many of them will want 4:3 support. Furthermore having proper 4:3 support wouldn't possibly stop someone from buying this game.
True, I just think the die hard fan is a minority compared to the potential for new shmup fans that are not playing these games. This is business and Grev is looking to make paper. I have my own business and if i only catered to my existing clients then i would not be moving forward. I agree that it would not be difficult to at least provide proper 4:3 support.
What the fuck are you guys talking about???
stryc9 wrote:I think you can forget about hassling G-rev for a patch.

I just found the option to play UD in full screen tate Arcade mode.

You still need to be in widescreen from the console menu, but in game go to screen options and select wallpaper 'type clear'. It's a little overscanned, but no borders, and the actual overscan option now zooms the head up display only(!)

You can toggle the HUD with aspect ratio as well.

Edit: The HUD toggle options only seem to be available from the in game pause screen, not the one in the menu before you start...
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Under Defeat HD

Post by burgerkingdiamond »

The screen options are seriously goofy. It just doesn't make any sense the way they did it.

if you have bordered wallpaper your ship can't move above or below the HUD text like you would expect and you have black borders or whatever. When you have the clear wallpaper on you can move below the HUD text. Adjusting the overscan just affects the HUD, so you either have to deal with the HUD being in the field of play or just turn the overscan way up until it goes off the screen. Which would mean no keeping track of bombs or score.

The best thing to do is set the aspect ration to 16:10. It allows you to move the HUD slightly more out of the playfield without cutting it off due to overscan.

Like I said. It's a goofy ass system.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
Bee Cool
Posts: 273
Joined: Fri Jun 24, 2011 6:10 pm

Re: Under Defeat HD

Post by Bee Cool »

TLB wrote: What the fuck are you guys talking about???
I guess you can't read. My post was in response to this:
lawnspic wrote: That said, purists are gonna get shafted as they are trying to attract a new audience, not just the die hard fans of the genre.
I was specifically saying that drawing in a larger audience does not necessitate removing 4:3 support or the other basics that the hardcore players want, whether UD has proper 4:3 support is irrelevant to my post.
RIP in peaces mjclark and Estebang
User avatar
rancor
Posts: 2815
Joined: Thu Aug 19, 2010 12:33 pm
Location: Tokyo
Contact:

Re: Under Defeat HD

Post by rancor »

Bee Cool wrote:
I guess you can't read. My post was in response to this:
Hey man, bee cool! No need for that! :wink:
stryc9
Posts: 910
Joined: Wed Aug 04, 2010 11:33 am
Location: Australia

Re: Under Defeat HD

Post by stryc9 »

burgerkingdiamond wrote:
if you have bordered wallpaper your ship can't move above or below the HUD text like you would expect and you have black borders or whatever. When you have the clear wallpaper on you can move below the HUD text. Adjusting the overscan just affects the HUD, so you either have to deal with the HUD being in the field of play or just turn the overscan way up until it goes off the screen. Which would mean no keeping track of bombs or score.

The best thing to do is set the aspect ration to 16:10. It allows you to move the HUD slightly more out of the playfield without cutting it off due to overscan.

You have to set the 360 to widescreen in the console settings, that is now the only issue with running this game in 4:3. I've got mine pretty much perfect, with only a bit of one of the bomb icons and the last two letters of 'Please Wait/Press Start' on the 2p side cut off, and the HUD is enough in the outer perimeter of the playfield not to obscure my vision.

You can use the screen positioning to prioritize the small amount of HUD that is cut off anyway.

I can't believe G-rev hid the 4:3 option in the wallpaper settings, of all places, considering I bet most of us trying to tate this thing went straight to the 'black' setting and forgot about it.
Facebook is for handbag users.
XBox Live Name: Katbizkitz
User avatar
Bee Cool
Posts: 273
Joined: Fri Jun 24, 2011 6:10 pm

Re: Under Defeat HD

Post by Bee Cool »

rancor wrote:
Hey man, bee cool! No need for that! :wink:
I don't appreciate some random dude telling me "WTF are you talking about", as if I'm some imbecile.

On topic, is Under Defeat entirely sold out already? From what I've read it sounds like they were planning on not making a whole lot of these games.
RIP in peaces mjclark and Estebang
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Under Defeat HD

Post by DrTrouserPlank »

stryc9 wrote:
burgerkingdiamond wrote:
if you have bordered wallpaper your ship can't move above or below the HUD text like you would expect and you have black borders or whatever. When you have the clear wallpaper on you can move below the HUD text. Adjusting the overscan just affects the HUD, so you either have to deal with the HUD being in the field of play or just turn the overscan way up until it goes off the screen. Which would mean no keeping track of bombs or score.

The best thing to do is set the aspect ration to 16:10. It allows you to move the HUD slightly more out of the playfield without cutting it off due to overscan.

You have to set the 360 to widescreen in the console settings, that is now the only issue with running this game in 4:3. I've got mine pretty much perfect, with only a bit of one of the bomb icons and the last two letters of 'Please Wait/Press Start' on the 2p side cut off, and the HUD is enough in the outer perimeter of the playfield not to obscure my vision.

You can use the screen positioning to prioritize the small amount of HUD that is cut off anyway.

I can't believe G-rev hid the 4:3 option in the wallpaper settings, of all places, considering I bet most of us trying to tate this thing went straight to the 'black' setting and forgot about it.
I'm playing it yoko, zoomed so that the image is the full height of my screen and the press start of P2 is slightly cut off there as well.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Under Defeat HD

Post by burgerkingdiamond »

So is NCSX the only confirmed site for preorders? I've used AmiAmi for my last couple and they've been great. Fast shipping and good prices. Is it safe to assume they'll have preorders up soon?
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
Bee Cool
Posts: 273
Joined: Fri Jun 24, 2011 6:10 pm

Re: Under Defeat HD

Post by Bee Cool »

Under Defeat has already been released.
RIP in peaces mjclark and Estebang
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Under Defeat HD

Post by burgerkingdiamond »

Bee Cool wrote:Under Defeat has already been released.
I'm retarded, I just got my copy yesterday. I thought I was posting in the Mushi thread.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
emphatic
Posts: 7985
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Under Defeat HD

Post by emphatic »

Just had a quick go in my EGRET II. Thanks a lot for posting the "set console to Widescreen" fix. I had no problems getting a perfect full screen image. Should they patch it I would be happier, but at least it's not as crazy as DeathSmiles 2 Arcade mode to get a good picture. :)

Too bad the New Order mode OST can't be used in the Arcade version though.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Under Defeat HD

Post by burgerkingdiamond »

Having never played UD for the Dreamcast I'm pretty happy that I got this. It's addictive.

I just checked out the strategy section and read that there are no extends. How would the experienced UD player's rank a 1CC in terms of difficulty?
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
louisg
Posts: 2897
Joined: Wed Jul 20, 2005 7:27 pm
Location: outer richmond
Contact:

Re: Under Defeat HD

Post by louisg »

burgerkingdiamond wrote:Having never played UD for the Dreamcast I'm pretty happy that I got this. It's addictive.

I just checked out the strategy section and read that there are no extends. How would the experienced UD player's rank a 1CC in terms of difficulty?
I can't 1cc it on anything but easy (but got close in normal!). I think the game is a little easier than the average shmup, and it gives you plenty of bombs. You just have to be quicker with your bomb finger.
Humans, think about what you have done
User avatar
noiseredux
Posts: 67
Joined: Wed May 25, 2011 9:46 pm

Re: Under Defeat HD

Post by noiseredux »

burgerkingdiamond wrote:Having never played UD for the Dreamcast I'm pretty happy that I got this. It's addictive.
same here. So far I can't beat level 2 on a single credit, though.
Image
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re: Under Defeat HD

Post by Kollision »

burgerkingdiamond wrote:I just checked out the strategy section and read that there are no extends. How would the experienced UD player's rank a 1CC in terms of difficulty?
I recently looped the DC version.
I think it's a hard game, but if you're going for a single 1CC it shouldn't be overly difficult. There are no extends, but the extra bombs given in every stage are great to move along without much pain.
On the other hand, getting the criteria for a loop or trying to score higher will demand a lot more in terms of strategy and dedication.
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Under Defeat HD

Post by DrTrouserPlank »

Without any means of extends it's pretty hard I think. There are quite a few bombs, but you'll die with 4-5 in stock frequently. I think the stage 3 midboss is considerably harder than the DC version. I used to take him out without bombs easily. Now I'd lose 1-2 lives if I didn't use any bombs due to the shots being much faster.

I assume you'd need to no miss to stage 1-4 minimum to stand any chance whatsoever (possibly even the 1-4 boss); which is an achievement in itself.

Edit.. hmm.. does rank affect bullet speed or just cause additional enemies to appear?
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: Under Defeat HD

Post by Deca »

Eh if I could clear Raiden Fighters 2 I can at least get the first loop of this, it'll just take a little time. It's a very different sort of game. I don't feel it's as fast as everyone is saying it is, but it definitely requires a different sort of dodging approach.
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
User avatar
lawnspic
Posts: 701
Joined: Fri Jun 24, 2005 3:05 am
Location: NY

Re: Under Defeat HD

Post by lawnspic »

Is anybody here liking the twin stick controls? could be a reason for the increased bullet speed and difficulty. I can play a hell of a lot better than i did even when i used my stick.
Iron Maiden: "It was dead, but alive at the same time."
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Under Defeat HD

Post by DrTrouserPlank »

Can someone confirm that you can't speedkill that third boss like you can in the arcade version? ie: option rocket to the one wing to destroy it and then just hammer the other wing with the gun until it drops so that you avoid the second and third phases of it.

Can't get anywhere near to killing it before it goes to the second phase.

Edit: Hmm... you can kill it, but it's much harder.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Under Defeat HD

Post by burgerkingdiamond »

lawnspic wrote:Is anybody here liking the twin stick controls? could be a reason for the increased bullet speed and difficulty. I can play a hell of a lot better than i did even when i used my stick.
I think they're ok, but I'm not a fan of the analog sticks. If you could play it with two ball tops like Robotron that would be fucking rad.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
louisg
Posts: 2897
Joined: Wed Jul 20, 2005 7:27 pm
Location: outer richmond
Contact:

Re: Under Defeat HD

Post by louisg »

DrTrouserPlank wrote:Can someone confirm that you can't speedkill that third boss like you can in the arcade version? ie: option rocket to the one wing to destroy it and then just hammer the other wing with the gun until it drops so that you avoid the second and third phases of it.

Can't get anywhere near to killing it before it goes to the second phase.

Edit: Hmm... you can kill it, but it's much harder.
That sounds like a change for the better to me. I usually speed kill the boss. But, to be honest, you need that "stepping through evenly spaced vulcan fire stream" skill on the final boss. The fact that I never learned to deal with the st3 boss properly always bit me when I got to the end of the game.
Humans, think about what you have done
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Under Defeat HD

Post by DrTrouserPlank »

louisg wrote:
DrTrouserPlank wrote:Can someone confirm that you can't speedkill that third boss like you can in the arcade version? ie: option rocket to the one wing to destroy it and then just hammer the other wing with the gun until it drops so that you avoid the second and third phases of it.

Can't get anywhere near to killing it before it goes to the second phase.

Edit: Hmm... you can kill it, but it's much harder.
That sounds like a change for the better to me. I usually speed kill the boss. But, to be honest, you need that "stepping through evenly spaced vulcan fire stream" skill on the final boss. The fact that I never learned to deal with the st3 boss properly always bit me when I got to the end of the game.
He can actually still be speed killed.

Stepping through the fire isn't too bad, the problem is the missiles always get in the way or force you to go before you are really ready.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Post Reply