Under Defeat HD

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
ExitPlanetDust
Posts: 386
Joined: Sun Aug 30, 2009 3:08 am

Re: Under Defeat HD

Post by ExitPlanetDust »

TSJ wrote:Just to clarify, changing the console settings to widescreen gave me a normal sized arcade screen untated. Just tried in tate and yeah, you can't get it fullscreen, though it is quite close. You're going to have gaps at the top and bottom of the screen.

Really loving this game now. Unlocked the New Order second loop yesterday; it's reversed and recoloured! Funny how a left to right reverse can make the stages seem quite fresh.
So you are saying that you can stretch the image by forcing widescreen on a 4:3 TV, but that it still doesn't fix the issue?

Can someone whip out a camera and take a picture of the ratio issues? No one's talking about whether the issue is present in the PS3 version or not. Though, at this point I would assume it has the same issues. Pictures? Video?

I plan to do this myself, but my PS3 copy is still in Postal limbo somewhere.
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: Under Defeat HD

Post by brentsg »

If you have a 16:9 display then by all means, pick this up. Maybe the DC version is more faithful, and I guess if you still keep a DC hooked up all the time then play that. Personally, I have to dig a DC out if I want to play UD. Of course this means that I never play UD.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
Chacranajxy
Posts: 430
Joined: Tue Feb 03, 2009 5:44 am
Location: USA

Re: Under Defeat HD

Post by Chacranajxy »

I still keep my Dreamcast hooked up, so it looks like I'll be sticking with that version... barring a patch, of course.
User avatar
Kiken
Posts: 3982
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Re: Under Defeat HD

Post by Kiken »

I've noticed that there's a glitch on the Arcade Mode Online Leaderboards: the stage reached doesn't always display correctly (just like DDP DOJ BLEX). For example, on my top score run, I made it to 2-5 (lost my last life at the trio of hover-tanks) but the leaderboards list it as stage 2-4. The guy below me has a score of 3.9 million and the game lists the stage reached as a 2-0 (1-End)... it's simply not possible to score that high and not trigger the second loop (he probably got to stage 2-3).
User avatar
Bee Cool
Posts: 273
Joined: Fri Jun 24, 2011 6:10 pm

Re: Under Defeat HD

Post by Bee Cool »

Quality port, by quality port makers.
RIP in peaces mjclark and Estebang
User avatar
Kiken
Posts: 3982
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Re: Under Defeat HD

Post by Kiken »

Ok, here is a visual breakdown of how UD-HD's Arcade Mode appears when run on a traditional 4:3 television.

First, this is the default yoko presentation using Normal Screen from the 360's Display sub-menu:
Image

Second, this is the tate presentation using Normal Screen from the 360's Display sub-menu:
Image

Both of the above are in a 16:9 letterboxed format. I've personally been going with the tate view since I'm using a 20 inch screen, the play-area ends up being about 17 inches, which is acceptable (this is the screen-size I used to use with my DC when I was playing on an old VGA CRT monitor). However, if you're using a smaller SD TV, either of these is going to suck.

Third, this is the yoko presentation using anamorphic Wide Screen from the 360's Display sub-menu (the aspect ratio here is nearly 1:2):
Image

Fourth, this is the tate presentation using anamorphic Wide Screen from the 360's Display sub-menu (the aspect ratio here is nearly 1:1):
Image

Using anamorphic widescreen creates awkward results, but I guess the super thin yoko might be the only way to go for some of you.

All of this could easily be fixed with the inclusion of independent X and Y axis scalers. If those were available (instead of a general overscan adjust which increases both values simultaneously) then using anamorphic widescreen would fix any display issues as the image could then easily be tailored to fit the screen (widen the X-axis for yoko users and increase the Y-axis for tate users).
stryc9
Posts: 910
Joined: Wed Aug 04, 2010 11:33 am
Location: Australia

Re: Under Defeat HD

Post by stryc9 »

Kiken wrote:I've noticed that there's a glitch on the Arcade Mode Online Leaderboards: the stage reached doesn't always display correctly
I'ts funny you should say that as I can confirm Radilgy Noa Massive also has this problem. I got to stage 4 boss and the game claims I only got to stage 3 in that run (Classic Mode) :roll:

Anyway, UD arrived. Now I have an 80cm 4:3 CRT and I want to play Arcade Mode... if you set the 360 to Widescreen, set UD to 16:10 in the display options, you can put overscan to 115 or 116% and eliminate the black bars with only a small part of either side of the screen not visible. Lets put it this way, I can press the chopper up against the side of the display and it doesn't disappear or anything.

It's not perfect, and having not played the DC original I can't yet tell how much this affects shots fired at you from the extreme perimeter of the display, or whether sideways movement speed is affected much, so yeah.

I have it more or less playable I think but I would expect a patch out of G-Rev none the less, this being a retail release. Actually an update downloaded as I booted it up first time, but no display fix though.

I'm liking the actual Arcade Mode. Impressive enviroments, solid controls and the option is cool.
Pity about the sound FX balance as it takes away from the awesome explosions. It seems to be a simple game at heart (system-wise), but I can see why it's been so popular on Dreamcast. I was surprised how quick the screen filled up with fast moving flak. Gotta get comfortable with the hitbox for now.

Have not yet tried New Order, but I will later to test compatibility with digital arcade sticks and post back the result.

Couldn't be happier having the game itself arrive on 360, don't get me wrong, but the display mode issues are certainly a bit of a sticking point.
Facebook is for handbag users.
XBox Live Name: Katbizkitz
stryc9
Posts: 910
Joined: Wed Aug 04, 2010 11:33 am
Location: Australia

Re: Under Defeat HD

Post by stryc9 »

^Nice work dude.
Facebook is for handbag users.
XBox Live Name: Katbizkitz
User avatar
ExitPlanetDust
Posts: 386
Joined: Sun Aug 30, 2009 3:08 am

Re: Under Defeat HD

Post by ExitPlanetDust »

Kiken wrote:Ok, here is a visual breakdown of how UD-HD's Arcade Mode appears when run on a traditional 4:3 television.

First, this is the default yoko presentation using Normal Screen from the 360's Display sub-menu:
http://dl.dropbox.com/u/56698677/ud-hd- ... yoko-2.jpg

Second, this is the tate presentation using Normal Screen from the 360's Display sub-menu:
http://dl.dropbox.com/u/56698677/ud-hd- ... tate-3.jpg

Both of the above are in a 16:9 letterboxed format. I've personally been going with the tate view since I'm using a 20 inch screen, the play-area ends up being about 17 inches, which is acceptable (this is the screen-size I used to use with my DC when I was playing on an old VGA CRT monitor). However, if you're using a smaller SD TV, either of these is going to suck.

Third, this is the yoko presentation using anamorphic Wide Screen from the 360's Display sub-menu (the aspect ratio here is nearly 1:2):
http://dl.dropbox.com/u/56698677/ud-hd- ... yoko-1.jpg

Fourth, this is the tate presentation using anamorphic Wide Screen from the 360's Display sub-menu (the aspect ratio here is nearly 1:1):
http://dl.dropbox.com/u/56698677/ud-hd- ... tate-4.jpg

Using anamorphic widescreen creates awkward results, but I guess the super thin yoko might be the only way to go for some of you.

All of this could easily be fixed with the inclusion of independent X and Y axis scalers. If those were available (instead of a general overscan adjust which increases both values simultaneously) then using anamorphic widescreen would fix any display issues as the image could then easily be tailored to fit the screen (widen the X-axis for yoko users and increase the Y-axis for tate users).
Thanks for the pictures.

Wow, that's just laziness. Even $8 PSN Neo Geo Station ports allow you to remedy this issue through independent X and Y scalers.
stryc9
Posts: 910
Joined: Wed Aug 04, 2010 11:33 am
Location: Australia

Re: Under Defeat HD

Post by stryc9 »

Sorry if this is a bit noob-ish, but wouldn't messing with independent X/Y scalers (in this case gratuitously) affect sideways movement speed somehow by screwing with the aspect ratio?

With all the Cave ports on 360, as well as stuff like Raiden Fighters etc I have only ever needed to use the universal scaler (X and Y at the same time) to fill the screen, never needed to even touch the independent ones, as far as I recall.

On one hand I guess this is to be expected sometimes.
Its 2012, the ports of these games are on a system that is made for connectivity with a 16:9 HD display, on which they function fine. 4:3 is a dead format, and I'm not surprised complete compatibility is overlooked occasionally, as sad as that is.

On the other hand these companies know whats up having hardcore fans, this is niche shit. They are aware that some of their end user profile are using low def setups, surely.
Facebook is for handbag users.
XBox Live Name: Katbizkitz
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Under Defeat HD

Post by DrTrouserPlank »

Was surprised to see someone a couple of days ago who already had 1000/1000 gamerscore on UD HD.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
iconoclast
Posts: 1758
Joined: Mon Nov 01, 2010 2:00 pm
Location: Massachusetts

Re: Under Defeat HD

Post by iconoclast »

DrTrouserPlank wrote:Was surprised to see someone a couple of days ago who already had 1000/1000 gamerscore on UD HD.
I think you can credit feed to get all of the achievements.

Anyway, I'm enjoying the game a lot so far. My biggest disappointment is that you can't use the New Order soundtrack in arcade mode. I think I like it more than the original. :(
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: Under Defeat HD

Post by Friendly »

Kiken wrote:Ok, here is a visual breakdown of how UD-HD's Arcade Mode appears when run on a traditional 4:3 television.

First, this is the default yoko presentation using Normal Screen from the 360's Display sub-menu:
http://dl.dropbox.com/u/56698677/ud-hd- ... yoko-2.jpg

Second, this is the tate presentation using Normal Screen from the 360's Display sub-menu:
http://dl.dropbox.com/u/56698677/ud-hd- ... tate-3.jpg

Both of the above are in a 16:9 letterboxed format. I've personally been going with the tate view since I'm using a 20 inch screen, the play-area ends up being about 17 inches, which is acceptable (this is the screen-size I used to use with my DC when I was playing on an old VGA CRT monitor). However, if you're using a smaller SD TV, either of these is going to suck.

Third, this is the yoko presentation using anamorphic Wide Screen from the 360's Display sub-menu (the aspect ratio here is nearly 1:2):
http://dl.dropbox.com/u/56698677/ud-hd- ... yoko-1.jpg

Fourth, this is the tate presentation using anamorphic Wide Screen from the 360's Display sub-menu (the aspect ratio here is nearly 1:1):
http://dl.dropbox.com/u/56698677/ud-hd- ... tate-4.jpg

Using anamorphic widescreen creates awkward results, but I guess the super thin yoko might be the only way to go for some of you.

All of this could easily be fixed with the inclusion of independent X and Y axis scalers. If those were available (instead of a general overscan adjust which increases both values simultaneously) then using anamorphic widescreen would fix any display issues as the image could then easily be tailored to fit the screen (widen the X-axis for yoko users and increase the Y-axis for tate users).
Is the same true for the PS3 version? A few posts ago it was said that if you set your PS3's output to 4:3 RGB, arcade mode is fine.
ronald0
Posts: 3
Joined: Mon Feb 06, 2012 6:19 pm
Location: Sweden

Re: Under Defeat HD

Post by ronald0 »

Is it confirmed that the 360 version is region locked?
User avatar
evil_ash_xero
Posts: 6246
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Under Defeat HD

Post by evil_ash_xero »

Yup.
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: Under Defeat HD

Post by Deca »

iconoclast wrote:My biggest disappointment is that you can't use the New Order soundtrack in arcade mode.
Bogus, I was afraid of that :(

Edit: Apparently mine is waiting on my porch, looks like I need to hook up the ps3 tonight.
Last edited by Deca on Mon Feb 27, 2012 9:01 pm, edited 1 time in total.
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
User avatar
ExitPlanetDust
Posts: 386
Joined: Sun Aug 30, 2009 3:08 am

Re: Under Defeat HD

Post by ExitPlanetDust »

Friendly wrote:Is the same true for the PS3 version? A few posts ago it was said that if you set your PS3's output to 4:3 RGB, arcade mode is fine.
No one has reported yet. Though, I would assume the same. As soon as my PS3 copy gets here I will post my results. I should have photos and video. I will be setting my system up with a 4:3 Trinitron via S-Video.

edit: Looks like my package arrived in NY early in the AM yesterday. I'm guessing another 2 or 3 days to get to me.
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: Under Defeat HD

Post by Deca »

This game is fun! Very unique and a lot more aggressive than I expected. Fantastic soundtrack, but I was already fairly familiar with that.

I don't have any experience with the original, but I can say that this port definitely could have been a bit better. It just feels fairly lean compared to a lot of other titles. I'm not sure if it's been mentioned yet but I actually encountered an issue where the boss music never faded in on stage 1 in arcade, the battle was completely silent! Only happened once, not sure what could have caused it.

How do you save replays? I haven't seen any options yet...does it only save clears?
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Under Defeat HD

Post by DrTrouserPlank »

This game is still great.

I can see what people have mentioned with enemies seemingly not going inactive when you scroll them off the screen, and also the sound balance in game (most notably the explosions and gunfire) seeming a little muffled compared to the DC version. The game looks great though. Looks as good as anything being released as a shooter in the more mainstream market today and I think it manages to make sure the game doesn't look dated on HD screens compared to how we remember it playing in SD.

Don't remember the bullets being quite as fast but maybe that's from playing games with slower bullets and the change being very noticeable.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
Kiken
Posts: 3982
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Re: Under Defeat HD

Post by Kiken »

Deca wrote:How do you save replays? I haven't seen any options yet...does it only save clears?
Just like the DC version, you can only save replays from Practice Mode.
DrTrouserPlank wrote:Don't remember the bullets being quite as fast but maybe that's from playing games with slower bullets and the change being very noticeable.
Overall enemy bullet speed is indeed slightly faster than in the NAOMI/DC original.
User avatar
mrsmiley381
Posts: 478
Joined: Sat Jan 01, 2011 6:37 am
Location: Canyonville, OR
Contact:

Re: Under Defeat HD

Post by mrsmiley381 »

Picked up my package from AmiAmi this morning. Great packaging and really fast shipping. Can't wait wait to play it tonight after picking up Binary Domain, getting groceries, enjoying free pancakes at IHOP, getting gas, and upgrading my computer with parts from Newegg.

Man, my Tuesdays are busy.
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
User avatar
noiseredux
Posts: 67
Joined: Wed May 25, 2011 9:46 pm

Re: Under Defeat HD

Post by noiseredux »

I got my PS3 copy last night. So far, I'm really please. I've never played the DC version, so nothing to compare/contrast. I'm playing it on a 16:9 without TATE. I think New Order Mode looks beautiful filling the whole screen up, though I do find the Arcade Mode a lot more comfortable.
Image
iconoclast
Posts: 1758
Joined: Mon Nov 01, 2010 2:00 pm
Location: Massachusetts

Re: Under Defeat HD

Post by iconoclast »

Do you have to destroy every piece of the battleships in stage 2 for 100% contribution? Not the boss / mid-boss ones, the smaller ones in the first half of the stage.
User avatar
Kiken
Posts: 3982
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Re: Under Defeat HD

Post by Kiken »

iconoclast wrote:Do you have to destroy every piece of the battleships in stage 2 for 100% contribution? Not the boss / mid-boss ones, the smaller ones in the first half of the stage.
I'm pretty sure the bridge of each of the docked ships counts toward contribution percentage. Otherwise, be on the look out for the small armoured tanks which will randomly be interspersed with the popcorn enemy tanks (the armoured versions fire shots in volleys of 3 and take twice as many shots to destroy), they too count toward contribution percentage.
User avatar
BobbyNewmarkiii
Posts: 100
Joined: Wed Jan 11, 2012 10:47 pm

Re: Under Defeat HD

Post by BobbyNewmarkiii »

Can't get a full arcade display on ps3 sd CRT 4:3 no matter what I try. Always letterboxed. Be interested to hear exactly what 'console setting' need tobe tinkered with and how.
User avatar
ExitPlanetDust
Posts: 386
Joined: Sun Aug 30, 2009 3:08 am

Re: Under Defeat HD

Post by ExitPlanetDust »

noiseredux wrote:I got my PS3 copy last night. So far, I'm really please. I've never played the DC version, so nothing to compare/contrast. I'm playing it on a 16:9 without TATE. I think New Order Mode looks beautiful filling the whole screen up, though I do find the Arcade Mode a lot more comfortable.
That's too bad. You can force a "squished" 16:9 by going into the display settings on your PS3. You should see similar results to the images posted by Kiken for the 360 version.

I posted a comment on G.Rev's Facebook asking if there were plans to patch the game to resolve this:
There are reports that both the 360 and PS3 versions force the game to letterbox on 4:3 Standard Definition Televisions. There is always a thick black border around the image, YOKO or TATE. Are there plans to patch the game so that it displays full screen on these older TVs? I am sure this would please many fans with CRT based arcade cabinets and retro gaming set ups.
I suggest everyone else do the same. Let's make sure this is noticed and resolved.
stryc9
Posts: 910
Joined: Wed Aug 04, 2010 11:33 am
Location: Australia

Re: Under Defeat HD

Post by stryc9 »

I think you can forget about hassling G-rev for a patch.

I just found the option to play UD in full screen tate Arcade mode.

You still need to be in widescreen from the console menu, but in game go to screen options and select wallpaper 'type clear'. It's a little overscanned, but no borders, and the actual overscan option now zooms the head up display only(!)

You can toggle the HUD with aspect ratio as well.

Edit: The HUD toggle options only seem to be available from the in game pause screen, not the one in the menu before you start...
Facebook is for handbag users.
XBox Live Name: Katbizkitz
User avatar
Kiken
Posts: 3982
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Re: Under Defeat HD

Post by Kiken »

stryc9 wrote:I think you can forget about hassling G-rev for a patch.

I just found the option to play UD in full screen tate Arcade mode.

You still need to be in widescreen from the console menu, but in game go to screen options and select wallpaper 'type clear'. It's a little overscanned, but no borders, and the actual overscan option now zooms the head up display only(!)

You can toggle the HUD with aspect ratio as well.

Edit: The HUD toggle options only seem to be available from the in game pause screen, not the one in the menu before you start...
Excellent find! This does work quite well (overscan is very slight but completely negligible). I'll add this info to the comparison GD just so the information is available elsewhere.
User avatar
ExitPlanetDust
Posts: 386
Joined: Sun Aug 30, 2009 3:08 am

Re: Under Defeat HD

Post by ExitPlanetDust »

Oh snap! That's great. Going to remove my FB post so I don't look like a jackass.
Post Reply