I would like to see Ikaruga on PS2....

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EOJ
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Post by EOJ »

housevibe wrote: I think it is safe to say that the right console to choose for a shmupper is the PS2. Don't get me started on the DC. It could have been a current gen, if games were still produced for it....But in my book (and pretty much everyone), it is not a current gen. A dead cosole for more than 3 years isn't current gen....
Um, the DC is not dead and games are still produced for it. :? What planet are you living on? Sega even started remanufacturing the system in Japan last year.
Why would I want an inferior port on PS2 ? Simply for the heck of it.
Hmm. Okay. :roll: We'd all like a lot of things "for the heck of it", but come on, be realistic. Treasure isn't going to port it to the PS2 for "the heck of it".
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Post by EOJ »

housevibe wrote: First of all, I own both the DC and the GC version. Second, why does peoples recommended me GC or DC version ? Did I say somewhere that I didn't own a copy of the game ? No, I simply stated that I would like to see Ikaruga on ps2.
Look 4 posts down from your first post. You'll see bhytre asked about the GC and DC versions, and people were replying to HIM, not to you.
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Post by housevibe »

Um, the DC is not dead and games are still produced for it. Confused What planet are you living on? Sega even started remanufacturing the system in Japan last year.
If that's the case, I am really sorry for having said this...I seriously didn't know....
Hmm. Okay. Rolling Eyes We'd all like a lot of things "for the heck of it", but come on, be realistic. Treasure isn't going to port it to the PS2 for "the heck of it".
That's right. They would not port it "for the heck of it", but for "Money". I am sure it would sell well.
Look 4 posts down from your first post. You'll see bhytre asked about the GC and DC versions, and people were replying to HIM, not to you.
Yes, but someone clearly answered his question, so why derivate the topic for about 25 posts ?
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Post by EOJ »

housevibe wrote:
Look 4 posts down from your first post. You'll see bhytre asked about the GC and DC versions, and people were replying to HIM, not to you.
Yes, but someone clearly answered his question, so why derivate the topic for about 25 posts ?
You have a point there! I guess people just kept replying to the replies, and we sorta forgot about the original topic. :lol:
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Post by mannerbot »

housevibe wrote:
Hmm. Okay. Rolling Eyes We'd all like a lot of things "for the heck of it", but come on, be realistic. Treasure isn't going to port it to the PS2 for "the heck of it".
That's right. They would not port it "for the heck of it", but for "Money". I am sure it would sell well.
I'm sure this topic isn't worth reading so I won't bother, but I just have to reply to this juicy piece. Want to bet?
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Post by EOJ »

housevibe wrote:
Um, the DC is not dead and games are still produced for it. Confused What planet are you living on? Sega even started remanufacturing the system in Japan last year.
If that's the case, I am really sorry for having said this...I seriously didn't know....
No problem, sorry if I was a bit harsh. Shmups and adventure games are still produced in Japan, though they seem to be coming out in smaller numbers these days. Trizael was is latest shmup, released earlier in the year I believe. Hopefully we'll see DC ports of Grev's new Naomi stuff like Senko no Ronde later in the year.
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Post by EOJ »

mannerbot wrote: I'm sure this topic isn't worth reading so I won't bother, but I just have to reply to this juicy piece. Want to bet?
Well if Treasure put a double pack of RSG and Ikaruga on one DVD for the PS2, you can bet THAT would sell. :wink: I think that would be an excellent idea actually, but I know I'll never see it come to fruition. :(
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Post by mannerbot »

They'd have my preorder, certainly.
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Post by Damocles »

mannerbot wrote:They'd have my preorder, certainly.
Hell, they'd have my pre-order...and I hate both games.

*shrug*
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Post by housevibe »

so do mine !
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Post by Nemo »

Oh come on Nemo. Are you saying every shooter with a chaining system is just a "crappy, tedious puzzle game" then? This would include Ikaruga, Radiant Silvergun, DDP, and others. I doubt many others would agree with you on this. Of course they're shooters. You don't HAVE to chain, it's just the scoring system implemented. You can play Ikaruga 100% just blasting through the levels (and it's still pretty fun that way). Hence, it is a shmup.
No, what I'm saying is, in terms of genre-classification, every game is judged by where the greatest amount of it's characteristics lie. And you do have to chain in Iky, more so than any other chain-based game ever created for the simple fact that the game is a complete waste of time doing otherwise and the design goes from tedious to horrible. Not chaining in Iky is like playing football with no ball, you feel like a complete idiot.
Thank you everybody for completely destroying this topic point....


No offense, but your topic ended with you first post, I mean wow, you want Iky on PS2, I want Jessica Alba, dreaming is fun, huh? Be glad people made this topic worthwhile.
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Post by gs68 »

Ikaruga for Japanese PS2 seems barely possible, as it has enough conversions. And in the United States...

[dreamsequence]

Treasure represenative: Hey SCEA we want this game on the PS2!

SCEA represenative: Another scrolling shooter that takes well under 30 hours to beat? And it has a vertical feature? AWW HELL NAW! *shoots Treasure rep*


[/dreamsequence]
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Post by subcons »

Jesus, all the bickering.

You know what I judge a port on alone? Faithfullness to the original, or arcade, release. Aestheticaly and gameplay wise, the DC is more faithful to the GC port. Simple as that. I'm usually not concerned with extras.
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Post by Valgar »

Nemo wrote:
I'm surprised people even still like Ikaruga
Everything above the "I'm surprised people even like Ikaruga" part just lost all authority.
Most people on this site seemed to come to the realization that Ikaruga isn't a shooter, and that it's really a crappy, tedious puzzle game. To each his own.
You are a bit dense if you are suprised that people like Ikaruga.

Maybe they should play Hard mode. His name is Tageri.
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Post by Zigfried the Trizealot »

I'd call Ikaruga a puzzle game (disguised as a shooter), too. I think that's a good thing.

//Zig
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Post by Neon »

You say puzzle game like it's an insult.
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Re: I would like to see Ikaruga on PS2....

Post by D »

housevibe wrote:I don't understand why it hasn't been done yet...PS2 is pretty much the shmup console for current generation...
I curse anyone who whishes for a game that has allready had a very descent port on another console. There are an ocean of unported games out there and you focus on a game that's allready released for the Dreamcast and the Gamecube, both consoles can be bought for very few $'s

I don't understand people.
If I had my thread I'd been people for thread's like this.
This is probably the only thing that get's my temperature cooking. I'm really a nice guy you know.

And just to put so more oil on the fire.
Iky is not EVEN a puzzle game, it's a very polished, but not beautiful pre production shmup. Here's what's still left to do.

Incorporate art into the enemies, some bigger enemiew are allready finished as are the bosses.

The entire Power up system has to be made.

Silly frogger dodge elements still have to be removed

silly black and white changing system still needs to be removed.

Voila a shoot 'em up.

They were going somewhere but they never finished it.

To me looks like a beta version with some try out ideas in it.


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Post by Marc »

Just to add a bit of interest, Edge have asked Treasure about the possibility of Ikaruga 2 in the latest issue. I haven't got the issue in front of me right now so this isn't exact, but the reply was along the lines of how it has been considered, and could happen, but they have also been slightly reluctant to had down the sequel path (until GHA and SGH) and are unsure as to how it would be received (ie sell I guess). They also go on to mention that there wa talk of a re-mixed version of the original rather than I direct sequel, and that there are definite ideas in place for how that would work, but again are unsure whether to risk clouding Iky's reputation by attempting to re-invent it. Will post the column word for word tomorrow if people are interested and still haven't read it.
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Post by Valgar »

Yes I would like to read this. What is the interview for? Can someone get a scan please?
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Post by housevibe »

I would gladly read this...

And like I said, I already have Ikaruga on DC and GC. But I would also love to have it on PS2. Because I like having multiple versions of games. I bought Dodonpachi for Saturn recently. Yesterday, I bought the PSX version, which costed me alot more, but I bought it anyway.

What I love is to compare differences of A and B. This is weird, I agree, but what can I do ?

And multiple versions = more peoples playing the game. Do you seriously think that RSG would flop if it was released on GC, Xbox, PS2, whatever ? Hell, I'm sure it wouldn't....The new version could be inferior that it would most likely sells more than the original...
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Post by fl0w »

Elixir, the GC has Iky and Shiki 2, but it also has Super Star Soldier. If you want to blast baddies and not play a puzzle game, this one is for you ;)

I'd personally love a port of RSG on GC or PS2, +1 pre-order !
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Ikaruga Naomi GD-Rom version...

Post by PC Engine Fan X! »

It's been said that it took three Treasure staff members two years to get the gameplay mechanics honed to perfection that currently makes up the Ikaruga game we have in our hands today (this info was pertaining to the original Naomi GD-Rom version of Ikaruga).

For the die-hard shmupper, one can currently get Ikaruga in three different formats:

Arcade version -- Naomi GD-Rom disc with security chip

Dreamcast version -- in both regular and DC Direct limited edition version

Gamecube version -- in both NTSC & PAL versions

And let's not forget the Ikaruga Appericiate DVD that has three Superplay videos of three ace Japanese shmuppers showing their mad skillz on the three different difficulty levels that Ikaruga presents for the discerning shmupper to try out...

Yes, Treasure has said that they were currently working on a PS2 version of Ikaruga but found it difficult to develope (platform-wise) and decided not finish it (along with the same reason for developing a RSG version for the PSX platform and is only 15-20% finished...will never be finished nor has it been released in it's unfinished form).

I not regret...

PC Engine Fan X! ^_~
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Post by WarpZone »

I'm interested in further details of the Treasure article as well :)
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Post by Marc »

Gonna get my girlfriend to drop the Edga mag off sometime today and will post in full if someone doesn't beat me to it. Not much, just a small box out during a GSH article, but interesting nonetheless.
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